While it works for multiple intersects with objects, it does not work for terrain.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Scripting
Steps To Reproduce
Script used to test:
{ deleteVehicle _x; } forEach (missionNamespace getVariable ["arrows",[]]); arrows = []; _ins = lineIntersectsSurfaces [ AGLToASL positionCameraToWorld [0,0,1000], AGLToASL positionCameraToWorld [0,0,0], player, objNull, true, -1, "VIEW", "FIRE", false ]; _ins append lineIntersectsSurfaces [ AGLToASL positionCameraToWorld [0,0,0], AGLToASL positionCameraToWorld [0,0,1000], player, objNull, true, -1, "VIEW", "FIRE", false ]; { private _arrow = (selectRandom ["Sign_Arrow_Large_F","Sign_Arrow_Large_Green_F","Sign_Arrow_Large_Blue_F","Sign_Arrow_Large_Pink_F","Sign_Arrow_Large_Yellow_F","Sign_Arrow_Large_Cyan_F"]) createVehicle [0,0,0]; _x params ["_asl","_norm","_obj","_parentObj"]; _arrow setPosASL _asl; _arrow setVectorUp _norm; arrows pushBack _arrow; systemChat str _asl; } forEach _ins; count _ins
Execute in debug console while looking through two or more hills, ideally in spectator.
Markers will only be placed at the first intersections with terrain, and any objects.