I could indeed do some hackery to remove the missing DLC block, and just force add the compat mod to the servers required mods.
But if the server is running CDLC terrain, that CDLC isn't actually optional so compat mod wouldn't work.
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May 28 2021
A drop to 2-3 FPS is certainly not caused by weak hardware, especially if he was able to play Stratis missions previously. Wasn't there a bug which caused these kind of FPS drops?
you would need to upload your server configuration (server.cfg, basic.fg, etc) plus sample missions without mods to be able to reproduce this
This should now be resolved via the Steam configuration, so no game update was needed.
(Steam client was recently updated to include a fix to a many year old glitch that had this side effect for Arma 3.)
May 27 2021
Some of the other angled Fortress parts seem to be slightly off as well, for example Fortress Wall (Outer Corner, 50 deg) is off by 3 degrees..
I'm not sure with the other ones but the severe obtuse and acute angled fortress parts are more noticeable.
Some of the other angled Fortress parts seem to be slightly off as well, for example Fortress Wall (Outer Corner, 50 deg) is off by 3 degrees.
I'm not sure with the other ones but the severe obtuse and acute angled fortress parts are more noticeable.
Done in 2.06
May 26 2021
May 25 2021
Some modules do have area and rotation, like the Covermap, Hide Object, and Civilian Presence area modules. It seems like it would be most intuitive to make the sector modules work like that.
Seems so. NOW mods won’t load, showing files are absent when they’re clearly not when I attempt to join a server.
Any update on it? It seems like something already in game engine, sqf command would help a lot.
@dedmen the DS does not have the contact (platform) folder:
Unrelated to the setUnconscious command here is a 100% reproducible ragdoll desync situation using only two players and a helicopter.
Is simulationEnabled sufficient then?
can combine it with dynamicSimulationEnabled to check if its most likely dynSim doing it
Well this is certainly interesting.
Some object gets deleted/disappears during rendering.. feels nonsense to me
Try verifying game files in steam.
Or maybe update/reinstall DirectX or Microsoft C++ redistributable 2013 64bit
disabling the Controlled folder access
not sure what that is. But Arma crashed because it couldn't find your user profile path
What would normally be "C:\\Users\\Username\\My Documents" was actually "" which obviously isn't right.
Might be related to shadows.
Aka disabling shadows in video settings might fix the crashing.
The crashdump doesn't tell me much more than that though.
Crash inside Windows Audio code.
Are you using a USB Headset by chance?
This looks like you're using a USB Headset.
if yes, please try without it and see if it still crashes.
There's a bug in Windows 10's drivers somewhere that we cannot do much about that will corrupt Arma's memory and make it crash
Your crash dumps are all invalid somehow.
Try disabling BattlEye and uploading a new report
Yes definitely. Something is going nuts in your ram and corrupting stuff all over the place.
Typical of USB Headset issue (something with windows 10's drivers is bad, we can't fix that).
Are you using a USB Headset on Windows 10?
Crash at engine start sounds like it
So it was just a one-time fluke?
WindowsCodecs.dll is a standard windows dll that should always be there.
Try this https://answers.microsoft.com/en-us/windows/forum/all/keep-getting-error-system32windowscodecsdll-is/3b220929-13c8-4b80-89e8-9b9f9b81c765
Some server files on linux were corrupted and fixed in last update, that'll be it then
Modules are intended to be a point thing, not a actual 2D object with rotation and sizes.
It should probably reference a marker instead that defines the area
Please follow this guide: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/ and attach the proper crash report
Arma does not interact with Teamspeak in any way. Also cannot reproduce, not sure what we should do here?
Arma 3 is not DayZ.
I'll move your ticket over, but FYI noone will be able to do something about a "invisible house" if you don't provide the location of the house.
How should they fix it if they don't know where the problem they are supposed to fix even is.
Deleting base game content is not the solution to this.
But if the server says it requires DLCs which it actually does not require that would be the real issue
Please follow this and attach the crash report: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/