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Aug 31 2020

Leopard20 created T153491: [Feature Request] New Scripted Event Handler: CommandingMenuOpened.
Aug 31 2020, 5:20 AM · Arma 3

Aug 30 2020

LouMontana added a comment to T153467: round alternative syntax for rounding precision.

I know :-)

Aug 30 2020, 3:14 PM · Arma 3
BIS_fnc_KK closed T139150: chat missing as Resolved.
Aug 30 2020, 12:12 PM · Arma 3
BIS_fnc_KK closed T153476: [Feature Request] Array selection operator # should have a higher priority as Resolved.
Aug 30 2020, 12:07 PM · Arma 3
BIS_fnc_KK added a comment to T153476: [Feature Request] Array selection operator # should have a higher priority.

Well maybe it would have been better if this was implemented from the start with higher priority, but this cannot be changed now, so won't fix

Aug 30 2020, 12:07 PM · Arma 3
dedmen added a comment to T151477: Exchange of reloadmagazinesound cause log entry on server and clients.

Same client joining dedicated linux server that doesn't have jsrs loaded.
Client shoots vanilla MX, no errors. Client reloads, no errors.

Aug 30 2020, 12:03 PM · Restricted Project, Arma 3
dedmen added a comment to T151477: Exchange of reloadmagazinesound cause log entry on server and clients.

Okey so, sitting on this for over 2 hours trying to get 2 Arma instances running to test this.
Self hosted server on a vanilla Arma, with a client loading jsrs + reloadingsounds.
client shoots a vanilla MX and reloads, no errors. No repro.

Aug 30 2020, 11:55 AM · Restricted Project, Arma 3
pamela1122 added a comment to T139150: chat missing.
Aug 30 2020, 11:13 AM · Arma 3
dedmen added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.

Ah found it.
So there are different sound categories and they all have limits. SonicCracks has a limit of 16 sounds to be played every frame. But they are sorted by intensity, which for your case should be fine.

Aug 30 2020, 9:06 AM · Restricted Project, Arma 3
dedmen added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.

You can probably check Wave/Sound diag mode in diag binary yourself, it should display the count of active/existing voices

Aug 30 2020, 8:36 AM · Restricted Project, Arma 3
dedmen moved T151477: Exchange of reloadmagazinesound cause log entry on server and clients from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 30 2020, 8:17 AM · Restricted Project, Arma 3
dedmen moved T136179: Sound: No new sounds are created when the maximum number of "voices" is reached from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 30 2020, 8:15 AM · Restricted Project, Arma 3
dedmen claimed T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.
Aug 30 2020, 8:15 AM · Restricted Project, Arma 3
dedmen added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.

I checked the code, we don't impose any limit on voice count, we leave it to XAudio2 to decide, specifically https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/nf-xaudio2-ixaudio2-createsourcevoice and as far as I can see, XAudio2 isn't supposed to impose a limit on the number of voices.
We do however preallocate 128 voices for mono/stereo 3D sounds, but that's not a limit, if more is needed they will be created dynamically.
So without repro, I can't see the problem here, there shouldn't be one

Aug 30 2020, 8:15 AM · Restricted Project, Arma 3
dedmen set Ref Ticket to AIII-49250 on T124746: Sound caused FPS drop..
Aug 30 2020, 7:17 AM · Arma 3
Leopard20 updated the task description for T153476: [Feature Request] Array selection operator # should have a higher priority.
Aug 30 2020, 1:43 AM · Arma 3
Leopard20 updated the task description for T153476: [Feature Request] Array selection operator # should have a higher priority.
Aug 30 2020, 1:43 AM · Arma 3
Leopard20 created T153476: [Feature Request] Array selection operator # should have a higher priority.
Aug 30 2020, 1:42 AM · Arma 3

Aug 29 2020

kju-PvPscene added a comment to T153471: [Feature Request] New Title Effect: "PLAIN BOTTOM".

În A3 offsetDown is set by default to: 0.175997

Aug 29 2020, 12:17 PM · Arma 3
kju-PvPscene created T153471: [Feature Request] New Title Effect: "PLAIN BOTTOM".
Aug 29 2020, 11:54 AM · Arma 3
Leopard20 added a comment to T153467: round alternative syntax for rounding precision.

It is possible to script this on your own.
For example:

round(1e2*2/3)/1e2

Will give you what you wanted for: round [2/3, 2]

Aug 29 2020, 7:42 AM · Arma 3
LouMontana updated the task description for T153467: round alternative syntax for rounding precision.
Aug 29 2020, 3:04 AM · Arma 3
LouMontana created T153467: round alternative syntax for rounding precision.
Aug 29 2020, 2:39 AM · Arma 3

Aug 28 2020

gen_henry_arnold created T153457: [Feature Request] Command to toggle NVG and Thermal Vision on player view.
Aug 28 2020, 4:45 PM · Arma 3
BIS_fnc_KK changed the status of T153452: Make CT_CONTROLS_TABLE accept controls from missionConfigFile from New to Assigned.
Aug 28 2020, 12:19 PM · Arma 3
7erra created T153452: Make CT_CONTROLS_TABLE accept controls from missionConfigFile.
Aug 28 2020, 12:08 PM · Arma 3
batboyx2 added a comment to T122792: Vision Modes Not Working With switchCamera.

It seems likely that this patchnote is what broke the behavior, assuming it was working properly prior to v1.66 like OP says:

Aug 28 2020, 9:24 AM · Arma 3
batboyx2 added a comment to T122792: Vision Modes Not Working With switchCamera.

This affects End Game Spectator and its derivatives. When spectating any non-local unit in first person, if their NVGs are on, you will not see any NVG effect -- mostly. Every ~18.5 seconds, you'll see a flash of the NVG overlay and green filter, but only for a few frames. Then it goes away again. In dark environments, first person POV quickly becomes completely unusable in EGS and derivatives due to a lack of working NVG modes. They can't even be manually enabled using camUseNVG.

Aug 28 2020, 8:57 AM · Arma 3

Aug 27 2020

Neology added a comment to T124802: Mass Battle Eye Kicks on Multiplayer servers..

Most mass kicks now relate to a bad basic.cfg setup.

Aug 27 2020, 10:47 PM · Arma 3
ElRabito added a comment to T124802: Mass Battle Eye Kicks on Multiplayer servers..

We run a Exile server and have the same problem and i can't find any possible reason for this problem.

Aug 27 2020, 8:34 PM · Arma 3
matiasjaviercasanova renamed T153433: 0xC-0000135 - STATUS_DLL_NOT_FOUND SOLVED from 0xC-0000135 - STATUS_DLL_NOT_FOUND to 0xC-0000135 - STATUS_DLL_NOT_FOUND SOLVED.
Aug 27 2020, 6:08 PM · Arma 3
matiasjaviercasanova added a comment to T153433: 0xC-0000135 - STATUS_DLL_NOT_FOUND SOLVED.

Solved. With directx end user runtimes

Aug 27 2020, 6:08 PM · Arma 3
Tyypal added a comment to T127747: Arma 3 Crash C0000005 ACCESS VIOLATION at 8000A90E during Mulitplayer.

i think to find problem. Check if your profil's files isn't "read only"

Aug 27 2020, 9:22 AM · Arma 3
peterjohnee1 added a comment to T152339: Video glitch while playing on Official Server.
Aug 27 2020, 8:38 AM · Arma 3 Creator DLC - Global Mobilization
Leopard20 updated the task description for T153432: [Feature Request] New scripting command: setUnitBehavior.
Aug 27 2020, 4:37 AM · Arma 3
Whalen207 added a comment to T153245: Zeus Modules and Parameters Feature Request..

One more suggestion --

Aug 27 2020, 1:31 AM · Arma 3

Aug 26 2020

GlutenFreeVapes added a comment to T83382: inputAction doesn't detect RMB click.

running the following code
`

Aug 26 2020, 4:41 PM · Arma 3
matiasjaviercasanova created T153433: 0xC-0000135 - STATUS_DLL_NOT_FOUND SOLVED.
Aug 26 2020, 4:19 PM · Arma 3
Leopard20 created T153432: [Feature Request] New scripting command: setUnitBehavior.
Aug 26 2020, 3:53 PM · Arma 3
Leopard20 added a comment to T153423: [Feature Request] Alt syntax for doTarget/commandTarget.

If the engine could accept an array of these 'aim at' points so that you could actually mark on the model the points to attack in order of best to least favored ([zamerny (best), zamerny_1, zamerny2, ...zamerny_N]), that would be neat.

Aug 26 2020, 3:26 PM · Arma 3
Spenny added a comment to T151123: STATUS ACCESS VIOLATION.

Bought the game 25 hours ago been spending 16-20 of those hours trying to get help why this game crashs and when it did work information that makes some type of since how it is played. yes I read the manual and yes I played the toriturial which was as confusing as the manual. Im thinking a BA in gaming tech might help me but im just a customer not a computer tech. So here what the game does NOW when I turn it on.

I have the same issue

Aug 26 2020, 1:05 PM · Arma 3
Spenny created T153431: Crash!.
Aug 26 2020, 12:45 PM · Arma 3
h- added a comment to T153423: [Feature Request] Alt syntax for doTarget/commandTarget.

Undoubtedly this would be complex issue, and most likely undoable but just throwing it out there.
I didn't do much of actual testing how the command itself works, mainly went by the wiki description and some experiences from the olden times.

Aug 26 2020, 8:22 AM · Arma 3
kju-PvPscene added a comment to T153423: [Feature Request] Alt syntax for doTarget/commandTarget.

The XXXTarget commands only reveal an unit and make the unit(s) watch/glance at it.

Aug 26 2020, 7:07 AM · Arma 3
h- created T153423: [Feature Request] Alt syntax for doTarget/commandTarget.
Aug 26 2020, 6:24 AM · Arma 3

Aug 25 2020

Tyypal added a comment to T127747: Arma 3 Crash C0000005 ACCESS VIOLATION at 8000A90E during Mulitplayer.

hi i have same problem, and game crash with mods disabled

Aug 25 2020, 10:22 PM · Arma 3
Freddo3000 updated the task description for T153416: New scripting commands: getPlayerCustomization, disablePlayerCustomization.
Aug 25 2020, 9:48 PM · Arma 3
Freddo3000 updated the task description for T153416: New scripting commands: getPlayerCustomization, disablePlayerCustomization.
Aug 25 2020, 3:12 PM · Arma 3
Freddo3000 created T153416: New scripting commands: getPlayerCustomization, disablePlayerCustomization.
Aug 25 2020, 3:12 PM · Arma 3
_connor added a comment to T150855: Script command request: radioChannelInfo.

Appears to work perfectly. Thanks :)

Aug 25 2020, 11:10 AM · Restricted Project, Arma 3
_connor added a comment to T150854: Mission event handler request: ChatMessageReceived.

With no event handler added, my messages always say "Der Chat wurde deaktiviert, deine Nachricht wurde nicht gesendet." in the chat feed, even though I'm not typing that. Also it doesn't broadcast the message but that makes sense if it were actually disabled.
With the event handler added and returning nil or false, same result as above.
With the event handler added and returning true, it changes the message to that sentence above and doesn't print anything in chat, so the blocking of messages does work correctly.

Aug 25 2020, 11:09 AM · Restricted Project, Arma 3
billclinton added a comment to T152099: Strela might have an excessively large lock cone.
Aug 25 2020, 10:39 AM · Arma 3 Creator DLC - Global Mobilization
Uber_the_uber added a comment to T153245: Zeus Modules and Parameters Feature Request..

We need all of this in Zeus, right now what we have feels very surface level. Its usable and you can do a lot with it but we need more stuff like this to make it more interesting and fun for Zeus players as a whole.

Aug 25 2020, 1:21 AM · Arma 3

Aug 24 2020

Rarefindsyou created T153403: Crash and don't understand why.
Aug 24 2020, 10:48 PM · Arma 3
7erra added a comment to T153400: [Feature request] Make onChar UIEH be able to block text input.

If retrocompatibility is a concern then another idea would be to add a new config entry:

class MyEdit: RscEdit
{
    allowedChars[] = {48, 49, 50, 51, 52, 53, 54, 55, 56, 57};
};
Aug 24 2020, 4:38 PM · Arma 3
POLPOX created T153401: [Feature Request] Ability to hide RscEdit's texts by asterisk or any other characters.
Aug 24 2020, 4:24 PM · Arma 3
7erra created T153400: [Feature request] Make onChar UIEH be able to block text input.
Aug 24 2020, 3:03 PM · Arma 3
juliasantos added a comment to T120212: Binarize.exe crashes when using Addon Builder.
Aug 24 2020, 10:51 AM · Arma 3
Johnnyriffin added a comment to T63914: the message ARMA 3 has stopped working always comes up when I join a multiplayer server!.
Aug 24 2020, 6:18 AM · Arma 3

Aug 23 2020

killerjoey55 added a comment to T71340: UAV ignores new waypoints if it has reached a LAND waypoint..

Still present in 1.98, would be keen to see this fixed.

Aug 23 2020, 6:03 AM · Arma 3

Aug 22 2020

jbenedic812 created T153378: 0xC0000005 Crash.
Aug 22 2020, 9:14 PM · Arma 3
Khaosius updated the task description for T153375: Battleye is started by the launcher, but unable to receive status messages.
Aug 22 2020, 8:47 PM · Arma 3
Freddo3000 created T153376: Training mines do not "detonate" for everyone other than the host.
Aug 22 2020, 8:17 PM · Arma 3
Khaosius created T153375: Battleye is started by the launcher, but unable to receive status messages.
Aug 22 2020, 7:34 PM · Arma 3
Leopard20 updated the task description for T153368: AnimStateChanged event handler doesn't trigger when using setVelocity.
Aug 22 2020, 3:39 PM · Arma 3
Leopard20 renamed T153368: AnimStateChanged event handler doesn't trigger when using setVelocity from AnimStateChanged event handler doesn't trigger when combined with setVelocity to AnimStateChanged event handler doesn't trigger when using setVelocity.
Aug 22 2020, 3:37 PM · Arma 3
Leopard20 created T153368: AnimStateChanged event handler doesn't trigger when using setVelocity.
Aug 22 2020, 3:35 PM · Arma 3
h- added a comment to T152567: getAttackTarget seems to always return objNull.

Yes, it indeed seems to work better now. Huge thanks! 👍

Aug 22 2020, 11:07 AM · Arma 3
TRAGER added a comment to T152975: **B_W_Soldier_A_EMP_F** editor preview error.

Fixed in 2.01.146606 please, close it

Aug 22 2020, 2:08 AM · Arma 3

Aug 21 2020

__Dmitry__ created T153358: in SP.
Aug 21 2020, 9:23 PM · Arma 3
daria888 added a comment to T84533: Pressing H in Splendid Camera does not hide the cursor.
Aug 21 2020, 8:56 PM · Arma 3
Wolfboy26 added a comment to T153356: The game will automatically close after an error.

The verification is successful and there is no problem.

Aug 21 2020, 1:59 PM · Arma 3
Leopard20 added a comment to T153356: The game will automatically close after an error.

Try verifying the game cache via Steam.

Aug 21 2020, 1:18 PM · Arma 3
7erra created T153357: diag_mergeConfigFile makes magazines incompatible.
Aug 21 2020, 1:13 PM · Arma 3
Wolfboy26 added a comment to T153356: The game will automatically close after an error.

I get an error every time, I want to play but I can’t play

Aug 21 2020, 12:22 PM · Arma 3
Wolfboy26 renamed T153356: The game will automatically close after an error from 游戏报错自动关闭 to The game will automatically close after an error.
Aug 21 2020, 12:17 PM · Arma 3
Wolfboy26 created T153356: The game will automatically close after an error.
Aug 21 2020, 12:17 PM · Arma 3
Leopard20 added a comment to T152567: getAttackTarget seems to always return objNull.

@BIS_fnc_KK
Yes, it does work better. Thanks.
Just a question: Is it possible to update the command so that it returns the target even if the unit is not engaging? (For example, if combat mode is "GREEN" or "BLUE")

Aug 21 2020, 1:22 AM · Arma 3
Leopard20 added a comment to T152965: [Feature Request] New scripting command to return a single unit's combat mode ("BLUE", "RED", etc.).

@BIS_fnc_KK
Please add the command to the wiki as well. I though it isn't implemented yet (v2.01.146606), but it is.

Aug 21 2020, 1:10 AM · Arma 3

Aug 20 2020

Leopard20 updated the task description for T153343: [Bug] LineIntersectsSurfaces doesn't seem to work correctly with animated selections.
Aug 20 2020, 9:27 PM · Arma 3
BIS_fnc_KK closed T124257: createSimpleObjectLocal as Resolved.
Aug 20 2020, 8:34 PM · Arma 3
gonzalo113 created T153347: no me deja egecutar el juego .
Aug 20 2020, 8:12 PM · DayZ
dedmen added a comment to T148480: When Helicopter's HUD/cockpit digital clock reaches 18:59:59 after a second the game crashes (0x000000FF).

Its available as of today.

Aug 20 2020, 7:30 PM · Arma 3
mteijiro updated the task description for T153339: BIS_fnc_getRespawnInventories does not protect all local variables.
Aug 20 2020, 7:19 PM · Arma 3
Leopard20 updated the task description for T153343: [Bug] LineIntersectsSurfaces doesn't seem to work correctly with animated selections.
Aug 20 2020, 4:55 PM · Arma 3
Leopard20 updated the task description for T153343: [Bug] LineIntersectsSurfaces doesn't seem to work correctly with animated selections.
Aug 20 2020, 4:14 PM · Arma 3
Leopard20 renamed T153343: [Bug] LineIntersectsSurfaces doesn't seem to work correctly with animated selections from [Bug] LineIntersectsSurfaces doesn't seem to work correctly to [Bug] LineIntersectsSurfaces doesn't seem to work correctly with animated selections.
Aug 20 2020, 4:13 PM · Arma 3
Leopard20 updated the task description for T153343: [Bug] LineIntersectsSurfaces doesn't seem to work correctly with animated selections.
Aug 20 2020, 4:11 PM · Arma 3
Leopard20 changed Reproducibility from reproducibility:always to reproducibility:sometimes on T153343: [Bug] LineIntersectsSurfaces doesn't seem to work correctly with animated selections.
Aug 20 2020, 4:09 PM · Arma 3
Leopard20 created T153343: [Bug] LineIntersectsSurfaces doesn't seem to work correctly with animated selections.
Aug 20 2020, 4:01 PM · Arma 3
mteijiro added a comment to T153339: BIS_fnc_getRespawnInventories does not protect all local variables.

This also seems to be the case with a significant number of other functions in this library including BIS_fnc_addRespawnInventory, BIS_fnc_addRespawnPosition, and BIS_fnc_getRespawnPositions.

Aug 20 2020, 5:07 AM · Arma 3
mteijiro created T153339: BIS_fnc_getRespawnInventories does not protect all local variables.
Aug 20 2020, 2:42 AM · Arma 3
TheArcticButteredSloth changed Reproducibility from reproducibility:sometimes to reproducibility:always on T152369: Problem with AI pathfinding near buildings replaced using the hide terrain objects module..
Aug 20 2020, 2:20 AM · Arma 3
TheArcticButteredSloth renamed T152369: Problem with AI pathfinding near buildings replaced using the hide terrain objects module. from Problem with AI pathfinding near buildings replaced using the hide terrain objects module. (Follow up) to Problem with AI pathfinding near buildings replaced using the hide terrain objects module..
Aug 20 2020, 2:17 AM · Arma 3
AlphaDog added a comment to T150594: Radios respawned in the Old Man safe house.

I can confirm that this issue is still occurring. The furniture being thrown around the house seems to occur when fast travelling to it. I too have had other areas spawn additional radios, such as the L'Ensemble camp to the southwest of the Old Man's home, though not to the extent of the radios in the main house. Here are some pictures:

Aug 20 2020, 1:00 AM · Arma 3

Aug 19 2020

dedmen changed the status of T153325: Request: "enabled" control property from New to Acknowledged.
Aug 19 2020, 5:46 PM · Arma 3
ansin11 added a parent task for T78337: "enable = false;" does not work for RscMapControl: T153325: Request: "enabled" control property.
Aug 19 2020, 2:02 PM · Arma 3
ansin11 added a subtask for T153325: Request: "enabled" control property: T78337: "enable = false;" does not work for RscMapControl.
Aug 19 2020, 2:02 PM · Arma 3
ansin11 created T153325: Request: "enabled" control property.
Aug 19 2020, 2:02 PM · Arma 3
Freddo3000 added a comment to T124257: createSimpleObjectLocal.

createSimpleObject has local parameter since v1.95.145741

Aug 19 2020, 9:55 AM · Arma 3