Add the local version of createSimpleObject
https://community.bistudio.com/wiki/createSimpleObject
Description
Details
- Severity
- Feature
- Resolution
- Fixed
- Reproducibility
- N/A
- Operating System
- Windows 7
- Category
- Feature Request
Event Timeline
I'm noob. Could you give me an example in which you'd like to create a simple object on some clients (so locally, with no simulation) but not on everyone? For me, it's more an issue (like when people don't have the same addon and you can't see their gun or uniform) but I'm missing something...
@PiepMGI
Why is there createVehicleLocal then ?
No really, it is for object caching mostly.
@harmdhast
Good question! I can understand the need to have non-interactive object (even at BI ;-) ), but I don't have any example of a good scenario which need different behaviors for objects in regard of their locality. I miss something because plenty of yours seem very enthusiasts. But what?
Just do it :P
One simple example would be that you can't create a p3d without a vehicle config locally.
For example the water object:
test_ad_quarry01.p3d
Taken from https://community.bistudio.com/wiki/createSimpleObject/objects
Let's say I made a plant script for trees. I want a preview for the player to see where the tree will be planted but other players don't need to see that preview.
I would like to see this implemented too. A example could be spawning of clutter objects without stressing the network.