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Mar 8 2013, 10:12 AM (613 w, 5 d)

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May 7 2020

Variable created T150795: Crash to desktop.
May 7 2020, 11:43 PM · Arma 3

May 4 2020

Variable added a comment to T150485: Old Man Uncompletable Task.

For me the task does not get ticked even if the intel is obtained by "hold space" key action. Tried both ways and it doesn't work. The rebreather task does not complete as well (not by stealing it, and not by buying it). This issue has been extensively reported on Steam, BI forums and Reddit. Please assign and fix it.

May 4 2020, 12:15 AM · Arma 3

Jun 16 2019

Variable added a comment to T140665: Crash.

Unfortunately no. Thank you anyway.

Jun 16 2019, 11:11 AM · Arma 3

Jun 11 2019

Variable created T140665: Crash.
Jun 11 2019, 11:41 PM · Arma 3

Nov 25 2018

Variable changed Category from category:aiissues to category:aispottingdetection on T134250: AI can see through the square cut hedges on Tanoa (the ones located along the airports).
Nov 25 2018, 10:55 PM · Arma 3
Variable created T134250: AI can see through the square cut hedges on Tanoa (the ones located along the airports).
Nov 25 2018, 10:55 PM · Arma 3

Jul 31 2017

Variable added a comment to T126335: [Feature Request] Missionnames Formatting removes %20 back to Spacebars etc..

Will make our lives a whole lot easier!

Jul 31 2017, 6:56 PM · Arma 3

Mar 23 2017

Variable added a comment to T123992: indirect gunfire sound too quiet.

Yeah, it seems like even small objects significantly reduce the sound to the point of not hearing the gunfire at all. If there are objects between the shooter and the player, the shot is very low or not heard at all, only the supersonic cracks are audible.

Mar 23 2017, 8:58 PM · Arma 3

Feb 6 2017

Variable added a comment to T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.

Hopefully the following information will help: When I alt tab out and back in, it usually helps to recover normal FPS.

Feb 6 2017, 5:55 PM · Arma 3

Jan 19 2017

Variable added a comment to T63442: Mouse clipping to fullscreen.

This is important. Please fix this.

Jan 19 2017, 3:39 PM · Arma 3

Jun 7 2016

Variable added a comment to T63003: BLUFOR/OPFOR Speed Boat will not move if it touches land, rocks and other objects..

If PhysX is too problematic to fix this, I'd suggest to add an action menu option to "push boat" when standing in front of it.

Jun 7 2016, 3:32 PM · Arma 3
Variable added a comment to T63003: BLUFOR/OPFOR Speed Boat will not move if it touches land, rocks and other objects..

I think fixing this bug is CRUCIAL for the Tanoa release. If we can't get boat insertions to operate reasonably with all these islands, it's going to take away from the release significantly.

Jun 7 2016, 10:54 AM · Arma 3

May 10 2016

Variable added a comment to T82919: The AI action menu useful commands appear last, accessible only after browsing multiple pages of "take" commands.

Mickeymen, although your suggestion preferable, I suppose it won't happen... That's why I focus on recommending simple solutions such as appear in the bug description.

May 10 2016, 11:20 AM · Arma 3
Variable edited Steps To Reproduce on T82919: The AI action menu useful commands appear last, accessible only after browsing multiple pages of "take" commands.
May 10 2016, 11:20 AM · Arma 3
Variable added a comment to T82618: Missing texture on missile trail.

See this video https://youtu.be/InPBMp2ysWY?t=8m16s at the marked time, it's clearly visible even without slow motion. Also this video at the marked time https://youtu.be/XJVKdAw35C0?t=22m16s.

May 10 2016, 11:10 AM · Arma 3
Variable added a comment to T82618: Missing texture on missile trail.

Adam, it happens in every single launch of the missiles I mentioned. it's just shown briefly, maybe one frame only. I guess it happens too fast for you to notice but try to record the video and view the footage frame by frame. If you'll do that, I'm sure you'll notice it.

May 10 2016, 11:10 AM · Arma 3
Variable edited Steps To Reproduce on T82618: Missing texture on missile trail.
May 10 2016, 11:10 AM · Arma 3
Variable added a comment to T81676: Can't move inventory items between containers when in vehicle.

It appears that the moved item will appear in the target container only once you exit the vehicle and check your inventory again.
Also, I confirmed it works as expected in SP.

May 10 2016, 10:38 AM · Arma 3
Variable added a comment to T81676: Can't move inventory items between containers when in vehicle.

Worth mentioning that this behavior was tested and verified on a dedicated server environment.

May 10 2016, 10:38 AM · Arma 3
Variable edited Steps To Reproduce on T81676: Can't move inventory items between containers when in vehicle.
May 10 2016, 10:38 AM · Arma 3
Variable edited Steps To Reproduce on T80476: Can't take weapons/ammo out of other player's backpack in MP.
May 10 2016, 9:54 AM · Arma 3
Variable added a comment to T80435: Skill assigned with slider doesn't work in MP.

tomeek, I'm pretty sure this bug is dating back to Arma 2. We used to play missions by experienced mission makers and monitor showed them all on skill 1...

May 10 2016, 9:53 AM · Arma 3
Variable added a comment to T80348: developers have not implemented the Arma 2 modules "Simple First Aid","battlefield clearance" into Arma 3.

Please at least get the first aid module back! Removing it caused the emergence of multiple buggy revive scripts that are all much more buggy than the Arma 2 first aid module ever was. As a result you actually made players experience more bugs by removing this very useful module, that encourage team play.

May 10 2016, 9:50 AM · Arma 3
Variable added a comment to T80105: Pick Up weapon should be priority over inventory with single weapon in weaponholder [PICTURE].

fixing this bug completely ruined the AI action menu (the '6' menu). Now you need to scroll through a dozen pages of "Take xxx" commands just to get to the action you need because the "Take" command is prioritized. It's not worth it.
If you guys insist on keeping this fix, better remove all the "take" commands from the AI action control menu, or limit them items located in a close range to the AI.

I made a related ticket - http://feedback.arma3.com/view.php?id=24552

May 10 2016, 9:42 AM · Arma 3
Variable added a comment to T80043: UAVs clip into ground on first connection.

What more info is required (thanks MDCCLXXVI)? There's a repro mission and a detailed explanation of the circumstances. UAV based missions are impossible now, please fix this.

May 10 2016, 9:40 AM · Arma 3
Variable edited Steps To Reproduce on T79719: AI detect mines too easily.
May 10 2016, 9:31 AM · Arma 3
Variable added a comment to T79358: Silencers cause weapons to inflict more damage.

Was this fixed? From Feb 2 dev branch thread:
"Tweaked: Decreased the positive impact of suppressors over the weapons’ muzzle speeds to more reasonable levels"

May 10 2016, 9:19 AM · Arma 3
Variable edited Steps To Reproduce on T79358: Silencers cause weapons to inflict more damage.
May 10 2016, 9:19 AM · Arma 3
Variable added a comment to T79308: Joystick controls are deleted if game is launched with joystick unplugged.

Reproduced with multiple types of Joysticks (I have a Logitech Wingman Extreme 3D Pro), the problem is present since Arma 1 (or even OFP?). It is very problematic since there are games that require you to unplug your joystick to play them properly.

May 10 2016, 9:16 AM · Arma 3
Variable added a comment to T79308: Joystick controls are deleted if game is launched with joystick unplugged.

Can't reproduce this using the steps I described. However, there's something out there that makes the joystick controls disappear, I'll check and report back if needed. I apologize for the trouble...

May 10 2016, 9:16 AM · Arma 3
Variable edited Steps To Reproduce on T79308: Joystick controls are deleted if game is launched with joystick unplugged.
May 10 2016, 9:16 AM · Arma 3
Variable added a comment to T78991: Download MPMissions from the Workshop to "ARMA3 Server" Tool.

Gekon, thanks. Whatever you do, please, please add an option for the admin to rename the mission briefingName so that server admins would be able to determine their own naming formats. Having servers with multiple naming conventions makes them unusable. For example, we have hundreds of coop missions on the Comrades in Arms server, and it's essential to be able to use a single naming convention to manage so many files.

May 10 2016, 9:06 AM · Arma 3
Variable added a comment to T78785: Game crashes when different terrain is attempted to get loaded with AiA SA/TP.

This bug has severe consequences on dedicated servers. After we play a mission on TP terrain, the next mission we select crashes the server and all clients while "receiving". To avoid that we must restart the server and all players' clients after each time we play a mission that takes place on one of the TP's terrains.

May 10 2016, 9:00 AM · Arma 3
Variable edited Steps To Reproduce on T78005: Missions with a "Bad link to a static object" do not load on dedicated server unless -nologs is used.
May 10 2016, 8:40 AM · Arma 3
Variable added a comment to T77976: Weapon and grenade switch controls should first bring up the weapon-HUD to show the current selection before changing it.

Just realized another thing. You can't bring up the weapon HUD if you have a weapon with only one fire mode, like a sniper rifle or a machine gun. Please change this BIS.

May 10 2016, 8:39 AM · Arma 3
Variable added a comment to T77976: Weapon and grenade switch controls should first bring up the weapon-HUD to show the current selection before changing it.

In addition, a lot of players have their grenade throw key on double-tap G and grenade switch key on CTRL+G. Since the current design leads to multiple and unnecessary use of grenade switching, players end up throwing grenades while trying to switch them due to bug 9957 - http://feedback.arma3.com/view.php?id=9957

May 10 2016, 8:39 AM · Arma 3
Variable edited Steps To Reproduce on T77976: Weapon and grenade switch controls should first bring up the weapon-HUD to show the current selection before changing it.
May 10 2016, 8:39 AM · Arma 3
Variable added a comment to T77344: Choppers can detect submerged divers.

FT turned the numbers into unidentified links. Read here:

Choppers can detect submerged divers in conditions that a human pilot will not be able to detect them.
Under no circumstances should a choppers be able to detect a diver during the night, and/or a diver in deep dive.

Choppers should detect submerged divers ONLY under the following circumstances:
It's broad daylight, the range is less than about two hundred meters, the chopper is almost right above them, the depth of the divers is shallower than about ten meters. If it's night a chopper can detect divers only if they are on the water surface and the pilot is using NVGs or using an illumination device.

May 10 2016, 8:24 AM · Arma 3
Variable edited Steps To Reproduce on T77344: Choppers can detect submerged divers.
May 10 2016, 8:24 AM · Arma 3
Variable added a comment to T77344: Choppers can detect submerged divers.

Note that even though the choppers ammunition cannot harm submerged divers, this behaviour breaks stealth mission.

May 10 2016, 8:24 AM · Arma 3
Variable added a comment to T76756: Flares are useless (launcher).

It will be a massive immersion and gameplay boost and lovely eye candy with Arma 3's amazing lighting system. It's a shame they can serve only as signal flares.

May 10 2016, 8:08 AM · Arma 3
Variable added a comment to T75415: UH-80 Ghost Hawk blades are invisible from the ground until it is very close.

Is it only the Ghosthawk? I thought it's a problem with all of the choppers.

May 10 2016, 7:35 AM · Arma 3
Variable added a comment to T74267: setGroupIconsVisible renders all icons the same color on dedicated server.

Still broken on dedicated.

May 10 2016, 7:08 AM · Arma 3
Variable added a comment to T73608: Add scripting command to disable individual stances (up, middle, down).

This is important. This way mission makers will be able to prevent, for example, from units placed in buildings to go prone, clip their rifle through the wall and shoot.

May 10 2016, 6:46 AM · Arma 3
Variable added a comment to T73475: Bring back improved Mouse Control for driving from A2:OA 1.62.

The OFP mouse control was even better. You had the cursor also on veteran setting and it wasn't fixed to the x-y axis. See here:
http://youtu.be/iaIAdHNQocA?t=3m33s

May 10 2016, 6:43 AM · Arma 3
Variable edited Steps To Reproduce on T70110: Free look use mouse smoothing although set to zero.
May 10 2016, 5:00 AM · Arma 3
Variable added a comment to T63976: [Feature Request] Accessing inventory while in a vehicle.

Oukej, I think this should be the behavior for the "access gear while riding a vehicle":

A "Gear" option for all passengers and crew riding in a vehicle using a "gear" action menu AND using the map (unit > unit name > inventory)
All the above should work for human players AND for AI subordinates - For AI the "Action" command menu replacing the mouse wheel action menu.

May 10 2016, 1:08 AM · Arma 3
Variable added a comment to T63976: [Feature Request] Accessing inventory while in a vehicle.

oukej, regarding your comment "Drivers (pilots...) should focus on driving":
The game shouldn't educate people on how to behave. Let the game's environment punish players who act recklessly, instead of enforcing artificial limitations on them. Moreover, there are more use cases to justify driver access to their inventory - a stopped vehicle, driver handing over an item to his friend that is able to use it freely, like UAV monitor, GPS a weapon (think of the future firing from vehicles feature). Right now, there is NO possibility to do that, not even from the map as it was in Arma 2. At least in MP there isn't. Please return it back.

May 10 2016, 1:08 AM · Arma 3
Variable added a comment to T63976: [Feature Request] Accessing inventory while in a vehicle.

And why is something that was available in Arma 2 suddenly become a feature request?

May 10 2016, 1:08 AM · Arma 3
Variable added a comment to T63889: Advanced filtering of missions in mutiplayer server control.

The first part (allowing to switch display between briefing and filename) is just must. Everyone who ever admined a server knows that. BIS please!

May 10 2016, 1:03 AM · Arma 3
Variable added a comment to T63003: BLUFOR/OPFOR Speed Boat will not move if it touches land, rocks and other objects..
  1. This bug happens with ALL the boats in the game, and not only speed boats. 2. There's no need for push option! In real life there's no problem whatsoever with reversing with a boat after the boat's front makes contact is with the land. Actually, it's a common SOP.
May 10 2016, 12:26 AM · Arma 3

May 9 2016

Variable added a comment to T62003: Variable night vision sensitivity.

This is feature is fundamental for NVG use. It should appear in the vanilla game regardless of any mods.

May 9 2016, 11:39 PM · Arma 3
Variable added a comment to T61432: Switching weapons while moving.

If we can reload while moving, we definitely should be allowed to switch a weapon while moving.

May 9 2016, 11:06 PM · Arma 3