The ticket has been reviewed and your suggestion has been noted, thanks again!
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Jul 23 2021
Jul 22 2021
Is it specific to DLC helicopter? Or does this happen also to vanilla helicopters?
In T156969#2217395, @longtime wrote:The hunchback bug also occurs with civilians. These are spawned in the mission by either 1) civilian module or 2) with createAgent. Very little scripting otherwise, just a couple of event handlers (killed, firedNear) attached to the civilian unit.
The mission ran for several days and each new mission area spawned "hunchback" civilians like the screenshot. All other Blufor and Opfor units behaved normally, only the civilians were broken. That continued until I rebooted the server and the issue disappeared.
I have only observed this on a Linux server, although this is not proof it doesn't happen on Windows since I only regularly play on a Linux server.
In T147191#2168705, @Gonzka wrote:Apparently players are now kicked not because of the .p3d model, but because of the model's textures. I have attached an example MPMission and a screenshot of the problem.
Example.Tanoa.pbo3 MBDownload
Changed in 2.06 to
Still is.
Has anyone seen this bug running a Windows server? I have only seen it on Linux servers.
The hunchback bug also occurs with civilians. These are spawned in the mission by either 1) civilian module or 2) with createAgent. Very little scripting otherwise, just a couple of event handlers (killed, firedNear) attached to the civilian unit.
Seems fixed.
Please read and follow https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
in order to provide enough information for BI to do anything to help with your issue.
This occurs with both the 32 and 64 bit Linux server.
Jul 20 2021
Well if it would be just about a few trees, i would say yes. But its about half the trees and bushes. Reeds and palm trees are the worst i guess.
When i find the time, i will try to find a different approach.
What gets me is: The bug just got his 4th candle on the cake... May 16th 2017 with 1.70 and Jets DLC.
If the fixing keeps the same paste, it will be my favorite ArmA 4 feature!
Jul 19 2021
Divide these problems with trees per tree
Find model name and place here or create one ticket per tree
Wow, stuff is going on here! Still "Assigned To None" and after loads of great patches, the change ist "None" too.
Thx for pointing out to Wulf, that before the patch, stuff is running fine and LODs looking good and after, its running the same but if zoomed in... (QDesnik)
The fun thing to watch, when going into an optic, is: For the first quarter of a second, the LODs look fine, then they degrade. Mostly the bad LODs are in the centre
and if you move away they get better. Found myself trying to get a specific tree to LODup, to spot and then shoot where i saw the enemy. :P
I wouldn't be surprised if the bug is just a few numbers mixed up.
Same issue, new pc and updated drivers. Wifi connection. Game runs between 5-10 minutes before crashing.
Still an issue as of July 2021
Jul 18 2021
При запуске игры выходит данная ошибка.
The issue is not the zero divisor error but that fact that this function executes when no display 313 is available.
Works nicely.
Jul 17 2021
Jul 16 2021
@Tankbuster been working reliably since.
The issue has been resolved after reinstalling https://www.microsoft.com/en-us/download/details.aspx?id=40784
Thank you for your report, it'll be now reviewed by our member.
DoS Protection is off.
Jul 15 2021
@Groove_C have you seen this since it was set to resolved?
I've just found a mod that does this partially: It removes the useless actions of "EJECT" and "REARM", "LIGHT ON", "LIGHT OFF".
Thank you for your report, it'll be now reviewed by our member.
Yet another shameless bump.
Just to note just the first soundDuration <file> would suffice obviously, the rest was just crazy talk...
This would still be good to have. If an alternate syntax for the existing command isn't possible, it could be done as an additional command the same way as addMagazine/addMagazines, e.g. addItemsToBackpack.
Hopefully fixed with Arma 4!
Jul 14 2021
OK, thanks, guys. Let me and the guys fire off some more and see if we can shed some more light on this.