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Editor init `dostop` leads to "empty" unit on dedi
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Description

doStop this

When then above code is used in the object init of a unit in editor, and the mission is loaded on a dedicated server, that unit will be listed as "Empty" in Zeus, and be unable to respond to commands.

Server-only init does not resolve this issue.

if isServer then {doStop this}

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Scripting
Steps To Reproduce
  1. Start Arma 3 with no mods
  2. Create new mission in editor
  3. Place player unit and test unit
  4. Add to test unit object init doStop this
  5. Make player unit curator and add test unit to editable objects
  6. Export and load on dedicated server
  7. Start mission, open Zeus, see test unit is Yellow icon, in Empty category, does not respond to commands.

https://youtu.be/UgyQJcaObqY

Event Timeline