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Description Parameter fadeTime for BIS_fnc_cancelMarker does not work
Closed, ResolvedPublic

Description

When using the function BIS_fnc_cancelMarker and you set fadeTime to -1 the marker does not stay forever.
It quickly disappears after the duration parameter has ended.
Al tough the description says this should work.
This is because at the end of the function there is a line :

deleteMarker _cancelMarker;

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Scripting
Steps To Reproduce
  1. Create a new mission
  2. Create a marker with name marker_d
  3. Play the mission
  4. Execute the function ["marker_d",10,-1] spawn D_fnc_cancelMarker; in the debug panel.

Single or multi -player doesn't matter.

Event Timeline

Darkbelg created this task.Jul 25 2020, 3:24 PM

This can be closed. Seems like the description in the function viewer is correct. But the one on the wiki isn't.

LouMontana closed this task as Resolved.Nov 3 2020, 3:25 PM