Here the log from the mission as I tried to rush it, game crashed just as I was on short final and about to complete "return to base" objective -_-
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May 11 2020
May 10 2020
Also have same problem. I have reinstalled entierly the game, tried all memory allocation settings and still this mission systematically crashes after a certain amount of time. I'm unable to complete the mission due to this and miss much of the showcase.
It's still an issue. See: https://github.com/zen-mod/ZEN/issues/372
solved can be closed.
Update: I managed to launch some missions, but opening map with M button causes programm halt.
Here's a video where you can see the issue in a modded vehicle (the vehicle is remote) https://www.youtube.com/watch?v=2gHNuJICGa0
May 9 2020
You can already do that yourself. Use a simple object or a location.
In T124140#2050952, @dedmen wrote:@wyattwic probably won't do a mutePlayer, but instead setVolume from 0-1
In T124140#2050952, @dedmen wrote:@wyattwic probably won't do a mutePlayer, but instead setVolume from 0-1
Just to clarify, I am able to see the "Overflow" error message in the server logs but the server does not crash in my current test environment. More testing at the moment.
I think its a shame that this Bug is opened for about 5 years now. Is there any satisfactory answer why Bohemia doesnt fix this issue? I guess there was plenty of time to do this bugfix. Proof me wrong if you dont agree with my opinion...
May 8 2020
It seems like something has changed since I last tested this in 2018. I'm not able to reproduce the issue on my current configuration. It could be due to newer Linux kernel, different hardware... not sure.
Hopefully fixing this will result in fewer server restarts needed to maintain/restore performance
May 7 2020
"Unable to init DXGI" it says... I don't know what to dot, I did reinstall with a full clean of all arma 3 files (even hidden one in appdata) and the problem isn't fix..
Any update on this yet?
May 6 2020
Hello, thanks for your response, I tried what u said,but it did not help unfortunatly... I tried other helping topic etc and a new report occured. I post it if it help...
thanks a lot !
After verifying the integrity of the game cache, the game still crashed at the same point when I reloaded my save. However, when I restarted the entire mission I was able to make it significantly further, but the game crashed in the same way shortly after I took off after dropping Lion 5 off at the First Aid station. The logs for both crashes are below.
In T150594#2053546, @Wulf wrote:Can anyone confirm that this issue occurs even with a new game that was created after the hotfix update? I suspect that you are all using your old save files. Am I right?
Yes, and no. You see with the default Van (Cargo) it won't work. As by default Van (Cargo) has no seats for AI. Meaning you would have to add seats via Garage. However settings in the garage can be exported from Virtual Arsenal > Garage and then used in script.(See bellow)
Ok. For now I am going to close this.
In T150594#2053546, @Wulf wrote:Can anyone confirm that this issue occurs even with a new game that was created after the hotfix update?
Sure. I can confirm this. Radios are still duplicating like rabbits.
Thank you for the report. Have you tried verifying integrity via steam?
Try downloading the latest Microsoft .Net Framework and Microsoft Visual C++ Redistributable for Visual Studio
Thank you for the report. Could you please upload your crash dumps here? Here is how to do that.
Can anyone confirm that this issue occurs even with a new game that was created after the hotfix update? I suspect that you are all using your old save files. Am I right?
Yes, this issue also happen after the hotfix. When the song cycle resumes and I am present. Not only at Home but even at market or another safe house where are radios open.
May 5 2020
Yes, SP test in editor
Are you executing it where UAV is local?
We will have a look at it.
Not for now. Problem is that your dumps show that it always crashes on a different issue. Meaning it is hard to pinpoint what is causing it as it is not just one issue. Though this might be specific for your rig. Does this issue occur in the Editor?
Depedencies: ACE, RHS, CUP.
In this case need to disable dynamic simulation on each named aircrafts before launch.
Wasp1 should be changed appropriately, i.e. Sentinel1
Thank you for the report. Could you please send us the test mission in which you are trying this?
May 4 2020
Same thing happened on all of my playthroughs. It got to the point where the music in the house was so loud that I actively avoided going there any more.
So the game is crashing when you change your profile name?
Thank you for the report. We will have a look at it.
We've now seen 3 different certified instances of this fault manifesting on different physical systems, virtual systems and operating systems - all 32 bit Linux.
Yes it’s better now, thanks
Looks like normal arma desync now.
Thanks a lot.