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Exporting Loadout from Arsenal for Respawn misses attachments
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Description

When exporting a loadout from the arsenal using Ctrl + Shift + C, the loadout is not completely exported. To be more specific: All weapon attachments like scopes, muzzle attachments (suppressors), rail attachments (flashlight, IR Laser) are missing.

These attachments should be listed under linkedItems[] = {}

Due to the overhauled respawn screen and configuration of respawn loadouts the arsenal offers an easy way to edit loadouts and configure them for respawn. This bug causes it to be rather useless, as it cannot be efficiently used for mission design, as is necessary to add all the attachments by hand.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Virtual Arsenal
Steps To Reproduce
  1. Go to the arsenal
  2. configure a unit and add weapon attachments like scopes, lasers, flashlights
  3. Press Ctrl + Shift + C to export them for a respawn
  4. Compare them with the normal exported configuration
Additional Information

normal export gives me:

comment "Exported from Arsenal by xxxxx";

comment "Remove existing items";
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

comment "Add containers";
this forceAddUniform "U_B_GhillieSuit";
for "_i" from 1 to 5 do {this addItemToUniform "FirstAidKit";};
this addVest "V_Chestrig_khk";
this addItemToVest "16Rnd_9x21_Mag";
this addItemToVest "SmokeShell";
this addItemToVest "SmokeShellRed";
for "_i" from 1 to 2 do {this addItemToVest "MiniGrenade";};
for "_i" from 1 to 3 do {this addItemToVest "10Rnd_338_Mag";};
this addBackpack "B_AssaultPack_khk";
this addItemToBackpack "optic_Nightstalker";
this addHeadgear "H_Cap_tan_specops_US";
this addGoggles "G_Tactical_Black";

comment "Add weapons";
this addWeapon "srifle_DMR_02_F";
this addPrimaryWeaponItem "muzzle_snds_338_black";
this addPrimaryWeaponItem "acc_flashlight";
this addPrimaryWeaponItem "optic_DMS";
this addPrimaryWeaponItem "bipod_03_F_blk";
this addWeapon "hgun_Rook40_F";
this addWeapon "Rangefinder";

comment "Add items";
this linkItem "ItemMap";
this linkItem "ItemCompass";
this linkItem "ItemWatch";
this linkItem "ItemRadio";
this linkItem "ItemGPS";
this linkItem "NVGoggles_OPFOR";

comment "Set identity";
this setFace "WhiteHead_03";
this setSpeaker "Male01ENG";

using Ctrl + Shift + C gives me

// Exported from Arsenal by xxxxx
uniform = "U_B_GhillieSuit";
backpack = "B_AssaultPack_khk";
weapons[] = {"hgun_Rook40_F","Rangefinder","srifle_DMR_02_F","Throw","Put"};
magazines[] = {"16Rnd_9x21_Mag","SmokeShell","SmokeShellRed","MiniGrenade","MiniGrenade","10Rnd_338_Mag","10Rnd_338_Mag","10Rnd_338_Mag"};
items[] = {"FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","FirstAidKit","optic_Nightstalker"};
linkedItems[] = {"V_Chestrig_khk","H_Cap_tan_specops_US","G_Tactical_Black","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS","NVGoggles_OPFOR"};

Event Timeline

SnakeSnake changed Severity from Major to Minor.Sep 24 2016, 4:07 PM