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Jul 28 2020

Freddo3000 created T152971: LineIntersectsSurfaces returnUnique parameter does not work for terrain.
Jul 28 2020, 1:55 AM · Arma 3
itsmerajivroy added a comment to T151176: RCO and ERCO aiming reticle misalignment issue.
Jul 28 2020, 1:29 AM · Arma 3
Leopard20 edited Additional Information on T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).
Jul 28 2020, 12:53 AM · Arma 3
Leopard20 edited Additional Information on T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).
Jul 28 2020, 12:52 AM · Arma 3
Leopard20 updated the task description for T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).
Jul 28 2020, 12:51 AM · Arma 3

Jul 27 2020

Leopard20 updated the task description for T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).
Jul 27 2020, 7:41 PM · Arma 3
Leopard20 edited Steps To Reproduce on T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).
Jul 27 2020, 7:37 PM · Arma 3
Leopard20 changed Severity from severity:none to severity:feature on T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).
Jul 27 2020, 7:32 PM · Arma 3
Leopard20 updated the task description for T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).
Jul 27 2020, 7:28 PM · Arma 3
Leopard20 updated the task description for T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).
Jul 27 2020, 7:28 PM · Arma 3
Leopard20 created T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).
Jul 27 2020, 7:21 PM · Arma 3
ansin11 added a comment to T152946: Request: scanHorizon command family.

Updated the relevant part @Leopard20.

Jul 27 2020, 2:39 PM · Arma 3
ansin11 updated the task description for T152946: Request: scanHorizon command family.
Jul 27 2020, 2:37 PM · Arma 3
voveraitis added a comment to T74993: Saved games go missing.

That bug is still there. I just noticed it today. No mods. I used enableSaving in my mission, might be related to that. Other missions seem to work OK, only this one is problematic.

Jul 27 2020, 1:45 PM · Arma 3
Leopard20 added a comment to T152946: Request: scanHorizon command family.

Currently, it is also not possible to stop the AI from scanning the horizon without ordering it to watch a certain direction - which it will then also do indefinitely.

Jul 27 2020, 9:47 AM · Arma 3
kayleig added a comment to T86226: 0x00000035 - Blocked loading of file 'D:\Steam\steamclient.dll and Steam.exe'.
Jul 27 2020, 9:31 AM · Arma 3
ansin11 updated the task description for T152946: Request: scanHorizon command family.
Jul 27 2020, 8:55 AM · Arma 3
Ron4Swat renamed T152951: side relations between RESISTANCE and WEST/EAST unexpectedly also influcences side relations of CIVILIAN to WEST/EAST from side relations between RESISTANCE and WEST/EAST unexpectly also influcences side relations of CIVILIAN to WEST/EAST to side relations between RESISTANCE and WEST/EAST unexpectedly also influcences side relations of CIVILIAN to WEST/EAST.
Jul 27 2020, 7:45 AM · Arma 3
Ron4Swat created T152953: AI will trigger simulation of civilian units under dynamic simulation under some circumstances.
Jul 27 2020, 7:37 AM · Arma 3
h- created T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad.
Jul 27 2020, 6:32 AM · Arma 3
Ron4Swat created T152951: side relations between RESISTANCE and WEST/EAST unexpectedly also influcences side relations of CIVILIAN to WEST/EAST.
Jul 27 2020, 6:32 AM · Arma 3
ansin11 changed Severity from severity:trivial to severity:text on T152859: Wrong German localization of the Shrieker AP magazine's displayNameShort.
Jul 27 2020, 2:21 AM · Arma 3
ansin11 created T152946: Request: scanHorizon command family.
Jul 27 2020, 2:19 AM · Arma 3
dedmen reopened T152130: [Feature Request] thirdPersonView - "Units only" as "New".
Jul 27 2020, 1:20 AM · Arma 3
dedmen closed T152130: [Feature Request] thirdPersonView - "Units only" as Resolved.
Jul 27 2020, 1:20 AM · Arma 3
dedmen added a comment to T152928: Command request: disableThirdPersonView [onFoot,inVehicle].
Jul 27 2020, 1:18 AM · Arma 3
LSValmont added a comment to T152928: Command request: disableThirdPersonView [onFoot,inVehicle].

+1

Jul 27 2020, 1:18 AM · Arma 3

Jul 26 2020

iV-Ghost added a comment to T152928: Command request: disableThirdPersonView [onFoot,inVehicle].

added 25-06-2020

Jul 26 2020, 12:02 PM · Arma 3
Red updated the task description for T152937: Ammo canister in vehicles instead of the default magazines for turret..
Jul 26 2020, 10:43 AM · Arma 3
Red edited Steps To Reproduce on T152937: Ammo canister in vehicles instead of the default magazines for turret..
Jul 26 2020, 10:37 AM · Arma 3
Red created T152937: Ammo canister in vehicles instead of the default magazines for turret..
Jul 26 2020, 10:33 AM · Arma 3
R3vo updated the task description for T152928: Command request: disableThirdPersonView [onFoot,inVehicle].
Jul 26 2020, 9:40 AM · Arma 3
R3vo added a comment to T152928: Command request: disableThirdPersonView [onFoot,inVehicle].

https://youtu.be/N6Jeld_0t2M

Jul 26 2020, 9:38 AM · Arma 3
itsmerajivroy added a comment to T151176: RCO and ERCO aiming reticle misalignment issue.
Jul 26 2020, 8:03 AM · Arma 3
LouMontana added a comment to T152928: Command request: disableThirdPersonView [onFoot,inVehicle].
Jul 26 2020, 2:18 AM · Arma 3
dedmen claimed T82940: Deleting non-local object produces RPT spam.
Jul 26 2020, 1:52 AM · Arma 3
dedmen added a comment to T82940: Deleting non-local object produces RPT spam.

First ask: is it possible my errors are just from a bug because both games and server are all executed from the same computer? (i.e. same IP address...)

no

Jul 26 2020, 1:51 AM · Arma 3
R3vo updated the task description for T152928: Command request: disableThirdPersonView [onFoot,inVehicle].
Jul 26 2020, 12:46 AM · Arma 3
R3vo created T152928: Command request: disableThirdPersonView [onFoot,inVehicle].
Jul 26 2020, 12:44 AM · Arma 3

Jul 25 2020

Darkbelg added a comment to T152926: Description Parameter fadeTime for BIS_fnc_cancelMarker does not work.

This can be closed. Seems like the description in the function viewer is correct. But the one on the wiki isn't.

Jul 25 2020, 4:05 PM · Arma 3
Darkbelg created T152926: Description Parameter fadeTime for BIS_fnc_cancelMarker does not work.
Jul 25 2020, 3:25 PM · Arma 3
BIS_fnc_KK claimed T152922: BIS_fnc_animType causes "Bad conversion: scalar".
Jul 25 2020, 11:59 AM · Arma 3
7erra created T152922: BIS_fnc_animType causes "Bad conversion: scalar".
Jul 25 2020, 11:44 AM · Arma 3

Jul 24 2020

Blackdelta12345 updated the task description for T152914: Audio Crackling/Extreme Framedrop while in First Person in Vehicles.
Jul 24 2020, 4:06 PM · Arma 3
Blackdelta12345 created T152914: Audio Crackling/Extreme Framedrop while in First Person in Vehicles.
Jul 24 2020, 4:03 PM · Arma 3
Leopard20 added a comment to T143371: Upper prone stance resets to normal prone after moving with rifle..

Duplicate of https://feedback.bistudio.com/T152304

Jul 24 2020, 1:02 PM · Arma 3
Gaylelson added a comment to T152369: Problem with AI pathfinding near buildings replaced using the hide terrain objects module..
Jul 24 2020, 12:37 PM · Arma 3
Target_Practice changed Severity from severity:minor to severity:major on T143371: Upper prone stance resets to normal prone after moving with rifle..
Jul 24 2020, 12:01 PM · Arma 3
BIS_fnc_KK added a comment to T152762: [BUG] SQF command cadetMode always true.

Ok will try to make it backward compatible

Jul 24 2020, 9:58 AM · Arma 3
BIS_fnc_KK reopened T152762: [BUG] SQF command cadetMode always true as "Assigned".
Jul 24 2020, 9:58 AM · Arma 3
wsasx2 updated the task description for T85160: I got this Arma 3 Launcher Exception Log?.
Jul 24 2020, 8:14 AM · Arma 3
wsasx2 added a comment to T85160: I got this Arma 3 Launcher Exception Log?.
Jul 24 2020, 8:14 AM · Arma 3
wsasx2 updated the task description for T85160: I got this Arma 3 Launcher Exception Log?.
Jul 24 2020, 8:06 AM · Arma 3
Tequiller added a comment to T82940: Deleting non-local object produces RPT spam.

Do you need a new task for my comment?

Jul 24 2020, 4:13 AM · Arma 3
Tequiller edited Additional Information on T152891: [MP] - Objects adding with [add###Cargo] are not accessible once player lost locality.
Jul 24 2020, 1:42 AM · Arma 3
Tequiller added a comment to T152891: [MP] - Objects adding with [add###Cargo] are not accessible once player lost locality.

1- A wish would be that we could put negative numbers at add###Cargo functions just like this example:

Jul 24 2020, 1:40 AM · Arma 3
BIS_fnc_KK added a comment to T139588: ctrlStructuredText Wrong Color Format.

should be fixed in 1.99.146547

Jul 24 2020, 1:02 AM · Arma 3
BIS_fnc_KK added a comment to T117205: disableChannels settings cease to work when leaving/rejoining mission.

should be fixed in 1.99.146546

Jul 24 2020, 1:00 AM · Arma 3

Jul 23 2020

kju-PvPscene added a comment to T152901: [Feature Request] Separate default difficulty for MP.

See also https://feedback.bistudio.com/T67745 and https://feedback.bistudio.com/T84752

Jul 23 2020, 9:00 PM · Arma 3
kju-PvPscene created T152901: [Feature Request] Separate default difficulty for MP.
Jul 23 2020, 8:49 PM · Arma 3
LSValmont added a comment to T152896: lightpoint fixes - flare by daylight and flare visibility.

You forgot about how https://community.bistudio.com/wiki/setLightIntensity overwrites the value of setLightBrightness when clearly they are both different things.

Jul 23 2020, 7:48 PM · Arma 3
LouMontana created T152896: lightpoint fixes - flare by daylight and flare visibility.
Jul 23 2020, 1:11 PM · Arma 3
Tequiller created T152891: [MP] - Objects adding with [add###Cargo] are not accessible once player lost locality.
Jul 23 2020, 4:25 AM · Arma 3

Jul 22 2020

kju-PvPscene updated the task description for T152879: AI tank gunner fires (under player command only?) first shot too early and thus always misses first shot.
Jul 22 2020, 6:24 PM · Arma 3
kju-PvPscene edited Steps To Reproduce on T152879: AI tank gunner fires (under player command only?) first shot too early and thus always misses first shot.
Jul 22 2020, 5:29 PM · Arma 3
kju-PvPscene created T152879: AI tank gunner fires (under player command only?) first shot too early and thus always misses first shot.
Jul 22 2020, 5:28 PM · Arma 3

Jul 21 2020

dslyecxi added a comment to T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.

Discovered this one recently, and thanks to Groove's explanation, I was able to make sense of what had happened. Here's a video showing just how crazy it can get:
https://youtu.be/dUH1DeIYMMw

Jul 21 2020, 11:16 PM · Arma 3
PiepMGI added a comment to T68216: Some of magazines weren't stored in soldier Vest or Uniform? - Soldier are having too much equipment.

This issue was assigned to Japapatramtara ... whom last post dates on May 10th 2016.

Jul 21 2020, 9:08 PM · Arma 3
ansin11 edited Additional Information on T152859: Wrong German localization of the Shrieker AP magazine's displayNameShort.
Jul 21 2020, 7:49 PM · Arma 3
ansin11 created T152859: Wrong German localization of the Shrieker AP magazine's displayNameShort.
Jul 21 2020, 7:48 PM · Arma 3
kju-PvPscene added a comment to T152762: [BUG] SQF command cadetMode always true.

@BIS_fnc_KK something is wrong still as it returns true regardless of difficulty level but the configuration is:

Jul 21 2020, 5:46 PM · Arma 3
dedmen closed T152843: Mk14 7.62 mm (Classic) Reload Issue as Resolved.
Jul 21 2020, 5:43 PM · Arma 3
gen_henry_arnold edited Additional Information on T152843: Mk14 7.62 mm (Classic) Reload Issue.
Jul 21 2020, 4:08 PM · Arma 3
gen_henry_arnold updated the task description for T152843: Mk14 7.62 mm (Classic) Reload Issue.
Jul 21 2020, 4:06 PM · Arma 3
LaurendeSouza added a comment to T145065: SPAM.
Jul 21 2020, 12:58 PM · Arma 3
dedmen closed T82786: [RC] AI voice chat is broken as Resolved.
Jul 21 2020, 12:08 PM · Arma 3
dedmen closed T82869: Scripted radio messages are spoken locally - breaks all voice acting. as Resolved.
Jul 21 2020, 12:08 PM · Arma 3
mickeymen added a comment to T134499: Senseless Ammunition Consumption - AI missile soldier immediately launches all missiles into one target, even if it is not required.

its a config tweak and is per weapon class. reyhard could do it in A3 itself if he agrees.

Jul 21 2020, 2:02 AM · Arma 3
ansin11 created T152847: Simple Object Train Wrecks become invisible.
Jul 21 2020, 1:31 AM · Arma 3

Jul 20 2020

LSValmont added a comment to T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.

By things you mean the vehicle being tracked by the missile? Or the object that the missile is going towards? Because the bad things here are two: That the missile looses track a of target just because you lowered your viewdistance and the fact that if you shoot your rocket towards an object if you reduce your viewdistance the missile just goes randomly anywhere instead of the original direction of said object. If the missile looses an object it just needs to continue going straight towards the last known position of said object or the direction it was fired at and not any random direction or perhaps position [0,0,0].

Jul 20 2020, 10:19 PM · Arma 3
gen_henry_arnold created T152843: Mk14 7.62 mm (Classic) Reload Issue.
Jul 20 2020, 10:16 PM · Arma 3
mickeymen updated subscribers of T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

@Leopard20 Ok thanks i will try.

Jul 20 2020, 7:40 PM · Arma 3
Leopard20 added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

@mickeymen
If you want the missile to "run out of fuel", change the thrustTime parameter, similar to how I changed the timeToLive parameter in the above code (though I'm not sure if it works for guided missiles).

Jul 20 2020, 5:57 PM · Arma 3
alexarendse added a comment to T68216: Some of magazines weren't stored in soldier Vest or Uniform? - Soldier are having too much equipment.
Jul 20 2020, 5:37 PM · Arma 3
jonneyboy12c created T152839: Old man l'ensemble ending - Nothing happens after putting the counter agent in the van.
Jul 20 2020, 5:02 PM · Arma 3
mickeymen edited Additional Information on T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.
Jul 20 2020, 4:50 PM · Arma 3
mickeymen added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

I would like to create a simulation of the loss of fuel from a missile, so that after 22 seconds of flight, the missile falls to the ground, using the current inertia of its flight

Jul 20 2020, 4:45 PM · Arma 3
mickeymen added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

If you want those features, you can do it yourself by creating a mod for it

Jul 20 2020, 4:40 PM · Arma 3
mickeymen updated subscribers of T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

Dear @dedmen ! why don't you understand me. I speak in plain language.

Jul 20 2020, 4:32 PM · Arma 3
Leopard20 added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

@mickeymen
As Dedmen said, the missile's flight pattern is very close to a real life missile, and given the fact that Arma is a milsim, those changes are not needed.

Jul 20 2020, 3:42 PM · Arma 3
dedmen added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

Why would she ever need a lifetime? Real Missile won't auto-explode senselessly, if it already capture target and was launched.
The cost of one Javelin rocket is about 80 thousand US dollars!

Jul 20 2020, 12:35 PM · Arma 3
dedmen added a comment to T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.

Also keep in mind setFeatureType might make things render and visible even outside of any view distance setting.

Jul 20 2020, 12:10 PM · Arma 3
dedmen claimed T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.
Jul 20 2020, 11:16 AM · Arma 3

Jul 19 2020

Freddo3000 added a comment to T82608: UGL Smoke Grenades are too bouncy..

This simple config patch fixes the issue.

class CfgAmmo {
	class SmokeShell;
Jul 19 2020, 11:28 PM · Arma 3
BIS_fnc_KK added a comment to T152659: [Feature Request] New vector operation commands: vectorDiff2D/vectorAdd2D.

all vector commands

Jul 19 2020, 9:48 PM · Arma 3
Leopard20 added a comment to T152659: [Feature Request] New vector operation commands: vectorDiff2D/vectorAdd2D.

@BIS_fnc_KK
Is vectorAdd supported too? I didn't see the change note on the wiki (only vectorDiff is mentioned):
https://community.bistudio.com/wiki/vectorAdd
https://community.bistudio.com/wiki/vectorDiff

Jul 19 2020, 8:59 PM · Arma 3
Leopard20 added a comment to T152657: [Feature Request] New vector operation command: VectorCos2D.

[1,1] vectorCos [1,1] = 1
[1,1,1] vectorCos [1,1,0] = 0.816497

You can resize any 3d vector prior to operation https://community.bistudio.com/wiki/resize the resizing is lightning fast

Jul 19 2020, 8:57 PM · Arma 3
kju-PvPscene added a comment to T134499: Senseless Ammunition Consumption - AI missile soldier immediately launches all missiles into one target, even if it is not required.

its a config tweak and is per weapon class. reyhard could do it in A3 itself if he agrees. otherwise you need to make your own mod, or script it with setWeaponReloadingTime

Jul 19 2020, 8:39 PM · Arma 3
BIS_fnc_KK edited Additional Information on T152820: elseif command.
Jul 19 2020, 8:33 PM · Arma 3
BIS_fnc_KK added a comment to T152657: [Feature Request] New vector operation command: VectorCos2D.

You can resize any 3d vector prior to operation https://community.bistudio.com/wiki/resize the resizing is lightning fast

Jul 19 2020, 8:09 PM · Arma 3