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[Bug] AadjPpneMwlkSrasWrflDup_* anims have broken interpolations
Assigned, NormalPublic

Description

All AadjPpneMwlkSrasWrflDup_* anims (adjust prone up, rifle, moving), except for AadjPpneMwlkSrasWrflDup_f (front), have broken interpolations. As a result, when you are in "adjust prone up" state and move to the back, left, right, etc. the player switches to the default prone animation (AmovPpneMstpSrasWrflDnon). All pistol variants, on the other hand, work ok.

To fix this, remove all InterpolateTo values for all those animations (since they are inherited from AadjPpneMwlkSrasWrflDup_f, which works correctly)

E.g: Change this:

class AadjPpneMwlkSrasWrflDup_r: AadjPpneMwlkSrasWrflDup_f
{
	file="a3\anims_f\data\anim\sdr\adj\pne\wlk\ras\rfl\aadjppnemwlksraswrfldup_right.rtm";
	speed=0.91666299;
	InterpolateTo[]=
	{
		"AmovPpneMstpSrasWrflDnon_turnL",
		0.02,
		"AmovPpneMstpSrasWrflDnon_turnR",
		0.02
	};
};

To:

class AadjPpneMwlkSrasWrflDup_r: AadjPpneMwlkSrasWrflDup_f
{
	file="a3\anims_f\data\anim\sdr\adj\pne\wlk\ras\rfl\aadjppnemwlksraswrfldup_right.rtm";
	speed=0.91666299;
};

I've tested it myself and it works.

I was gonna make a mod for it, but it would be better if you fixed it yourself.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Anims
Steps To Reproduce

Switch to adjust prone up stance (keep pressing Ctrl+S until the unit is one stance above prone), and start moving around (try sides and back, not front).

Event Timeline

Leopard20 created this task.Jul 2 2020, 4:25 PM
Leopard20 updated the task description. (Show Details)
Leopard20 edited Steps To Reproduce. (Show Details)Jul 2 2020, 4:31 PM
Leopard20 updated the task description. (Show Details)
Leopard20 updated the task description. (Show Details)Jul 2 2020, 4:33 PM
Leopard20 updated the task description. (Show Details)Jul 2 2020, 4:39 PM
Leopard20 updated the task description. (Show Details)Jul 2 2020, 4:48 PM
Leopard20 updated the task description. (Show Details)Jul 2 2020, 8:30 PM
Leopard20 added a subscriber: BIS_fnc_KK.EditedJul 7 2020, 5:05 AM

@BIS_fnc_KK
This one is pretty easy to fix. It just needs removing a few lines from cfgMoves (in anims_f.pbo).

Can you take a look at it please? (the provided solution has been tested and works perfectly fine)

Leopard20 updated the task description. (Show Details)Jul 7 2020, 5:09 AM
BIS_fnc_KK changed the task status from New to Assigned.