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createSimpleObjectLocal
Closed, ResolvedPublic

Description

Add the local version of createSimpleObject
https://community.bistudio.com/wiki/createSimpleObject

Details

Severity
Feature
Resolution
Fixed
Reproducibility
N/A
Operating System
Windows 7
Category
Feature Request

Event Timeline

Unknown Object (User) created this task.Apr 9 2017, 10:51 AM
shukari removed a subscriber: shukari.Apr 10 2017, 10:37 PM
Unknown Object (User) added a comment.Apr 13 2017, 12:33 PM

Dynamic spawning of simpleObjects client side ?

Real good idea, would like to see this.

It will be usefull.

Cooper added a subscriber: Cooper.Apr 27 2017, 7:01 PM

I need plz really good idea job dude ..

Have fun

Hello,

I would like to see this implemented

Thx

Huginn added a subscriber: Huginn.Apr 27 2017, 7:35 PM

Hi,
It's very useful, I would like to see this implemented !

PiepMGI added a comment.EditedApr 27 2017, 8:35 PM

I'm noob. Could you give me an example in which you'd like to create a simple object on some clients (so locally, with no simulation) but not on everyone? For me, it's more an issue (like when people don't have the same addon and you can't see their gun or uniform) but I'm missing something...

yoyo,

It's a very good idea for the future of Arma 3

Hello,

Oh yeah, it's a good idea !

Unknown Object (User) added a comment.Apr 28 2017, 2:14 PM

@PiepMGI
Why is there createVehicleLocal then ?
No really, it is for object caching mostly.

@harmdhast
Good question! I can understand the need to have non-interactive object (even at BI ;-) ), but I don't have any example of a good scenario which need different behaviors for objects in regard of their locality. I miss something because plenty of yours seem very enthusiasts. But what?

Bloodwyn added a comment.EditedApr 29 2017, 7:23 AM

Just do it :P

One simple example would be that you can't​ create a p3d without a vehicle config locally.
For example the water object:
test_ad_quarry01.p3d

Taken from https://community.bistudio.com/wiki/createSimpleObject/objects

Let's say I made a plant script for trees. I want a preview for the player to see where the tree will be planted but other players don't need to see that preview.

I would like to see this implemented too. A example could be spawning of clutter objects without stressing the network.

createSimpleObject has local parameter since v1.95.145741

https://community.bistudio.com/wiki/createSimpleObject

BIS_fnc_KK closed this task as Resolved.Aug 20 2020, 8:33 PM
BIS_fnc_KK changed Resolution from Open to Fixed.