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[Feature Request] Improve fleeing SQF set for better use and flexibility
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Description

  1. https://community.bistudio.com/wiki/allowFleeing should stop units from fleeing altogether, but does not (when inside a transport vehicle?)
  2. allowFleeing value is not clamped it seems - intentional?
  3. document how fleeing is computed in the BIKI; whats the impact of courage skill
  4. courage is not exposed (new SQF command: getCourage _unit)
  5. New SQF command: _unit forceFlee bool (true to start fleeing, false to stop fleeing) (maybe doable via allowFleeing?)
  6. New SQF command: _unit setFleeingDestintation _position - atm it seems some position nearby is chosen. yet control over this would make the system a lot more flexible

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
Scripting

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