Hmm. I didn't notice that (although it doesn't cause any problems for my use). Thanks for the tip.
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Aug 6 2020
array + [] and +array are not the same and cannot be improved in the way you suggest. added warning here: https://community.bistudio.com/wiki/%2B
Aug 5 2020
OK, this solved this, I thought that I started with this few evenings ago, but apparently not. There was one damaged file.
Have you tried verifying the game data through Steam?
This would be very useful for scripting mods that use gestures as animations. Because gesture overrides lot of actions in game like reloading and grenade throwing, so there should be better system for detecting them.
Aug 4 2020
Aug 3 2020
@BIS_fnc_KK
Thanks! Can't wait to try them out!
rev 146576 Added unitCombatMode/setUnitCombatMode
rev 146576 Added unitCombatMode/setUnitCombatMode
Should work better from 1.99.146567
Aug 2 2020
ST_KEEP_ASPECT_RATIO is for controls of CT_PICTURE style, you are applying it to CT_LISTBOX
Aug 1 2020
@Leopard20 dude, thank you for your answers, but it looks like this shit (as many other things) will stay in Arma forever.
I really love this game, but its quality is always very low. Seems, this doesn't bother any of the developers. An incomprehensible fact to me.
the command returns both number and object bad design decision, nevertheless it is to late to change anything now
but is there any possibility of a per channel alternate mode?
VERY unlikely.
Jul 31 2020
when unit rejoins, it keeps its combat mode from previous group
Yeah, but please do not "fix" that. Otherwise there's no way to change the combat mode of individual units using scripts.
If it's not possible to change combatMode to return the combat mode of an individual unit, please add a new command.
Wow, that is great news @dedmen ! This will enable pretty cool scripts and mods to work better ;)
I stand by what I said, both commands are operating on the AI group. However it is also true that when unit rejoins, it keeps its combat mode from previous group, so yes this will need some way of checking
I'm not a dev. Ask someone else.
Jul 30 2020
Sounds great @dedmen. I'll start writing scripts that can use this once it's in devbranch.
@Leopard20 where have you disappeared? Is it difficult for you to answer my question clearly?
_index = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "Q-dance Radio", "%UNIT_NAME", [u1, u2]];
radioChannelInfo _index;
->
[[0.960784,0.341176,0.129412,0.8],"Q-dance Radio","%UNIT_NAME",[u1,u2],false, true]
I've deleted all scripts that are not about this subject.
Mission Event: HandleChatMessage
Description: Fires when a message is received, before adding it to the chat feed. Return true to block a message from being added to the chat feed. Fires clientside
Parameters:
getPlayerVoNVolume playerObject returns scalar 0-1, -1 on error (ex passed object not a soldier/human)
playerObject setPlayerVoNVolume scalar (0-1 0-100%)