The damage inflicted by a weapon with a silencer is increased by 10%. That makes it possible, in a lot of cases, to kill an infantry target in 3 bullets instead of the usual 4 (validated mostly against CSAT infantry). In practical terms, it makes silenced weapons more powerful than non-silenced weapons.
While silencers should not make the damage smaller, this adds an unrealistic motivation to use a silencer. Silencers should not boost the damage inflicted by the fired bullet.
Description
Details
- Legacy ID
- 2093054657
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Gameplay
Fire an MX on a CSAT infantry chest target with and without a silencer. Count the number of bullets required to kill it:
Suppressed MX shots to the chest at 300m: 3 shots required for a kill.
Without the suppressor, at least 4 shots are required for a kill.
Greenfist's post:
http://forums.bistudio.com/showthread.php?183794-Are-there-any-advantages-to-using-silencers-in-A3&p=2786461&viewfull=1#post2786461
Greenfists's post 2:
http://forums.bistudio.com/showthread.php?183794-Are-there-any-advantages-to-using-silencers-in-A3&p=2786598&viewfull=1#post2786598
Event Timeline
Was this fixed? From Feb 2 dev branch thread:
"Tweaked: Decreased the positive impact of suppressors over the weapons’ muzzle speeds to more reasonable levels"
first was closed: http://feedback.arma3.com/view.php?id=22225
I proposed a solution to the problem here: http://feedback.arma3.com/view.php?id=22294