If a local object of an affected class is existing for vehicle passengers desync happens for passengers.
I confirmed, that "Land_CashDesk_F" , "Land_InfoStand_V2_F" and many more are affected.
"Land_Device_assembled_F" is not affected.
Mission:
https://paste.sobonet.eu/vehLocalBug.VR.pbo
VIdeo of example mission:
https://www.youtube.com/watch?v=7xsUeYjBA_k
- Happens with global objects, that are local to the client as well:
https://www.youtube.com/watch?v=DbmhZKL77qs&feature=youtu.be