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wyattwic
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User Since
Mar 6 2014, 8:08 PM (259 w, 2 d)

Recent Activity

Jun 2 2018

wyattwic updated subscribers of T124140: [Feature Request] Locally Mute Player Script Command.

@Wulf

Jun 2 2018, 11:19 PM · Arma 3
wyattwic added a comment to T124140: [Feature Request] Locally Mute Player Script Command.

Just a bump. Devs - The community can't find a way to achieve this via a work around. Surely this isn't hard to do?

Jun 2 2018, 11:08 PM · Arma 3

May 6 2017

wyattwic added a comment to T82940: Deleting non-local object produces RPT spam.

Confirming this is still an issue as of 1.68.141205 on Linux Dedicated server. We have about 40MB in the last day of "Server: Object 2:2841 not found (message Type_93)" and similar.

May 6 2017, 8:56 AM · Arma 3

May 10 2016

wyattwic added a comment to T78180: Import/Export of Virtual Arsenal not work in Multiplayer.

I could understand why import would be disabled in MP, as it could be a vector of attack.

I don't understand why export would be disabled in MP.

Hey Devs, we should have the option to disable/enable import and export as we see fit. Shouldn't be too hard to make it an extra optional parameter in the function.

May 10 2016, 8:45 AM · Arma 3
wyattwic added a comment to T76571: ATV explosion damage too great.

This has been open for 3 months, but has not been addressed. This should be a quick fix.

May 10 2016, 8:03 AM · Arma 3
wyattwic edited Steps To Reproduce on T76571: ATV explosion damage too great.
May 10 2016, 8:03 AM · Arma 3
wyattwic added a comment to T76259: Crash when joining game.

From my experience with life servers, it sounds like it was a game mode addon specific issue that needed additional permissions the whole time.

May 10 2016, 7:56 AM · Arma 3
wyattwic added a comment to T76191: Glitching/Porting/Clipping/Lagging/Desyncing of far away players and player controlled vehicles in MP. [Multiplayer].

Unintentionally reproduced today. Helicopters pointed straight down, tanks sliding around as if they didnt know what gravity was and a ATV appearing to be riding another ATV.

Teleported to the location that they were stationed at and all was normal. I cant recall the range I observed this, but it was upwards of 3k via a scope. Was attempting to land a shot at 1600m and saw that.

May 10 2016, 7:54 AM · Arma 3
wyattwic added a comment to T74371: Disabling PiP doubles FPS.

I have a HD6950 as well, my I have a 17 FPS increase without PIP turned on.

May 10 2016, 7:10 AM · Arma 3
wyattwic added a comment to T73540: Loss of sound in multiplayer server..

I haven't encountered this issue for a few months. May be fixed. I don't remember the last version that that happened.

May 10 2016, 6:44 AM · Arma 3

May 9 2016

wyattwic added a comment to T58799: Deploying a weapon / proper use of bipods.

@roy64, We all understand your frustration but keep comments constructive and focused to the topic at hand. Quit your bitching and do something constructive.

Now on the topic, I am going to up-vote this as well. The bipod can be implemented via addon as a attachment, however for balancing issues it needs to be restricted to certain weapons or give it a drawback.

An ideal solution would be to make multiple variants with assorted qualities, then add weapon restrictions on top so we dont have dumb stuff like a heavy bipod on a SMG.

May 9 2016, 3:54 PM · Arma 3