Sorry for being inactive. My GPU has stopped working and needs to get repaired. While this is happening can you please explain how to set up a mission and how to post it?
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Apr 16 2018
can confirm this only for the new armed versions. they keep their random selected type of color, when first placed on map.
the other versions work fine.
and the display in the NYX Autocannon, the Kamysh, the Marshall and the Mora indicates ammo left for the explosive ammo type, in both categories (20mm AP and HE). AP is not counted.
Apr 15 2018
mine has. tested in sp editor.
you must shortly tap the lase-key once, in order to just calculate the distance.
if you hold it and follow the path of the target, the FCS will also calculate the correction to the side.
I want to add to, and I don't know if it's related, I also experienced a strage bug at the same time : Whenever I shot (whatever weapon i use) the fire sound is bearly audible like there is no sound ... And it is only for me firing, I can hear other fire sound from other people normal !
And now another error : 0x000000FF - Unknown
Tried in windowed mode it crash with a bad_module_error, and got this report : 0xC0000409 STATUS_STACK_BUFFER_OVERRUN
Is there any chance this is going to be looked at?
Apr 14 2018
So after talks with steam, it shows that steam is downloading the addons to my Arma 3 workshop folder. They in explicitly replied saying that the Arma 3 launcher isn't detecting it correctly or something along those lines.
I did other tests on the problem reported and I could see that the problem of lack of sound is on the tanks of the new DLC.
I inserted a NATO faction tank and it works, for example on the Rhino you can not hear the sound of the engine with a view behind it.
referring to the name in the inventory, the ammo is the PG-7 VM, which is a 70mm Monoblock HEAT grenade.
but the power of it is to high, compared to the ammo of the RPG 42 for example, which has a tandemblock HEAT grenade.
Apr 13 2018
Crashed again.
And my dxdiag{F199466}
Here are my error's logs
Just happened again, GPU is throttled to 70c
Tweaked: User actions now work if closer than (bounding sphere radius + 15 metres) to the center of an object (https://feedback.bistudio.com/T126959)
had or still have? I Target allows you to set up a new script were you can disable this false positiv input for the rudder pedal axis in the TWCS. But thats just a work around and does not really solve the issue. I would have to keep it running at all times and remap hundreds of keybindings over various games and individual vehicles etc. And no idea what folks with Saited or different hardware are supposed to do!
In T128036#1673892, @Vitdom wrote:The laser dot was Manually / Automatically revealed and is LOS-visible OR
I have also had this with throttle being linked to new key bindings.
was fixed i only had this prior to tanks dlc
I have been struggling with this issue for the longest time and my workaround has been to disable all analog controllers (TM t.16000m, TWCS throttle and Warthog joystick). Should have know that its not just me but a problem for literally everyone with controllers. So, devs, come on. This game aspires to be geared towards the simulation crowd, this issue is annoying as hell for us. Before that patch breaking this, arma 3 probably added analog inputs only when these were actively moved. Now, it seems its constantly reading axis inputs from all analog controllers plugged in. Could you not enable an input change threshold below which an axis is not mapped? Jets dlc, the new Tanks dlc, all have increased vehicle fidelity geared towards controller inputs, but this remapping issue is really off putting.
Apr 12 2018
Yes, this is my replay from T74443
The problem, as before, has not been solved.
The problem, as before, has not been solved.
Close the ticket, the ticket problem is solved. Thank you.
The problem is solved partially.
Enable free view - stops action of keys:
- Gun Elevation Up
- Gun Elevation Down
I was able to fix this by taking the green jack and plugging it into the motherboard instead of the sound card of the G430s headphones. Seems to be an issue with the software that fakes the surround sound for the headphones not playing well with ARMA, is this because ARMA already tries to do this itself?
Hmm odd when I try to spawn the Combat Life Saver either Zeus or Eden they almost never have that ear piece.
Yes, I did use the VR map and it was fine. Stratis and Malden both 60 FPS.
I though you have only changed tank physx and also hatchback, tempest but not the vehicles in general?
But what have you changed that the brake physx are broken? That shouldnt be i guess?
After some testing in our internal build. I tried both the Mi-48 and the Orca agains the Slammer.
In T128128#1674125, @Wulf wrote:Hello.
This is most likely a steam issue so there isn't much we can do about it. Sorry.
Looks like it is still an issue in:
Type: Public
Build: Stable
Version: 1.82.144647
What this 0xC0000135 - STATUS_DLL_NOT_FOUND means is that the OS is unable to load a file that is required to run the game. A missing DLL may belong to the game, the OS or one of the required components (DirectX e.g.). Possible solutions:
Are you by any chance using any mods? Could you please send a screenshot of your video settings?
We appologize for the inconvenience, however the function of community mods is not our responsibility since we have no idea how the community mods function (what code they use, what models they use etc.), but we try to break as little as possible. Still it is the mod creators responsibility to maintain their mods. For this reason we provide the game in it's updated version before release via the Dev branch and Release candidate(RC) builds for modmakers to test and make improvements to their mods before the updates go live.
This is most likely a steam issue so there isn't much we can do about it. Sorry.
I found this to be a vehicle desync (global - local) issue in multiplayer, occurring after abit of game time.
Thank you for the report, we will have a look at it.