Updated the relevant part @Leopard20.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
Jul 28 2020
Jul 27 2020
That bug is still there. I just noticed it today. No mods. I used enableSaving in my mission, might be related to that. Other missions seem to work OK, only this one is problematic.
Currently, it is also not possible to stop the AI from scanning the horizon without ordering it to watch a certain direction - which it will then also do indefinitely.
+1
Jul 26 2020
added 25-06-2020
First ask: is it possible my errors are just from a bug because both games and server are all executed from the same computer? (i.e. same IP address...)
no
Jul 25 2020
This can be closed. Seems like the description in the function viewer is correct. But the one on the wiki isn't.
Jul 24 2020
Duplicate of https://feedback.bistudio.com/T152304
Ok will try to make it backward compatible
Do you need a new task for my comment?
1- A wish would be that we could put negative numbers at add###Cargo functions just like this example:
should be fixed in 1.99.146547
should be fixed in 1.99.146546
Jul 23 2020
You forgot about how https://community.bistudio.com/wiki/setLightIntensity overwrites the value of setLightBrightness when clearly they are both different things.
Jul 22 2020
Jul 21 2020
Discovered this one recently, and thanks to Groove's explanation, I was able to make sense of what had happened. Here's a video showing just how crazy it can get:
https://youtu.be/dUH1DeIYMMw
This issue was assigned to Japapatramtara ... whom last post dates on May 10th 2016.
@BIS_fnc_KK something is wrong still as it returns true regardless of difficulty level but the configuration is:
its a config tweak and is per weapon class. reyhard could do it in A3 itself if he agrees.
Jul 20 2020
By things you mean the vehicle being tracked by the missile? Or the object that the missile is going towards? Because the bad things here are two: That the missile looses track a of target just because you lowered your viewdistance and the fact that if you shoot your rocket towards an object if you reduce your viewdistance the missile just goes randomly anywhere instead of the original direction of said object. If the missile looses an object it just needs to continue going straight towards the last known position of said object or the direction it was fired at and not any random direction or perhaps position [0,0,0].
@Leopard20 Ok thanks i will try.
@mickeymen
If you want the missile to "run out of fuel", change the thrustTime parameter, similar to how I changed the timeToLive parameter in the above code (though I'm not sure if it works for guided missiles).
I would like to create a simulation of the loss of fuel from a missile, so that after 22 seconds of flight, the missile falls to the ground, using the current inertia of its flight
If you want those features, you can do it yourself by creating a mod for it
Dear @dedmen ! why don't you understand me. I speak in plain language.
@mickeymen
As Dedmen said, the missile's flight pattern is very close to a real life missile, and given the fact that Arma is a milsim, those changes are not needed.
Why would she ever need a lifetime? Real Missile won't auto-explode senselessly, if it already capture target and was launched.
The cost of one Javelin rocket is about 80 thousand US dollars!
Also keep in mind setFeatureType might make things render and visible even outside of any view distance setting.
Jul 19 2020
This simple config patch fixes the issue.
class CfgAmmo { class SmokeShell;
all vector commands
@BIS_fnc_KK
Is vectorAdd supported too? I didn't see the change note on the wiki (only vectorDiff is mentioned):
https://community.bistudio.com/wiki/vectorAdd
https://community.bistudio.com/wiki/vectorDiff
In T152657#2089190, @BIS_fnc_KK wrote:[1,1] vectorCos [1,1] = 1
[1,1,1] vectorCos [1,1,0] = 0.816497You can resize any 3d vector prior to operation https://community.bistudio.com/wiki/resize the resizing is lightning fast
its a config tweak and is per weapon class. reyhard could do it in A3 itself if he agrees. otherwise you need to make your own mod, or script it with setWeaponReloadingTime
You can resize any 3d vector prior to operation https://community.bistudio.com/wiki/resize the resizing is lightning fast