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Jul 30 2020

wyattwic added a comment to T124140: [Feature Request] Locally Mute Player Script Command.

Sounds great @dedmen. I'll start writing scripts that can use this once it's in devbranch.

Jul 30 2020, 9:18 PM · Arma 3

May 9 2020

wyattwic added a comment to T124140: [Feature Request] Locally Mute Player Script Command.

@wyattwic probably won't do a mutePlayer, but instead setVolume from 0-1

May 9 2020, 9:40 AM · Arma 3

Mar 30 2020

wyattwic added a comment to T124140: [Feature Request] Locally Mute Player Script Command.

@dedmen I realized an error in my prior message and a few more up the line. There are a handful of simple options that would make this WAY more useful.

Mar 30 2020, 4:33 PM · Arma 3
wyattwic added a comment to T124140: [Feature Request] Locally Mute Player Script Command.

@dedmen YAY! If you need any input on this just say so. Its a 3 year old request but everyone here is still watching this.

Mar 30 2020, 4:15 PM · Arma 3

Jul 8 2019

wyattwic updated subscribers of T124140: [Feature Request] Locally Mute Player Script Command.

@Astaroth Would you happen to know how we can get some attention to this? This feature request has been open for years unresponded to and regularly boosted. This small improvement opens a ton of possibilities to unmodded co-op campaign and multiplayer. One major script based improvement this command would bring is a system to help curve player harassment cases as well as non-mod alternatives to task force radio.

Jul 8 2019, 6:47 AM · Arma 3

Jun 2 2018

wyattwic updated subscribers of T124140: [Feature Request] Locally Mute Player Script Command.

@Wulf

Jun 2 2018, 11:19 PM · Arma 3
wyattwic added a comment to T124140: [Feature Request] Locally Mute Player Script Command.

Just a bump. Devs - The community can't find a way to achieve this via a work around. Surely this isn't hard to do?

Jun 2 2018, 11:08 PM · Arma 3

May 6 2017

wyattwic added a comment to T82940: Deleting non-local object produces RPT spam.

Confirming this is still an issue as of 1.68.141205 on Linux Dedicated server. We have about 40MB in the last day of "Server: Object 2:2841 not found (message Type_93)" and similar.

May 6 2017, 8:56 AM · Arma 3

May 10 2016

wyattwic added a comment to T78180: Import/Export of Virtual Arsenal not work in Multiplayer.

I could understand why import would be disabled in MP, as it could be a vector of attack.

I don't understand why export would be disabled in MP.

Hey Devs, we should have the option to disable/enable import and export as we see fit. Shouldn't be too hard to make it an extra optional parameter in the function.

May 10 2016, 8:45 AM · Arma 3
wyattwic added a comment to T76571: ATV explosion damage too great.

This has been open for 3 months, but has not been addressed. This should be a quick fix.

May 10 2016, 8:03 AM · Arma 3
wyattwic edited Steps To Reproduce on T76571: ATV explosion damage too great.
May 10 2016, 8:03 AM · Arma 3
wyattwic added a comment to T76259: Crash when joining game.

From my experience with life servers, it sounds like it was a game mode addon specific issue that needed additional permissions the whole time.

May 10 2016, 7:56 AM · Arma 3
wyattwic added a comment to T76191: Glitching/Porting/Clipping/Lagging/Desyncing of far away players and player controlled vehicles in MP. [Multiplayer].

Unintentionally reproduced today. Helicopters pointed straight down, tanks sliding around as if they didnt know what gravity was and a ATV appearing to be riding another ATV.

Teleported to the location that they were stationed at and all was normal. I cant recall the range I observed this, but it was upwards of 3k via a scope. Was attempting to land a shot at 1600m and saw that.

May 10 2016, 7:54 AM · Arma 3
wyattwic added a comment to T74371: Disabling PiP doubles FPS.

I have a HD6950 as well, my I have a 17 FPS increase without PIP turned on.

May 10 2016, 7:10 AM · Arma 3
wyattwic added a comment to T73540: Loss of sound in multiplayer server..

I haven't encountered this issue for a few months. May be fixed. I don't remember the last version that that happened.

May 10 2016, 6:44 AM · Arma 3

May 9 2016

wyattwic added a comment to T58799: Deploying a weapon / proper use of bipods.

@roy64, We all understand your frustration but keep comments constructive and focused to the topic at hand. Quit your bitching and do something constructive.

Now on the topic, I am going to up-vote this as well. The bipod can be implemented via addon as a attachment, however for balancing issues it needs to be restricted to certain weapons or give it a drawback.

An ideal solution would be to make multiple variants with assorted qualities, then add weapon restrictions on top so we dont have dumb stuff like a heavy bipod on a SMG.

May 9 2016, 3:54 PM · Arma 3