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Problem collision with PhysX A3 Vehicle & Modding
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Since the last update concerning the PhysX Nvidia 4.1.1 library -> Spotrep #00093 when used on an MP server, the vehicles (original A3 and modding) will destroy objects, trees and other 3D models just by passing in front or next too the object & the vehicle can explodes, this has been tested without mods and without missions, with a new server and all up to date and always the same worries.

Link of a video that could help you:

Thank you!


Operating System
Windows 10 x64
Operating System Version
Windows Server 2016 & (Client -> Windows 10 x64)
Additional Information

Bug appear since the PhysX 4.1.1 -> Spotrep #00093

Event Timeline

Hidwin created this task.Apr 18 2020, 12:54 AM
Hidwin updated the task description. (Show Details)Apr 18 2020, 1:31 AM
Hidwin updated the task description. (Show Details)
Hidwin edited Additional Information. (Show Details)
Hidwin updated the task description. (Show Details)Apr 18 2020, 1:33 AM
razazel assigned this task to Wulf.Apr 20 2020, 9:19 AM
razazel added a subscriber: razazel.

Hello, thanks for the feedback, please try to switch to Profiling branch, a possible fix for the issue should be available there.

Please do let us know, whether it has helped.

I tested the Profiling Version: 1.98.146356

Didn't fix the local/remote issue.

@sts_zorg Profiling branch was updated recently with yet another fix attempt, can you please try it out and let us know whether that one have helped?

Same issue at:

Type: Public
Build: Stable
Version: 1.98.146365

looks better at:

Type: Public
Build: Profile
Version: 1.98.146365

new effect. when it drives, it jerky.

dedmen added a subscriber: dedmen.Apr 21 2020, 10:06 AM

Build: Stable
Version: 1.98.146365

There is no Stable 365. I assume you mean the performance build. There is no difference between performance and profiling in that regard. They should behave the same and there is no need for seperate testing on both variants.