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Server Randomdly crash after update C0000005 ACCESS_VIOLATION
Closed, ResolvedPublic

Description

Ok since the update two of my server keep crashing

server run different mission and never crashed like that before update

Exception code: C0000005 ACCESS_VIOLATION at 4776E28D
Fault address: 4776E28D 00:4776E28D Unknown module
`
what i tried
`

check driver , scan for memory issue
mission file never changed only added the 5 tank ingames

-i tried to change parameter but adding and removing anything that have to do with memory and cpu

  • tried Malloc = system , Tb4, with no malloc still crash
  • virtual memory set to 16000 mb
  • Bohemia please help because i don't know what else can i do
  • 32 bit, 64 bit,
  • changing SSD File Swap size,
  • scannow / my ram, reset my ram to standard clock speed

**SERVER 1**



SERVER 2



Details

Severity
Major
Resolution
Open
Reproducibility
Random
Operating System
Windows 7
Operating System Version
WINDOWS SERVER 2012
Category
Dedicated Server
Steps To Reproduce

randomly happen like every 1 to 2 hour

Event Timeline

ok server 2 just crash again x32 test



server 2 crashed again



server 1 just crashed



SERVER CRASHED AGAIN please help



Faulty module as been find , and all server back to normal AOFL:)

Wulf closed this task as Resolved.Apr 18 2018, 4:25 PM
Wulf claimed this task.
Wulf added a subscriber: Wulf.

Thank you for letting us know.

SPS_Steve added a subscriber: SPS_Steve.EditedApr 21 2018, 12:49 AM

@bclaws01
Could you let us know what the faulty module was? We're seeing similar warning messages on our server in the .rpt files along the lines of

Warning Message: Error: creating weapon hgun_mas_glock_F with scope=private
Warning Message: No entry '.displayName'.
Warning Message: '/' is not a value

Etc.
It seems these generate massive .rpt files extremely quickly and cause our server to run extremely slowly - presumably because it's constantly trying to update this file!

Or by 'bad module' were you simply meaning one of the core game components that can be fixed by verifying local game content?