- https://community.bistudio.com/wiki/allowFleeing should stop units from fleeing altogether, but does not (when inside a transport vehicle?)
- allowFleeing value is not clamped it seems - intentional?
- document how fleeing is computed in the BIKI; whats the impact of courage skill
- courage is not exposed (new SQF command: getCourage _unit)
- New SQF command: _unit forceFlee bool (true to start fleeing, false to stop fleeing) (maybe doable via allowFleeing?)
- New SQF command: _unit setFleeingDestintation _position - atm it seems some position nearby is chosen. yet control over this would make the system a lot more flexible
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 7
- Category
- Scripting