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Aug 19 2020

Leopard20 added a comment to T153300: [Feature Request] New scripting command: returnToFormation.

@kju-PvPscene
In case this doesn't get implemented, you can use _units joinSilent _group. Though it shouldn't be used on the group leader, because the leader will leave the group and rejoin; one workaround is to temporarily set any unit as the leader (the unit doesn't have to be a member of the squad, so you can create a helper civilian unit for the entire mission), use joinSilent, then select the original leader, i.e:

Aug 19 2020, 12:49 AM · Arma 3

Aug 18 2020

WintersWasTaken created T153312: When i load into a server my game crashes .
Aug 18 2020, 11:27 PM · Arma 3
GalComT closed T152098: Next weapon / Fire mode select keybind causes weapon change if Strela is equipped as Resolved.

Fixed in 4989

Aug 18 2020, 10:24 PM · Arma 3 Creator DLC - Global Mobilization
kju-PvPscene created T153300: [Feature Request] New scripting command: returnToFormation.
Aug 18 2020, 5:30 PM · Arma 3
kju-PvPscene updated the task description for T153299: [Feature Request] New scripting command: dissolveSubteams.
Aug 18 2020, 5:27 PM · Arma 3
kju-PvPscene created T153299: [Feature Request] New scripting command: dissolveSubteams.
Aug 18 2020, 5:26 PM · Arma 3

Aug 17 2020

iksleiwei added a comment to T80256: Arma 3 1.36 RC 4 Crashes.
Aug 17 2020, 3:52 PM · Arma 3
BIS_fnc_KK updated subscribers of T148480: When Helicopter's HUD/cockpit digital clock reaches 18:59:59 after a second the game crashes (0x000000FF).

Ask @dedmen he should know

Aug 17 2020, 1:59 PM · Arma 3
GUN3IT added a comment to T148480: When Helicopter's HUD/cockpit digital clock reaches 18:59:59 after a second the game crashes (0x000000FF).

App version: 1.98.146.445

Fixes are in 146448

Aug 17 2020, 1:23 PM · Arma 3
h- created T153286: [Feature Request] New scripting command family: alt syntax for some createXXXX commands, setLifeTime, lifeTime.
Aug 17 2020, 9:02 AM · Arma 3
h- created T153285: [Feature Request] New scripting command: findLast.
Aug 17 2020, 9:01 AM · Arma 3
BIS_fnc_KK added a comment to T148480: When Helicopter's HUD/cockpit digital clock reaches 18:59:59 after a second the game crashes (0x000000FF).

App version: 1.98.146.445

Fixes are in 146448

Aug 17 2020, 12:26 AM · Arma 3
BIS_fnc_KK changed the status of T146592: RscTree, type = CT_TREE, multiselectEnabled = 1; No way to identify multiple selected items. from Acknowledged to Assigned.
Aug 17 2020, 12:10 AM · Arma 3

Aug 16 2020

GUN3IT added a comment to T148480: When Helicopter's HUD/cockpit digital clock reaches 18:59:59 after a second the game crashes (0x000000FF).

when trying to fly to kajman, the error status stack buffer overrun .... time on HUD is 16-59-59. perfomance profiler branch!
addition a minute before that I ordered ammobox for vehicle when calling which frequent errors also occur...

Aug 16 2020, 9:20 PM · Arma 3
kju-PvPscene updated the task description for T153267: [Feature Request] Expand xxxChat commands to accept and display also structured text.
Aug 16 2020, 9:05 PM · Arma 3
LouMontana added a comment to T150855: Script command request: radioChannelInfo.

indeed

Aug 16 2020, 7:04 PM · Restricted Project, Arma 3
papay created T153277: crash au lancement.
Aug 16 2020, 6:30 PM · Arma 3
dedmen changed the status of T150855: Script command request: radioChannelInfo from New to Feedback.

next dev-branch whenever that will be.

Aug 16 2020, 5:54 PM · Restricted Project, Arma 3
kju-PvPscene created T153267: [Feature Request] Expand xxxChat commands to accept and display also structured text.
Aug 16 2020, 11:45 AM · Arma 3

Aug 15 2020

snoops213 created T153260: script command to disable/enable pilot camera and turrets.
Aug 15 2020, 7:12 PM · Arma 3
ansin11 edited Additional Information on T153065: ST_KEEP_ASPECT_RATIO does not work on CT_COMBO.
Aug 15 2020, 4:30 PM · Arma 3
ansin11 edited Additional Information on T153091: Request: Extend ST_KEEP_ASPECT_RATIO functionality beyond ST_PICTURE.
Aug 15 2020, 4:29 PM · Arma 3
Whalen207 added a comment to T153245: Zeus Modules and Parameters Feature Request..

Almost always I have AI initially set to "SAFE", but after first contact (when gunshots ring out across the AO) the AI seldom update to "AWARE" by themselves, so I have to do it. If I don't, patrols stroll around with their guns lowered through areas with nearby audible contact. So either:

Aug 15 2020, 8:10 AM · Arma 3
ZachSmith added a comment to T153245: Zeus Modules and Parameters Feature Request..
In T153245#2096474, @Pi wrote:

As a sidenote

I would definitely like to see more love for the Zeus interface. Zeus is fun, but desperately needs more modules like the Achilles mod. Maybe just allow the Achilles key on just one of the official servers?

If BI is too busy, I'd be more than happy to take on the task of adding these new Zeus modules to the game. 😉

Iirc the reason that Achilles isnt allowed on the official servers is because

  1. Achilles has a module that lets you execute code similar to the Debug Console which the BI peeps dont want
  2. The BI peeps want the official servers to be a good starting point for new players and resemble the Vanilla game

From what I've heard from the official Discord that is exactly why

Aug 15 2020, 1:17 AM · Arma 3

Aug 14 2020

Pi added a comment to T153245: Zeus Modules and Parameters Feature Request..

As a sidenote

I would definitely like to see more love for the Zeus interface. Zeus is fun, but desperately needs more modules like the Achilles mod. Maybe just allow the Achilles key on just one of the official servers?

If BI is too busy, I'd be more than happy to take on the task of adding these new Zeus modules to the game. 😉

Aug 14 2020, 10:55 PM · Arma 3
Pi added a comment to T153245: Zeus Modules and Parameters Feature Request..

I think it'd be smarter to replace the "Delete all markers" module with an "add x to interface" module since that'd be a lot more universal.

Aug 14 2020, 10:45 PM · Arma 3
9WarCriminal6 added a comment to T153245: Zeus Modules and Parameters Feature Request..

It`s a shame to see Bohemia put such a good idea to waste. There is so much more that could be done with this game mode but they decide to ruin scripting and work on a 20$ mod. Not everyone has the time to join a unit or rent their own server to play with Zeus enhancing mods and most people who looked at the trailer for Arma 3 weren't expecting KOTH to be the dominant game mode. This list would definitely help Arma 3 Zeus, but there is still so much that Bohemia could do like, find out ways to combat trollers because they run rampant through the Zeus servers, add a larger player cap to Zues servers if you wanna play with just one faction, the ability to put down a full arsenal I know its a repeat but god damn is it desperately needed, etc.

Aug 14 2020, 10:12 PM · Arma 3
Jpeg added a comment to T153245: Zeus Modules and Parameters Feature Request..

Would 100% support this, in order to keep the game community alive and active this is definitely needed.

Aug 14 2020, 9:48 PM · Arma 3
Discount_Jesus added a comment to T153245: Zeus Modules and Parameters Feature Request..

I'm all for hosting Vanilla based Ops and even hosting more often on Bohemia's Zeus servers. To see an update like this be implemented to Arma 3 would be extremely beneficially for the game's community.

Aug 14 2020, 9:18 PM · Arma 3
McKendrick added a comment to T153245: Zeus Modules and Parameters Feature Request..

+1 These enhancements would open up a whole new dimension of Zeusing possibilities. Stay cool, Lanker!

Aug 14 2020, 9:17 PM · Arma 3
Jimp1806 added a comment to T153245: Zeus Modules and Parameters Feature Request..

Definitely a +1 because this helps all Zeus players and gamemasters

Aug 14 2020, 9:05 PM · Arma 3
armery added a comment to T153245: Zeus Modules and Parameters Feature Request..

This is needed so bad, +100%.
What whalen207 talked about would be great too!

Aug 14 2020, 9:05 PM · Arma 3
bruh added a comment to T153245: Zeus Modules and Parameters Feature Request..

Bruh, We fucking need this update, It is literally the only way Zeus will get any respect. +1

Aug 14 2020, 8:57 PM · Arma 3
dedmen added a project to T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers: Restricted Project.
Aug 14 2020, 1:48 PM · Restricted Project, Arma 3
dedmen updated the task description for T77325: AutoSpot=0 in difficulty settings has no effect in MP.
Aug 14 2020, 1:47 PM · Restricted Project, Arma 3
dedmen added a project to T147399: Scenario authoring data is taken from Steam Workshop not mission own attributes: Restricted Project.
Aug 14 2020, 1:47 PM · Restricted Project, Arma 3
dedmen updated the task description for T67181: overviewPicture given in description.ext not found.
Aug 14 2020, 1:47 PM · Restricted Project, Arma 3
dedmen added a project to T152553: [Feature Request] New scripting command: isReloading: Restricted Project.
Aug 14 2020, 1:46 PM · Restricted Project, Arma 3
dedmen updated the task description for T84917: Sounds played via say3d are incredible quiet when being inside vehicles, even open ones.
Aug 14 2020, 1:45 PM · Restricted Project, Arma 3
Red created T153252: Land_Rampart_F is not visible at some distance.
Aug 14 2020, 12:44 PM · Arma 3
kju-PvPscene added a comment to T76234: No option in difficulty settings to disable the Peripheral Dots.

can be disabled with visionAid = 0; in difficulty

Aug 14 2020, 9:56 AM · Arma 3
kju-PvPscene created T153249: [BUG] visionAid also colors destroyed units/vehicles.
Aug 14 2020, 9:49 AM · Arma 3
Drift_91 added a comment to T123886: Zeus broken on JIP.

How in the hell has this not been fixed yet?

Aug 14 2020, 9:41 AM · Arma 3
Unknown Object (User) added a comment to T153245: Zeus Modules and Parameters Feature Request..

A new update for the Zeus gamemode would be great for the community. +1

Aug 14 2020, 4:57 AM · Arma 3
Whalen207 added a comment to T153245: Zeus Modules and Parameters Feature Request..

One of the most important things Achilles adds for me is the ability to apply (certain) modules to selected entities with [ENTER]. It's rare that I want to change the simulation of one prop at a time or every prop on the map -- but it's very frequent that I want to change the simulation of a certain set of props.

Aug 14 2020, 4:16 AM · Arma 3
GamesByChris added a comment to T153245: Zeus Modules and Parameters Feature Request..

I would definitely like to see more love for the Zeus interface. Zeus is fun, but desperately needs more modules like the Achilles mod. Maybe just allow the Achilles key on just one of the official servers?

Aug 14 2020, 3:33 AM · Arma 3
ZachSmith added a comment to T153245: Zeus Modules and Parameters Feature Request..

We really need this update to Zeus. Especially for vanilla Arma with no scripting involved the base Zeus interface doesn't have many "must-have" modules. Adding these modules would be amazing for those who use vanilla Zeus or play on the Official Servers.
+1

Aug 14 2020, 3:11 AM · Arma 3
lankercool created T153245: Zeus Modules and Parameters Feature Request..
Aug 14 2020, 12:38 AM · Arma 3

Aug 13 2020

GUN3IT added a comment to T148480: When Helicopter's HUD/cockpit digital clock reaches 18:59:59 after a second the game crashes (0x000000FF).

I didn't get any errors on v1.99.146550 either. But it is not possible to fully check in the game on servers (

Aug 13 2020, 8:45 PM · Arma 3
Leopard20 added a comment to T148480: When Helicopter's HUD/cockpit digital clock reaches 18:59:59 after a second the game crashes (0x000000FF).

No crash on v1.99.146550.

Aug 13 2020, 8:36 PM · Arma 3
GUN3IT added a comment to T148480: When Helicopter's HUD/cockpit digital clock reaches 18:59:59 after a second the game crashes (0x000000FF).

Using the profiling branch I am getting a status stack buffer overrun error.

Aug 13 2020, 7:46 PM · Arma 3
michaelmcfarlane added a comment to T152099: Strela might have an excessively large lock cone.
Aug 13 2020, 6:11 PM · Arma 3 Creator DLC - Global Mobilization
BIS_fnc_KK changed the status of T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer from New to Need More Info.
Aug 13 2020, 9:58 AM · Arma 3
Donnovan changed Severity from severity:minor to severity:major on T152186: When you exchange 2 balaclavas in the face gear slot, on certain gear conditions, one of them dissapears.
Aug 13 2020, 7:09 AM · Arma 3
ducklife added a comment to T148480: When Helicopter's HUD/cockpit digital clock reaches 18:59:59 after a second the game crashes (0x000000FF).
Aug 13 2020, 7:03 AM · Arma 3

Aug 12 2020

kju-PvPscene renamed T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer from One-man-tanks (hasDriver=-1) not working on dedicated servers to [BUG] One-man-tanks (hasDriver=-1) not working on dedicated servers.
Aug 12 2020, 7:17 PM · Arma 3
kju-PvPscene created T153225: [Feature Request] Improve fleeing SQF set for better use and flexibility.
Aug 12 2020, 7:17 PM · Arma 3
BIS_fnc_KK added a comment to T148480: When Helicopter's HUD/cockpit digital clock reaches 18:59:59 after a second the game crashes (0x000000FF).

it was added to profile branch on 30 May

Aug 12 2020, 11:50 AM · Arma 3
Cattegun renamed T131417: X from Inconsistency in sand/tan color scheme for weapons and accessories to X.
Aug 12 2020, 2:22 AM · Arma 3

Aug 11 2020

GUN3IT added a comment to T148480: When Helicopter's HUD/cockpit digital clock reaches 18:59:59 after a second the game crashes (0x000000FF).

The fix is added in 1.99.146447 please test on or after

Aug 11 2020, 4:18 PM · Arma 3
kju-PvPscene created T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.
Aug 11 2020, 3:02 PM · Arma 3

Aug 10 2020

ansin11 edited Additional Information on T152859: Wrong German localization of the Shrieker AP magazine's displayNameShort.
Aug 10 2020, 11:03 PM · Arma 3
dedmen added a comment to T77179: Cannot use included mission params in MP.

Then maybe wait till release, or maybe performance profiling branch. But the underlying issue is fixed, even if not available to you yet.

Aug 10 2020, 1:36 AM · Arma 3

Aug 9 2020

Mudokony created T153184: MQ-12 Falcon engine dead after one hit.
Aug 9 2020, 8:14 PM · Arma 3
nflug added a comment to T153182: Server crashs on "ErrorMessage: Too many virtual memory blocks requested".



Aug 9 2020, 5:43 PM · Arma 3
nflug created T153182: Server crashs on "ErrorMessage: Too many virtual memory blocks requested".
Aug 9 2020, 5:41 PM · Arma 3
l4rs1988 created T153181: Large IED explosion missing particles.
Aug 9 2020, 5:33 PM · Arma 3
BIS_fnc_KK closed T153167: New scripting command, findIfTrue as Resolved.
Aug 9 2020, 4:34 PM · Arma 3
BIS_fnc_KK added a comment to T153167: New scripting command, findIfTrue.

No. This doesnt warrant new command

Aug 9 2020, 4:34 PM · Arma 3
Freddo3000 created T153171: [Feature Request] Add missionSqmFile config root.
Aug 9 2020, 2:17 AM · Arma 3

Aug 8 2020

Lyme added a comment to T77179: Cannot use included mission params in MP.

Hi dedmen, I do not feel that adding this to the dev branch counts as resolving the issue as there is no Linux dev branch. Would you please release a new Linux dev build?
Thanks

Aug 8 2020, 9:46 PM · Arma 3
Freddo3000 created T153167: New scripting command, findIfTrue.
Aug 8 2020, 9:40 PM · Arma 3
atsobenko added a comment to T127973: Bugged achievements..

Looks like all listed achievments work now

Aug 8 2020, 8:03 PM · Arma 3
kju-PvPscene created T153161: [Feature Request] New scripting command: assignedVehiclePositions.
Aug 8 2020, 4:38 PM · Arma 3
dedmen merged T153093: Linux dedicated server: ErrorMessage: Include file a3\functions_f\Params\paramDaytimeHour.hpp not found. into T77179: Cannot use included mission params in MP.
Aug 8 2020, 4:08 PM · Arma 3
dedmen merged task T153093: Linux dedicated server: ErrorMessage: Include file a3\functions_f\Params\paramDaytimeHour.hpp not found. into T77179: Cannot use included mission params in MP.
Aug 8 2020, 4:07 PM · Arma 3
dedmen placed T67941: Invalid #include should not crash the game up for grabs.
Aug 8 2020, 4:06 PM · Arma 3
dedmen reopened T67941: Invalid #include should not crash the game as "New".
Aug 8 2020, 4:06 PM · Arma 3
dedmen closed T67941: Invalid #include should not crash the game as Resolved.

Fixed in description.ext in 1.99
Rest is very likely "won't fix"

Aug 8 2020, 4:05 PM · Arma 3
Ron4Swat added a comment to T153159: round command does not work properly on calculated results.

My bad, never had any issues so far with this detail of SQF.

Aug 8 2020, 2:48 PM · Arma 3
Leopard20 added a comment to T153159: round command does not work properly on calculated results.

It's not a bug. That's how the expressions are prioritized.
round (3+4)/3 calculates round (7) first, then divides it by 3.

Aug 8 2020, 2:11 PM · Arma 3
Leopard20 added a comment to T153098: [Feature Request] New scripting commands: ctrlSetStyle & ctrlStyle.

Is it possible to delete the ctrl and recreate it with the new style?

Aug 8 2020, 2:05 PM · Arma 3
Ron4Swat edited Steps To Reproduce on T153159: round command does not work properly on calculated results.
Aug 8 2020, 12:15 PM · Arma 3
Ron4Swat created T153159: round command does not work properly on calculated results.
Aug 8 2020, 12:14 PM · Arma 3
kju-PvPscene added a comment to T153136: [Feature Request] New scripting command: assignedVehicles.

Use case sample: https://forums.bohemia.net/forums/topic/211169-return-groups-using-a-vehicle/

Aug 8 2020, 11:18 AM · Arma 3
BIS_fnc_KK added a comment to T153098: [Feature Request] New scripting commands: ctrlSetStyle & ctrlStyle.

Yes to control style no to control set style. After control is created changing style may lead to crash

Aug 8 2020, 11:04 AM · Arma 3
kju-PvPscene updated the task description for T153157: [Feature Request] New scripting command: getOrderGetIn[State] and getAllowGetIn[State].
Aug 8 2020, 10:48 AM · Arma 3
kju-PvPscene created T153157: [Feature Request] New scripting command: getOrderGetIn[State] and getAllowGetIn[State].
Aug 8 2020, 10:43 AM · Arma 3
Leopard20 added a comment to T153144: [Feature Request] New scripting command: endMove.

Maybe even extend that with alt syntax to do 'play-part-of-anim':

unit playAnim [moveName, from, to]

Yeah that's even better, but I don't think it's possible (afaik it would need a total overhaul of the animation system)

Aug 8 2020, 9:32 AM · Arma 3
h- added a comment to T153144: [Feature Request] New scripting command: endMove.

Exactly that kind of command has been on my whislist as well, but I thought I'd test the waters first with something I would have needed recently.

Aug 8 2020, 8:59 AM · Arma 3
TRAGER created T153153: 'ChestrigF' confused Russian localizations.
Aug 8 2020, 4:24 AM · Arma 3

Aug 7 2020

spookspook renamed T153094: Huron/Ghosthawk Minigun Hands Animations Missing from Huron/Ghosthawk Minigun Hans Animations Missing to Huron/Ghosthawk Minigun Hands Animations Missing.
Aug 7 2020, 8:38 PM · Arma 3
kju-PvPscene renamed T153145: [Feature Request] New scripting command: unassignVehicleRole from [Feature Request] New scripting command: unassignedVehicleRole to [Feature Request] New scripting command: unassignVehicleRole.
Aug 7 2020, 7:24 PM · Arma 3
kju-PvPscene created T153145: [Feature Request] New scripting command: unassignVehicleRole.
Aug 7 2020, 7:24 PM · Arma 3
Leopard20 added a comment to T153144: [Feature Request] New scripting command: endMove.

Ending an animation is like jumping to the end of the animation. So why not extend your request to a more general case:

Aug 7 2020, 6:59 PM · Arma 3
h- created T153144: [Feature Request] New scripting command: endMove.
Aug 7 2020, 6:05 PM · Arma 3
kju-PvPscene edited Additional Information on T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.
Aug 7 2020, 2:23 PM · Arma 3
kju-PvPscene created T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.
Aug 7 2020, 2:23 PM · Arma 3
kju-PvPscene created T153136: [Feature Request] New scripting command: assignedVehicles.
Aug 7 2020, 11:36 AM · Arma 3

Aug 6 2020

Leopard20 updated the task description for T153115: [Feature Request] New scripting command: clipLOD (clipped version of bounding box).
Aug 6 2020, 6:42 PM · Arma 3