Its happened in MP
Its happened after i rty to set up optimal graphic setting wit autoset special function.
Think its random.
Happened only on one server. Than i change set to standart.
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Jul 14 2016
Hi,
the issue happens when loading any server tabs ( favorites, recent, friend etc.)
i have only 2 favorited server:
DMMclan.net A3 Patrol ops and
Arma3 Philippines.
Bump
I have verified the game cache for both my Arma 3 Client and Server. I have downloaded the latest version of Xeno's mission (co40_domination_3_46_blufor.tanoa). I have also double checked my server.cfg and BAT file that launches the server. Everything seems to be in good order, yet I can still draw lines on the map in Domination and GunGame-Tanoa.
The following messages were written to the client/local and server.rpt log files:
13:08:22 class HitPoints::HitFuel not found in B_APC_Tracked_01_CRV_F 13:08:22 class HitPoints::HitFuel not found in B_Boat_Armed_01_minigun_F 13:08:22 class HitPoints::HitFuel not found in B_MBT_01_arty_F 13:08:22 class HitPoints::HitFuel not found in B_T_Boat_Armed_01_minigun_F [...] 13:08:53 class HitPoints::HitFuel not found in B_APC_Tracked_01_AA_F [...] 13:09:16 class HitPoints::HitFuel not found in O_APC_Tracked_02_cannon_F 13:09:19 class HitPoints::HitFuel not found in O_MBT_02_cannon_F 13:09:20 class HitPoints::HitFuel not found in O_APC_Tracked_02_AA_F [...] 13:09:20 class HitPoints::HitFuel not found in O_GMG_01_high_F [...] 13:09:20 class HitPoints::HitFuel not found in O_GMG_01_F [...] 13:09:20 class HitPoints::HitFuel not found in O_static_AT_F
Launcher version: 1.5.137506
Related to T117342
I also play with many mods and it still works fine. Maybe it is becouse of one special mod. Try to find any errors in you log files which you can find in your appdata/loca/ArmA 3 folder or try to find out, which of the mods causes these problem. Maybe you just have to wait until the mods are updated for the new Apex Update. If you find out which mod causes the problem try to contact the mod creator. For example at http://www.armaholic.com/ where most mods are uploaded or in the workshop.
The server you are trying to connect to, is the one with the mods right? If you try to connect to a server witch isn't using any mods, of course it will kick you. If you try to connect to the right server, maybe there is something wrong with the mods. I would wait a few days for updates about these mods, because of the new Apex update.
I can play without mods. But if i enable one Mod the Server kicked me.
Jul 13 2016
That has been my assumption up until now. It only occurred to me when I considered my ranging in comparing the ARCO and the ERCO to be down to calibre. I original thought that the ARCO was calibrated for the 6.5 katiba but seems to be for the 7.65 guns. You are right that my low aim was because I was testing for the SPAR 17 not the SPAR 16, my error, as I thought with the SPAR 16 that level of precision isn't required in the optic as the gun cannot manage it. I just meant for clarification.
Bumping post-feedback hack.. :)
If I try to open a file when it's in the "G:\ArmA 3 Mods\!Workshop" location (such as Readme.txt or Changelog.txt) I get an error that the files does not exist (Opening in NotePad++). If I open it in normal NotePad I get an error that the system cannot move the file to another disk.
Was playing solo. I did not respawn prior to the incident. I approached New York from SW.
The last radio message I got was about civilians present in the AO iirc.
After doing a fresh install, and coping over the gamefiles from a different PC of that install, the issue is fixed! Please close this
@nemot
I think BIS' logic (and I kind of agree here) is that the optics' BDC pairing would be self-evident given the weapons they are nominally paired with. For example, the RCO is meant for 6.5mm NATO as it's paired with the MX, the ARCO is meant for 6.5mm CSAT (and works with 5.8mm DBP out to 5-600m), the MRCO is meant for 5.56mm as its paired with the TRG and Mk 20, and the ERCO is meant for 5.56mm as well as it's paired with the SPAR. As far as I know, there isn't any specific 7.62mm pairing as all of those weapons are used with adjustable optics
Seems to be fixed in 1.62
Could you please download this version of Launcher, unpack it to your Desktop or Documents and run it from there? If that is the issue I've original though it was (when fixing Workshop cache), it would be fixed. It that is the issue with Windows 10, then it won't be.
Can you enter any of the mod folders in the G:\ArmA 3 Mods\!Workshop and for example open some file (e.g. readme) from there and some Addons folder in one if the mods? I came across an article about a bug in Windows 10 that would explain the errors in the log.
If I did it was not done intentionally.
May I ask you, did you ever manually modified or deleted mod from Steam Workshop cache?
So restoring the default legacy mods folder in the launcher to "C:\SteamLibrarySSD\steamapps\common\ArmA 3" fixes the issue with the corrupted mods. Doing the "Find in Folder" option does show the normal hidden "!Workshop" folder, "C:\SteamLibrarySSD\steamapps\common\ArmA 3\!Workshop".
So the current stat is, like it was before APEX Update.
The problem seems to be specifically with the "Guarded by..." trigger not creating a point to guard. I had the same problem and I fixed it with manually creating the guarded points using the "createGuardedPoint" command.
Thanks for the answer,
I don't use any mod, here's the crash report, as you can see by it's name, I didn't tuch it:
It's very irritating.
the value you are seeing in the weapons config is not exactly a weight of the weapon, it is a combination of weight and volume. Containers have the capacity set in the same unit (mass). Stamina and other units properties are of course set accordingly to take this into account.
At the request of a community member, adding prior establishment that the ability to do these directional lights is already in the engine.
Of course, any crash that happens during normal gameplay is worth reporting :)
Hello guys,
thank you for the logs your have provided.
I will upload any new crash dump if I'll encounter any other problem like this :)
Of course I think there are no repro steps since it happens randomly, but I think that any info about a possible crash are always useful to the devs. :)
Hello again,
Thank you for the feedback, however if there already is an ticket with the same report from you, rather update that one instead of creating a new one. It is then much easier to keep track of the issue.
a new update was released on Monday, would you mind checking that one out and get back to me whether this issue has been resolved?
After the update, we recommend to verifying integrity of the game cache via Steam.
thank you for the feedback.
Seems I did not attach the report file, as the size is over 1mb.
Hello.
We suspect the issue is caused by one of the servers, but we can't pinpoint the exact cause nor reproduce it with any public server we can reach.
Can you please re-upload the sample? Edit: disregard, found out u mean our own sample ;) (shame)
This should be closed.
It's a Windows bug, not Arma's.
Whoops. Already reported here.
Cool,
I hope you can find a solution. If you need anything else let me know.
Good luck :)
Yep, thank you :)
when you start the game provides "the executable file of the game could not be found. restore the game using steam client" check cache and nothing, I ask for help from experts
no it's me who thanks you for your help
thank you for the feedback.
при запуске игры выдает "исполняемый файл игры не найден. восстановите игру при помощи клиента steam" кеш проверял и ничего, прошу помощи у знатоков.
If it's not much trouble, please try to find out what the situation is when playing on different servers, perhaps the official ones or some other servers, preferably the ones that do not require mods.
Thank you,
Would you mind sending us fresh crashdumps please ?
Confirmed, would appreciate a params toggle to delete vehicle spawned when the garage is open. Currently, only way to remove the vehicle is by another script, ex. to run a local script (if in mp) to detect a vehicle at the spawn point and delete it. Messy and expensive.
Now that's it :) Thank you, we will look into them to see what might be wrong.
thank you for the feedback. Could you please create the report file (Launcher > Options > Prepare Arma 3 Troubleshooting report > Save report) and upload the ZIP file here?
Should you encounter any problems when uploading the file here, please upload it to some free file sharing service (e.g. Dropbox) and post the link here so I can check them out.
@Xeno, thanks for the heads up, should anything else come in mind, please let me know
@Jawsh Since Xeno is unable to reproduce the issue on his side, perhaps there're some corrupt or inconsistent files. What about game cache integrity?
Hello,
sorry for the inconvenience, we'll fix that as soon as possible. In meanwhile, changing the legacy mod storage folder in mod options to a different drive (and then back) should fix the issue.
Hi Razazel,
Are these what you need? From the AppData/local/arma3 folder?