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Digital-Soldier
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User Since
Mar 22 2013, 9:05 AM (608 w, 2 d)

Recent Activity

May 10 2016

Digital-Soldier added a comment to T80712: [Feature request] Fast Roping.

You are right. I apologize. It just sucks that someone would down vote something they don't have to use if they don't want.

May 10 2016, 10:05 AM · Arma 3
Digital-Soldier added a comment to T79197: Custom Loadouts.

You guys are really smart and I the feeble learner. Thank you for your help.

May 10 2016, 9:12 AM · Arma 3
Digital-Soldier added a comment to T79197: Custom Loadouts.

Thank you guys for your friendly interest in the problem I am having. In the editor I place a supply truck and in the Ini field I place:

clearWeaponCargo this; clearMagazineCargo this; clearItemCargo this; this addMagazineCargo ["200Rnd_65x39_cased_Box_Tracer", 40]; this addMagazineCargo ["NLAW_F", 25]; this addMagazineCargo [oCharge_Remote_Mag];

This is to support the custom load out we are starting with. When I start the game and my friend joins, I can see the custom inventory in the supply truck as I have placed above but he can only see what comes stock. None of the custom inventory I place in the supply truck shows for him.

May 10 2016, 9:12 AM · Arma 3
Digital-Soldier added a comment to T79197: Custom Loadouts.

This happens in all the missions I create but never did when I edited in Arma 2 and I have done so for many years. It should also be noted I am using 2 scripts in my mission folder. "ATA Airdrop" and a "Revive" script. I wonder if it is possible that they are somehow interfering.

Lastly "Takehomethecup," I did not know there was "non global commands" in the init. field. I have never heard or used that.

May 10 2016, 9:12 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T79197: Custom Loadouts.
May 10 2016, 9:12 AM · Arma 3
Digital-Soldier added a comment to T75068: Enemy AI Do not fire for some reason.

Well That was an original inquiry for me as well. How many are too many? To reiterate, I have placed so many on prior missions where the "Preview" button became unavailable until I deleted some units and it came back and I was able to preview. We really need some kind of way to compare the limit to the actual units placed to see if we are under the amount and our mission will in fact work.

May 10 2016, 7:27 AM · Arma 3
Digital-Soldier added a comment to T75068: Enemy AI Do not fire for some reason.

O.K. I attached the file. When you start the mission tell the AI to hold fire. Then go out into the town and walk around. The AI do not fire at you.

May 10 2016, 7:27 AM · Arma 3
Digital-Soldier added a comment to T75068: Enemy AI Do not fire for some reason.

Adding to your comment Patton18th. It happened to me to once after re spawning. AI were firing. we were in battle and were both killed. We re-spawned back at base and upon returning to the Area of engagement, the AI stopped firing.

May 10 2016, 7:27 AM · Arma 3
Digital-Soldier added a comment to T75068: Enemy AI Do not fire for some reason.

Good Question. Yes I have. and other missions are still working, But,,, I have had other missions do the same thing. Also, I discovered in Arma 2 that if you placed something in the editor and then deleted it, it would still be documented in the mission file even though it was not on the map. I know this because I added a mod that a coop friend did not have so rather than him go get it, I deleted it from the map and he still could not play until I copied and pasted everything (less the unit I had deleted)into a new map and saved it and he could play. I mention this because I believe that your mission file retains units in it even though you have deleted them although I could be wrong. That being said, in a prior mission where the AI did not fire I had to delete and delete and then copy the remaining units into a new mission and save it to get the enemy AI to fire again. I would like to know if too many units is casing this. If you put too many Opfor, the preview button greys out and you cannot preview but if you place too many of a variety of units you can still preview but enemy AI stop firing. This understanding has come with a lot of testing and if correct, how many is too many and where can I get a running count? I have another mission where only about 1/2 the AI fire back and the others just walk around but never fire. It is frustrating to spend all that time building a mission that does not work.

May 10 2016, 7:27 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T75068: Enemy AI Do not fire for some reason.
May 10 2016, 7:27 AM · Arma 3
Digital-Soldier added a comment to T72670: Arma 3 - PhysX - and ATI Video Cards.

am HD 7970 on 3 monitors. I am also running Catalyst 13.4 my spect are

System Information

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130318-1533)
        Language: English (Regional Setting: English)

System Manufacturer: System manufacturer

System Model: System Product Name
        BIOS: BIOS Date: 08/02/11 14:36:59 Ver: 08.00.15
   Processor: Intel(R) Core(TM) i7 CPU         960  @ 3.20GHz (8 CPUs), ~3.2GHz
      Memory: 24576MB RAM

Available OS Memory: 24568MB RAM

      Page File: 5800MB used, 43331MB available
    Windows Dir: C:\Windows
DirectX Version: DirectX 11

DX Setup Parameters: Not found

User DPI Setting: Using System DPI

System DPI Setting: 96 DPI (100 percent)

    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7601.17514 32bit Unicode

Any thoughts?

May 10 2016, 6:18 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T72670: Arma 3 - PhysX - and ATI Video Cards.
May 10 2016, 6:18 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T66831: Terrain Graphics at mid and long range distances.
May 10 2016, 2:57 AM · Arma 3
Digital-Soldier added a comment to T66053: Inconsistant gear count across platforms in Co-Op.

Please tell me what software I need to take video for this and I will take it from there. I tried using Replay Video Capture but it did not work. Thanks.

May 10 2016, 2:25 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T66053: Inconsistant gear count across platforms in Co-Op.
May 10 2016, 2:25 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T65764: Loading vehicles itno aircraft.
May 10 2016, 2:12 AM · Arma 3
Digital-Soldier added a comment to T65691: Entering a vehicle while applying FAK(self) causes the player character to enter the dead pose..

I am having the same issue. Related issue above. Sorry to double report.

May 10 2016, 2:08 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T65686: Back Pack Malfunction.
May 10 2016, 2:08 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T65685: Control Configuration.
May 10 2016, 2:08 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T65684: Gear vanishing.
May 10 2016, 2:08 AM · Arma 3
Digital-Soldier added a comment to T65603: Inconsistant corpses over the internet..

It takes time for the corpse to disappear to the other player. It doesn't happen right away. It could be as much as 15 min. later when my partner returns to where the team was when one of us got killed. I am wondering if it has anything to to with his PC and or Video performance. Like the game is cleaning corpses more quicker for performance reasons. Not sure. Just a guess. I can post the mission we are playing if you want but we have a community based addon. Its a radar from Arma II but it works In Arma III. It is our target.

May 10 2016, 2:05 AM · Arma 3
Digital-Soldier added a comment to T65603: Inconsistant corpses over the internet..

As I mentioned above, I would update if this occurred again after the update. Well, it did last night. I was hosting. My mate was killed. He flew back to meet up with us after spawning back at base. I could see an allied body on the ground next to an Inlaw he was carrying. He could see the inlaw laying there but not the body laying right next to it.

May 10 2016, 2:05 AM · Arma 3
Digital-Soldier added a comment to T65603: Inconsistant corpses over the internet..

We just updated to 0.54.103957 today. We will look for the glitch to happen again and I will report if so. When it did happen, I was hosting.

May 10 2016, 2:05 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T65603: Inconsistant corpses over the internet..
May 10 2016, 2:05 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T65580: Cannot leave vehicle running after exiting.
May 10 2016, 2:05 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T65579: Inlaw and RPG Rounds.
May 10 2016, 2:05 AM · Arma 3
Digital-Soldier added a comment to T65459: Game does not remember fire mode..

I look for the issue before I report but do not always manage to fine it already reported on. I guess I am not typing the exact phrases when searching before posting. Sorry for duplicating.

May 10 2016, 1:59 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T65459: Game does not remember fire mode..
May 10 2016, 1:59 AM · Arma 3
Digital-Soldier added a comment to T65458: Avatar looking down when getting into chopper..

It is. Sorry to double report. Moderator... You may delete this report. The related report above is the exact same problem.

May 10 2016, 1:59 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T65457: Goint to the map while in optics mode reverses normal function.
May 10 2016, 1:59 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T65458: Avatar looking down when getting into chopper..
May 10 2016, 1:59 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T65456: Random and very unrealistic vehicle collision resaults..
May 10 2016, 1:59 AM · Arma 3
Digital-Soldier added a comment to T65455: Trading gear with Team Mates.

Rather than adding a new post, I decided to simply add to a post I already reported. There is just an overall glitch with gear. As I noted above, because you cannot just trade gear with team mates, tonight I put an INLAW round in a chopper for my team mate. He got in the chopper to get it and it was there but when he grabbed it, is vanished. This always happens and in various ways. Various gear disappears in various ways. Has been a real problem for us.

May 10 2016, 1:59 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T65454: Pointing at ground when going to optics..
May 10 2016, 1:59 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T65455: Trading gear with Team Mates.
May 10 2016, 1:59 AM · Arma 3
Digital-Soldier added a comment to T65411: My charactor moved on it's own.

Same thing happened to me many times and I have to do different things to get control back again.

May 10 2016, 1:58 AM · Arma 3
Digital-Soldier added a comment to T65246: Lag Spikes.

I have a high end system and to be honest, My PC chokes playing Arma 3. Especially when there are several AI in a scene and explosions. It is so annoying. This is not working out. And the frame rates suck. Skip skip, skip, when the action heats up. It is almost a disaster and I am running:

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130318-1533)
        Language: English (Regional Setting: English)

System Manufacturer: System manufacturer

System Model: System Product Name
        BIOS: BIOS Date: 08/02/11 14:36:59 Ver: 08.00.15
   Processor: Intel(R) Core(TM) i7 CPU         960  @ 3.20GHz (8 CPUs), ~3.2GHz
      Memory: 24576MB RAM

Available OS Memory: 24568MB RAM

      Page File: 5800MB used, 43331MB available
    Windows Dir: C:\Windows
DirectX Version: DirectX 11

DX Setup Parameters: Not found

User DPI Setting: Using System DPI

System DPI Setting: 96 DPI (100 percent)

 DWM DPI Scaling: Disabled
  DxDiag Version: 6.01.7601.17514 32bit Unicode
      Card name: AMD Radeon HD 7900 Series
    Manufacturer: Advanced Micro Devices, Inc.
       Chip type: AMD Radeon Graphics Processor (0x6798)
        DAC type: Internal DAC(400MHz)
      Device Key: Enum\PCI\VEN_1002&DEV_6798&SUBSYS_0B001002&REV_00
  Display Memory: 4095 MB
Dedicated Memory: 3037 MB
   Shared Memory: 1058 MB
May 10 2016, 1:52 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T65053: Where is Revert?.
May 10 2016, 1:46 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T65044: Fatal error in STEAM that uninstalled Arma 3 after uninstalling and reinstalling Steam..
May 10 2016, 1:45 AM · Arma 3
Digital-Soldier added a comment to T65011: [Feature request] More ships, boats & underwater vehicles.

I just added a photo of a real HAND HELD propeller. But For A3 it needs to have a light on the front for night ops and possibly a water proof chamber for carrying a better gun you can assemble once on land.

May 10 2016, 1:44 AM · Arma 3
Digital-Soldier added a comment to T65011: [Feature request] More ships, boats & underwater vehicles.

YEA. Give us this..

May 10 2016, 1:44 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T65011: [Feature request] More ships, boats & underwater vehicles.
May 10 2016, 1:44 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T64548: Medic only heals some of the time.
May 10 2016, 1:28 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T64423: AI driving needs improvement.
May 10 2016, 1:24 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T64422: Back Pack Problems in Multi Player.
May 10 2016, 1:24 AM · Arma 3
Digital-Soldier added a comment to T64354: Cannot resume a saved game..

Oh. Sorry to report then. In the dark about the patches. Do we have to manually download and install the patch or is steam taking care of that?

May 10 2016, 1:22 AM · Arma 3
Digital-Soldier added a comment to T64354: Cannot resume a saved game..

Thank you for you help. Some info you may or may not find helpful. I went to Steam and my settings were set to auto update however the patch only just began to download. This is because there is an Arma 3 launcher on my desktop that I use to launch the game therefore never launching Steam to play the game. It was only after following your directions above that I launched Steam and the patch began to auto download.

May 10 2016, 1:22 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T64354: Cannot resume a saved game..
May 10 2016, 1:21 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T64352: Drag and drop inventory in the editor.
May 10 2016, 1:21 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T64350: Vehicle model at distances..
May 10 2016, 1:21 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T64347: Ladder indicator problem.
May 10 2016, 1:21 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T64346: Unrealistic vehicle torque.
May 10 2016, 1:21 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T64345: RPG Lock Indicator.
May 10 2016, 1:21 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T64343: Stuck in optics after revert if mission saved while holding "optics temp" key.
May 10 2016, 1:21 AM · Arma 3
Digital-Soldier added a comment to T64262: Class Modifyer.

O.K. Maybe not a good idea.

May 10 2016, 1:18 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T64262: Class Modifyer.
May 10 2016, 1:18 AM · Arma 3
Digital-Soldier added a comment to T64262: Class Modifyer.

Another brief note. This class modifier can be eliminated in the case of a group spawn. You get it at the game start but if you are killed, the modify is taken away for that game as many times in a group spawn you end up spawning as another class. It would also implement an additional small penalty for dying.

Also the modifier should be helpful but not unrealistic.

May 10 2016, 1:18 AM · Arma 3
Digital-Soldier added a comment to T64259: ATV drivability.

I totally agree. In Flashpoint Dragon Rising, The vehicles were so fun to drive. Especially the dune buggies. Sometimes we spent all night just driving around and or racing because the physics were so real. Speed, power, suspension, etc. In A3 the vehicles do not feel real. They get you from a to z but with as great as everything else in the game is, I have often wondered why the vehicles to not drive or feel as believable as everything else does in the game.

May 10 2016, 1:18 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T64194: Great Game.. Thanks.
May 10 2016, 1:16 AM · Arma 3
Digital-Soldier added a comment to T64185: Grenade count stuck at "2".

I would like to update my post from yesterday. I did not have this problem today. I was playing a different mission than yesterday but not sure that has anything to do with it.

May 10 2016, 1:16 AM · Arma 3
Digital-Soldier edited Steps To Reproduce on T64185: Grenade count stuck at "2".
May 10 2016, 1:16 AM · Arma 3
Digital-Soldier added a comment to T64172: Friendly AI attack you when you blow up empty friendly AI cars.

Happened to me too. I was just target practicing and my team mate target practiced on me the punk. It was an empty GMG.

May 10 2016, 1:15 AM · Arma 3
Digital-Soldier added a comment to T64035: Raise and lower binoculars.

This is Very true. Me and my mates have always complained about this since we started playing Arma years back. Please Please fix this. I am sure everyone in the community agrees. Either left or right mouse button should raise the binoculars to your eyes.

May 10 2016, 1:11 AM · Arma 3
Digital-Soldier added a comment to T64035: Raise and lower binoculars.

Temporary binos key might be O.K. too. Press and hold to use Binos. Release to go back to weapon. Then players could chooses how they like to use them.

May 10 2016, 1:11 AM · Arma 3
Digital-Soldier added a comment to T62977: Revert Option in MP Games.

I could not agree with this post more. This is frikin irritating for reasons all of you know. And YES..... Arma 2 had "Revert." What is so difficult in adding it to Arma 3? And to make matters worse, you cannot just quit without saving to restart later from your last save.. "SAVE AND QUIT" is the only choice you have. How stupid Bohemia. 1 step forward, 2 steps back it would seem. Here is a temporary but time consuming and irritating work around. If you come to a place in your mission where you would like to revert, Cnt + Alt + Delete and close the program from system manager. Then restart the game and resume your mission. It will pick up from your last save.

May 10 2016, 12:22 AM · Arma 3
Digital-Soldier added a comment to T62954: Land vehicles especially lighter ones have NO sense of initial torque and/or wheel spin..

I don't know about you guys, but they drove it home in operation flashpoint dragon rising. We had so much fun driving the dune biggies because they felt so real. Torque, speed, suspension. There were nights where me and my mates just races duners all night. If they got it right there, why not hear. The Atv's especially drive like crap. No sense of connection or realism and not fun to drive at all.

May 10 2016, 12:21 AM · Arma 3
Digital-Soldier added a comment to T62727: Medics healing makes beeping noise.

I like it. It tells me the medic is finally doing his job after several failed attempts to order him to heal someone.

May 10 2016, 12:13 AM · Arma 3

May 9 2016

Digital-Soldier added a comment to T62276: [Feature request] Fast Roping.

You are right. I apologize. It just sucks that someone would down vote something they don't have to use if they don't want.

May 9 2016, 11:52 PM · Arma 3
Digital-Soldier added a comment to T62030: Terrible sound immersion.

Yes. AND I don't know about everybody else but the footsteps sound silly on pavement. Not realistic at all.

May 9 2016, 11:40 PM · Arma 3
Digital-Soldier added a comment to T61925: [Suggestion] Touch Off Explosive should be tied to an item..

I could not agree more. How unrealistic and frustrating it is that a guy who set one or more bombs dies a team mate should of course be able to go to his body and detonate the bombs. That is how it would be. It almost seems that any one who would vote no on this just enjoys being stupid.

May 9 2016, 11:36 PM · Arma 3
Digital-Soldier added a comment to T61695: Gear is inaccessible for divers even at sea level.

I upvote this all the way. I have another posting regarding making more to do int he water. This is another problem. We always like to load extra gear when embarking on a mission. I made a mission where we infiltrate from the water. We started on the shore with ammo crates. We could not load any gear into the boats unfortunately and abandoned playing the mission.

May 9 2016, 11:17 PM · Arma 3
Digital-Soldier added a comment to T61600: Horrible convoy driving of AI vehicles.

We have major problems with this too. AI suck at driving. The worst example is when I occupy a territory with enemy, I like to place vehicles with a search and destroy way-point covering a large area. That way, I don't even know where they will be. I am not kidding, when we play the mission, over 75 to 80 percent of all the vehicles are stuck on rocks by the time we get there. This is so unrealistic. In an entire war there might be 1 fool who gets there vehicle stuck. In Arma 3 that all get stuck. It is a disaster.

May 9 2016, 11:13 PM · Arma 3
Digital-Soldier added a comment to T61531: Sprint too fast and urealistic.

The change was both rewarding and disappointing in my opinion. It appears the animation was improved and does look more realistic. The slowed speed is disappointing both when getting the heck out of somewhere and also I noticed while carrying a launcher. I am on the side of those who desire a little more speed. I'll tell you. If bullets were wizzing by my head in real life, adrenalin would cause me to run really frickin fast.

May 9 2016, 11:10 PM · Arma 3
Digital-Soldier added a comment to T61531: Sprint too fast and urealistic.

In my opinion, the speed in which he runs is fine and I am glad that the hill has to be much steeper to cause you to not be able to run than in A2. I really think the problem (without having read all the posts above) is with the animation itself. It is just the walk animation played really fast and this looks unrealistic. When someone runs, they lean farther forward and take longer strides. Their entire posture changes and this was not done for the run animation in Arma 3. Again, its just the walk animation seeded up. We laughed about this cuz it looks funny. As beautiful as this game is they should not have cut corners on their animations.

May 9 2016, 11:10 PM · Arma 3
Digital-Soldier added a comment to T61175: RPG Scope.

I would like to add another note. This happened to me again tonight and again when looking thru both the inlaw and the rpg scope it was showing me my rifle scope. Well this really sucks because then neither of the launchers will lock onto anything with it showing my rifle scope.

May 9 2016, 10:53 PM · Arma 3
Digital-Soldier added a comment to T61175: RPG Scope.

Me Too. Same problem. Also Tonight when I went to the optics in the RPG it kept me looking thru my rifle scope even though I had the RPG in my hand.

May 9 2016, 10:53 PM · Arma 3
Digital-Soldier added a comment to T60996: Character remains injured after med kit is used.

Sorry. Vote down on this. Keep your medic safe and alive.

May 9 2016, 10:37 PM · Arma 3
Digital-Soldier added a comment to T60829: AI squad not following orders.

I am having problems with AI following orders also. I will tell the team to regroup and only some will regroup. I verified I had them all selected. This happened over and over again. Sometimes I went to the map and selected each one by one and ordered them to move and they would if I selected and commended them individually most of the time. Finally by the end of our session, one of the team members would no longer move at all.

On a side but possibly important note, in A2 I discovered that in some of the longer missions, the Ai's ability to follow commands would degenerate the farther you progresses in the mission to the point of all AI being totally confused and no longer following any orders. I thing something similar may be happening here cuz the farther we go in this mission "Escape from Stratis," the more frequent the AI orders are not being followed.

May 9 2016, 10:16 PM · Arma 3
Digital-Soldier added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

The game is just too frikin hard to play the way it is. That is all I do is adjust settings to try to find a sweet spot and it never comes. Truthfully, A2 was funner to play so far regarding the shooting itself. There is a guy right in front of me and I cannot frikin hit him. shot after shot, fighting the stupid gun (mouse) while the dude runs off. Not fun. FRUSTRATING.... Shooting really does suck in this game. TOTALLY..

May 9 2016, 9:59 PM · Arma 3
Digital-Soldier added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

@oldirty... I agree with you very much. The truth is, if you pull back a second from trying to pin down the precise cause of the problem, overall,,, IT JUST DOESN'T"T FEEL RIGHT. We have been playing each night for over a week now and I still cannot get comfortable with firing. This has never happened before. I have always sank into a comfort level and feel of a weapon in every shooter I have played, including A2 but in A3 I cannot get my shooting dialed in. It doesn't feel right and I cannot stay on target.

May 9 2016, 9:59 PM · Arma 3
Digital-Soldier added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

I would guess they did this to implement a successive reward the lower your stance. I have noticed the lower my stance the more stable the weapon is so the reverse is true. The higher your stance the less stable your weapon. With all the stances by the time you are standing the recoil is in fact unrealistically unstable.

May 9 2016, 9:59 PM · Arma 3
Digital-Soldier added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

This is an issue I wrote down to complain about as well. The recoil itself is fine but when the recoil is finished, your weapon is aiming way high above your target rather than resting back on your target. This makes shots too hard to stay on target. I though this was terrible when I first fired the weapons.

May 9 2016, 9:59 PM · Arma 3
Digital-Soldier added a comment to T60333: Wounded men and medical assistance will bring a patrol to an indefinite stop..

I had a squad stop indefinably also but did not equate it to someone injured. Hmm. I reported it too cuz it was frustrating that the AI team wasn't keeping up. I had to tell them over and over again to regroup. Finally I had to look ahead and keep telling them to "move there.

May 9 2016, 9:39 PM · Arma 3
Digital-Soldier added a comment to T60049: [Feature request] Seperate post-processing settings for motion blur, bloom, ambient occlusion etc..

I already up voted this but I wanted to comment again. We LOATHE motion blur.

May 9 2016, 9:24 PM · Arma 3
Digital-Soldier added a comment to T60049: [Feature request] Seperate post-processing settings for motion blur, bloom, ambient occlusion etc..

Cannot agree more. The motion Blur is very annoying to the point of never wanting to move or shoot from the hip cuz you cannot see. The naked eye does not work like this and it makes the game annoying that you cannot see when you move.

May 9 2016, 9:23 PM · Arma 3
Digital-Soldier added a comment to T59808: Human Ladder.

I Like it. We are in for this too. Good Idea. The game makers want to increase the possibilities then they should do this.

May 9 2016, 7:14 PM · Arma 3
Digital-Soldier added a comment to T59769: Input delay.

I am having this problem too. All my inputs are delayed severely. I have a high end system so that should not be the problem. I thought maybe that the developer was trying to compensate for weapon weight but it is really annoying to get on target.

May 9 2016, 7:12 PM · Arma 3
Digital-Soldier added a comment to T59106: Stuck running.

Yes. This happens to us ALL THE TIME!!

May 9 2016, 6:39 PM · Arma 3
Digital-Soldier added a comment to T58929: Streching neck while healing.

I had a stretching neck too before getting on a quad. My neck literally stretched until it was about 4 feet. long. Then I was standing on the quad while riding it. not sitting.

May 9 2016, 4:06 PM · Arma 3
Digital-Soldier added a comment to T58861: Repeating "Report status",.

This happened to me too. Every time an AI Team mate was killed, My Avatar kept asking for "Report Status. Do you read..." Over and Over until the killed teammate re spawned.

May 9 2016, 4:04 PM · Arma 3
Digital-Soldier added a comment to T58829: Larger compass.

Thank you. I Definitely vote this up. We have complained about the compass size frequently.

May 9 2016, 4:03 PM · Arma 3
Digital-Soldier added a comment to T58793: Implement a visual stance indicator.

I was for this idea as well but daddaflex is correct. there is already (2) addons available in armaholic for this.

http://www.armaholic.com/page.php?id=19017

and

http://www.armaholic.com/page.php?id=18998

Daddaflex is also right in suggesting that BI work on other things at this point based in a stance indicator already being available as an addon.

May 9 2016, 3:31 PM · Arma 3
Digital-Soldier added a comment to T58793: Implement a visual stance indicator.

Fbiss. Scoggs is correct. I am not a "noob" as the "Oh so great ones" love to throw around and I would prefer it as well. Scoggs is also correct in the fact that if you do not like it. Turn it off. Some of us more intellectually challenged stupid people are not as high, mighty and great as the lucky ones who think they have all the brains.

May 9 2016, 3:31 PM · Arma 3
Digital-Soldier added a comment to T58793: Implement a visual stance indicator.

Then make so you can turn on or off for those who vote no. I understand that some do not want the hud cluttered but in real life you know what your body position is due to your nervous system. This cannot be conveyed thru the game when you are in firs person. Some of you pro's may be able to remember but give us mentally challenged people a break. I forget because I get engulfed in other things. I up-voted this already.

May 9 2016, 3:31 PM · Arma 3
Digital-Soldier added a comment to T58793: Implement a visual stance indicator.

Good point. Many times i stay in third person when I want to be in first just to know what stance I am in.

May 9 2016, 3:31 PM · Arma 3
Digital-Soldier added a comment to T58562: Ifrit crosshair missing.

Yea. crosshair on the IR screen missing for us too. Have to go to 3rd person to fire the gun. Bummer. Hope they fix.

May 9 2016, 3:20 PM · Arma 3