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Silencers cause weapons to inflict more damage
Assigned, WishlistPublic


The damage inflicted by a weapon with a silencer is increased by 10%. That makes it possible, in a lot of cases, to kill an infantry target in 3 bullets instead of the usual 4 (validated mostly against CSAT infantry). In practical terms, it makes silenced weapons more powerful than non-silenced weapons.
While silencers should not make the damage smaller, this adds an unrealistic motivation to use a silencer. Silencers should not boost the damage inflicted by the fired bullet.


Legacy ID
Steps To Reproduce

Fire an MX on a CSAT infantry chest target with and without a silencer. Count the number of bullets required to kill it:

Suppressed MX shots to the chest at 300m: 3 shots required for a kill.
Without the suppressor, at least 4 shots are required for a kill.

Additional Information

Event Timeline

Variable edited Steps To Reproduce. (Show Details)Oct 2 2014, 2:19 PM
Variable edited Additional Information. (Show Details)
Variable set Category to Gameplay.
Variable set Reproducibility to Always.
Variable set Severity to None.
Variable set Resolution to Open.
Variable set Legacy ID to 2093054657.May 7 2016, 7:32 PM
Bohemia added a subscriber: oukej.Oct 2 2014, 2:19 PM

Was this fixed? From Feb 2 dev branch thread:
"Tweaked: Decreased the positive impact of suppressors over the weapons’ muzzle speeds to more reasonable levels"