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May 11 2022

trictrac updated the task description for T164780: 0xC0000005 - STATUS_ACCESS_VIOLATION - "Cannot access My Documents".
May 11 2022, 10:48 PM · Arma 3
R3vo changed the status of T159739: BIS_fnc_3DENNotification zero divisor from Confirmed Internally to New.
May 11 2022, 10:38 PM · Arma 3
R3vo changed the status of T156932: Make sound optional for BIS_fnc_3DENNotification from New to Feedback.

Added with A3 2.10

May 11 2022, 10:37 PM · Arma 3
R3vo changed the status of T156932: Make sound optional for BIS_fnc_3DENNotification, a subtask of T159739: BIS_fnc_3DENNotification zero divisor, from New to Feedback.
May 11 2022, 10:37 PM · Arma 3
trictrac updated the task description for T164780: 0xC0000005 - STATUS_ACCESS_VIOLATION - "Cannot access My Documents".
May 11 2022, 7:16 PM · Arma 3
trictrac updated the task description for T164780: 0xC0000005 - STATUS_ACCESS_VIOLATION - "Cannot access My Documents".
May 11 2022, 7:13 PM · Arma 3
trictrac updated the task description for T164780: 0xC0000005 - STATUS_ACCESS_VIOLATION - "Cannot access My Documents".
May 11 2022, 7:11 PM · Arma 3
trictrac updated the task description for T164780: 0xC0000005 - STATUS_ACCESS_VIOLATION - "Cannot access My Documents".
May 11 2022, 7:10 PM · Arma 3
trictrac edited Steps To Reproduce on T164780: 0xC0000005 - STATUS_ACCESS_VIOLATION - "Cannot access My Documents".
May 11 2022, 7:08 PM · Arma 3
trictrac created T164780: 0xC0000005 - STATUS_ACCESS_VIOLATION - "Cannot access My Documents".
May 11 2022, 7:07 PM · Arma 3
Nicoman52 created T164778: Scorcher M4 - AI no fire zone from 13.4 km to 14.5 km.
May 11 2022, 3:07 PM · Arma 3
dedmen added a comment to T160044: Worlds' temperatures are inherited from DefaultWorld, which wouldn't fit to every terrains.

That is actually also pretty bad. This is the delta from ambientTemperature, for LIT surfaces.
What this -2 says is that a white surface in full bright sunlight, cools down to below ambient temperature!
A white object in bright sunlight will be 2 degrees below ambient, that seems very much wrong.

May 11 2022, 12:40 PM · Arma 3
BIS_fnc_KK placed T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed. up for grabs.
May 11 2022, 10:43 AM · Arma 3
BIS_fnc_KK added a comment to T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed..

Just like in normal version, either launch preview in multiplayer from eden or start dedicated server

May 11 2022, 9:47 AM · Arma 3
Troalinism added a comment to T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed..

Turning should be improved in next update (hopefully)

May 11 2022, 9:38 AM · Arma 3

May 10 2022

tecvase added a comment to T164765: Adding AoW units to CivilianPresence functionality.
May 10 2022, 10:11 PM · Arma 3
BIS_fnc_KK added a comment to T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed..

Turning should be improved in next update (hopefully)

May 10 2022, 10:57 AM · Arma 3
dramanicenl added a comment to T164725: 0xC0000005 STATUS ACCESS VIOLATION ERROR.
May 10 2022, 10:36 AM · Arma 3
TRAGER created T164765: Adding AoW units to CivilianPresence functionality.
May 10 2022, 10:28 AM · Arma 3

May 9 2022

alexsys added a comment to T164739: The program does not respond after Alt + Tab.
May 9 2022, 7:58 PM · Arma 3
lenadavis added a comment to T164560: Ground Clutter LODs and Shadows.
May 9 2022, 1:35 PM · Arma 3
leemarryu added a comment to T164611: Pylons with DAR-rockets show up as empty/unused on the AH-99 Blackfoot's MFD showing the pylon armament (bottom left in the cockpit).
May 9 2022, 9:38 AM · Arma 3

May 8 2022

nevalyashka created T164745: No submunitions after munition selfdestruction.
May 8 2022, 8:16 PM · Arma 3
nevalyashka updated subscribers of T163286: AA missile lock distance dependency.

Setting both objectDistanceLimitCoef and viewDistanceLimitCoef to -1 eliminated the issue me.

May 8 2022, 6:33 PM · Arma 3
Danklod created T164739: The program does not respond after Alt + Tab.
May 8 2022, 9:54 AM · Arma 3
BIS_fnc_KK claimed T123940: Vehicle Respawn Module broken after 1.68.
May 8 2022, 8:38 AM · Arma 3
Rhenry82 added a comment to T123940: Vehicle Respawn Module broken after 1.68.

hey everyone, so i just got Arma 3 and i set up a sector control map on Porto, however the vehicles i have set to respawn upon destruction respawn as empty, was wondering if there is a fix for this. I see the previous issues with it, but wanted to know if im not doing something correctly or if im missing something.

May 8 2022, 4:46 AM · Arma 3

May 7 2022

Leopard20 updated the task description for T164731: [Feature Request] New syntax for switchMove.
May 7 2022, 3:30 PM · Arma 3
Leopard20 updated the task description for T164731: [Feature Request] New syntax for switchMove.
May 7 2022, 3:28 PM · Arma 3
Leopard20 changed Severity from severity:none to severity:feature on T164731: [Feature Request] New syntax for switchMove.
May 7 2022, 3:21 PM · Arma 3
Leopard20 updated the task description for T164731: [Feature Request] New syntax for switchMove.
May 7 2022, 3:17 PM · Arma 3
Leopard20 updated the task description for T164731: [Feature Request] New syntax for switchMove.
May 7 2022, 3:16 PM · Arma 3
Leopard20 created T164731: [Feature Request] New syntax for switchMove.
May 7 2022, 3:06 PM · Arma 3
BIS_fnc_KK claimed T163245: Missile warning SFX linked to Radio audio setting.
May 7 2022, 12:15 PM · Arma 3
apurva12 added a comment to T164350: M151 passenger is set as effective commander.
May 7 2022, 11:15 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
TRAGER added a comment to T163245: Missile warning SFX linked to Radio audio setting.

Hey!
Canfirm fix for Incoming missile warnings, but same issue for Eden notifications, check repro:

May 7 2022, 8:32 AM · Arma 3
orionbelt0007 added a comment to T164725: 0xC0000005 STATUS ACCESS VIOLATION ERROR.

Seeking your immediate support

May 7 2022, 3:40 AM · Arma 3
orionbelt0007 created T164725: 0xC0000005 STATUS ACCESS VIOLATION ERROR.
May 7 2022, 3:39 AM · Arma 3

May 6 2022

boris_fps edited Additional Information on T164716: M2 HMG (Low) Rail doesn't hide completly.
May 6 2022, 6:12 PM · Arma 3
boris_fps created T164716: M2 HMG (Low) Rail doesn't hide completly.
May 6 2022, 6:12 PM · Arma 3
BIS_fnc_KK claimed T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed..
May 6 2022, 7:34 AM · Arma 3
Troalinism added a comment to T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed..

Sure, but wait for the next update

May 6 2022, 2:47 AM · Arma 3

May 5 2022

goobin added a comment to T121763: hideObject now disables collision detection.

I would love to see this overload implemented

May 5 2022, 7:17 PM · Arma 3
GhostJB added a comment to T164693: Weapon light brightness/intensity fluctuates, as seen by other players in multiplayer (2.0.8).

Apologies for not clearly stating what I expected or wanted to happen. I got so wrapped up in describing the problem.

May 5 2022, 6:42 PM · Arma 3
dedmen added a comment to T164693: Weapon light brightness/intensity fluctuates, as seen by other players in multiplayer (2.0.8).

Having trouble understanding what desired outcome is.
Instead of being bright and then adjusting down.
It should already be adjusted down when it turns on? So that it isn't "too bright" for a short time?

May 5 2022, 5:47 PM · Arma 3
pcc added a comment to T163286: AA missile lock distance dependency.
May 5 2022, 1:03 PM · Arma 3
GhostJB renamed T164693: Weapon light brightness/intensity fluctuates, as seen by other players in multiplayer (2.0.8) from Weapon light brightness/intensity fluctuates, as seen by other players in multiplayer to Weapon light brightness/intensity fluctuates, as seen by other players in multiplayer (2.0.8).
May 5 2022, 4:08 AM · Arma 3
GhostJB created T164693: Weapon light brightness/intensity fluctuates, as seen by other players in multiplayer (2.0.8).
May 5 2022, 3:34 AM · Arma 3

May 4 2022

MAD-BUG updated subscribers of T163286: AA missile lock distance dependency.

Setting both objectDistanceLimitCoef and viewDistanceLimitCoef to -1 eliminated the issue me. AI combat performance with missiles also improved a lot.

Those distance limits on sensors penalizes players based on their distance settings.

May 4 2022, 3:53 AM · Arma 3

May 3 2022

BIS_fnc_KK added a comment to T117338: Public variables set using setVariable sometimes not broadcasted.

Or use visitor id of the building (assuming the map is done and won’t be recompiled. still think the junk position is safer in the long run

May 3 2022, 9:15 PM · Arma 3
BIS_fnc_KK added a comment to T117338: Public variables set using setVariable sometimes not broadcasted.

you can use building position and store in hashmap as a key maybe in mission namespace and owner as value, so would be fast to pull owner based on position

May 3 2022, 9:13 PM · Arma 3
penza added a comment to T164577: 0x0000135-STATUS_DLL_NOT_FOUND.

Cheers mate!

May 3 2022, 4:39 PM · Arma 3
dedmen set Ref Ticket to AIII-55137 on T164242: [Feature Request] New variant of vehicles command: allVehicles/buildings.
May 3 2022, 10:52 AM · Arma 3
Tenshi closed T134635: Random crash as Resolved.
May 3 2022, 10:48 AM · Arma 3
pcc added a comment to T163286: AA missile lock distance dependency.

Setting both objectDistanceLimitCoef and viewDistanceLimitCoef to -1 eliminated the issue me. AI combat performance with missiles also improved a lot.

May 3 2022, 9:53 AM · Arma 3
MAD-BUG added a comment to T163286: AA missile lock distance dependency.

Additionally tested laser weapons with setup written below. I will point out that i for now can't check test below on moving target.
AH-9 with DAGR and Scalpel + pilot with NATO Terminal under player control 1000m to Marshal sideways engine off. Remote Designator same side as AH-9 from Marshall but only 200m away from it. Result - While laser pointer in ObjectViewDistance missile can lock onto target, after distance to laser pointer become > ObjectViewDistance (by moving helicopter backwards) target is still locked, it looks like because of "track" in vehicle memory, after track timer expires lock is lost indicated by fully expanded and doted lock diamond, which eventually disappears. Interestingly if i will not move helicopter and only change ObjectviewDistance in video settings "track" part could continue for more than 10-15 seconds, don't know why.

May 3 2022, 9:31 AM · Arma 3
Drift_91 added a comment to T134635: Random crash.

This can probably be closed.

May 3 2022, 7:02 AM · Arma 3
Drift_91 added a comment to T134876: Black screen after alt-tabbing out and back into Arma 3 - "UNABLE_TO_INIT_DXGI".

@dedmen, I'm not sure if you're actually working on this or not, but it still happens to me on the rare occasion. Though, since I've built a new PC with an NVMe M.2 it happens far less. My friend who has Arma installed on a mechanical hard drive still experiences it quite often, apparently he has like a 98% chance of it happening if he alt-tabs while the game is loading past the splash screens.

May 3 2022, 6:54 AM · Arma 3

May 2 2022

BIS_fnc_KK changed the status of T164242: [Feature Request] New variant of vehicles command: allVehicles/buildings from New to Feedback.
May 2 2022, 10:17 PM · Arma 3
BIS_fnc_KK added a comment to T164242: [Feature Request] New variant of vehicles command: allVehicles/buildings.

allObjects rev 149294

May 2 2022, 10:17 PM · Arma 3
BIS_fnc_KK claimed T163286: AA missile lock distance dependency.
May 2 2022, 9:19 PM · Arma 3
BIS_fnc_KK added a comment to T163286: AA missile lock distance dependency.

Im going to assign this to myself so that I wont forget, but no promises

May 2 2022, 9:19 PM · Arma 3
BIS_fnc_KK added a comment to T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed..

Sure, but wait for the next update

May 2 2022, 9:18 PM · Arma 3
reekoj added a comment to T117338: Public variables set using setVariable sometimes not broadcasted.

This is not a bug, map objects are streamed, basically deleted and created so there is no guarantee the variable set on these objects would exist let alone sync over network

May 2 2022, 6:00 PM · Arma 3
NikkoJT added a comment to T164652: random distribution of hats and etc..

As a missionmaker, you can use the disableRandomization parameter in description.ext to disable this feature as desired: https://community.bistudio.com/wiki/Description.ext#disableRandomization

May 2 2022, 5:53 PM · Arma 3
Tenshi added a comment to T164652: random distribution of hats and etc..

Hello sorry to hear your having trouble with this feature.
The idea behind it is that its easier for players to place down multiple of the same units without them all looking like "clones" of each other.

May 2 2022, 1:30 PM · Arma 3
Tenshi added a comment to T164636: Arma 3 Crashes (closes) shortly after launch.

Hello please follow these steps to report the crash:
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
That way we can see what might be going on

May 2 2022, 12:50 PM · Arma 3
Tenshi added a comment to T164628: Blad.

Hello please follow these steps to report the crash:
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
That way we can see what might be going on

May 2 2022, 12:48 PM · Arma 3
dedmen changed the status of T164577: 0x0000135-STATUS_DLL_NOT_FOUND from New to Feedback.

Dependency walker says "VCOMP120.dll" is missing.
https://www.microsoft.com/en-us/download/details.aspx?id=40784
install this (Steam should've installed it automatically when you installed Arma)

May 2 2022, 12:33 PM · Arma 3
Troalinism added a comment to T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed..

Rewritten to work with Arma 3, should be available in the next dev, please test properly in SP and MP https://community.bistudio.com/wiki/BIS_fnc_scriptedMove

May 2 2022, 4:33 AM · Arma 3
MAD-BUG added a comment to T163286: AA missile lock distance dependency.

Answering your question, KK. You can see airbourne targets in viewDistance while they in air, only when they land they start to obey objectViewDistance.
Also i would add to my NLAW test. I also changed other parametrs to be able to lock onto helicopters and planes in both visual sensor test and radar sensor test.
Additionally vanilla Titan AA MANPAD affected to this bug without any modifications. Planes affected if stripped of any sensor that can "datalink" to missile.
In conclusion most cases where this bug severly affects my community are in MANPADS use, both vanilla and modded.

May 2 2022, 12:12 AM · Arma 3

May 1 2022

BIS_fnc_KK claimed T164242: [Feature Request] New variant of vehicles command: allVehicles/buildings.
May 1 2022, 7:20 PM · Arma 3
BIS_fnc_KK added a comment to T163286: AA missile lock distance dependency.

How can you see helicopter when object view distance is less than distance to helicopter?

May 1 2022, 5:49 PM · Arma 3
BIS_fnc_KK changed the status of T164644: Wrong value for "numberOfDoors" in the config file "Land_House_1W05_F" & "Land_House_1W10_F" from New to Feedback.
May 1 2022, 5:40 PM · Arma 3
BIS_fnc_KK added a comment to T164644: Wrong value for "numberOfDoors" in the config file "Land_House_1W05_F" & "Land_House_1W10_F".

Should be fixed in next update

May 1 2022, 5:40 PM · Arma 3
BIS_fnc_KK claimed T164644: Wrong value for "numberOfDoors" in the config file "Land_House_1W05_F" & "Land_House_1W10_F".
May 1 2022, 4:00 PM · Arma 3
MAD-BUG added a comment to T163286: AA missile lock distance dependency.

It looks like only Ammo sensors are affected, but all of them. For that i tested modified NLAW in which i changed visual sensor to radar sensor.
But if sensor is a part of a vehicle no problems accured. Such type of sensor can also support other sensors of vehicle. To test this i used Gepard AA. With radar disabled it's titan missiles are affected by that bug. But if you enable vehicle radar, it now will lock target with it's sensor until you disable radar after which titan will track target for a 1-2 seconds while target's "track" is still in radar memory. As soon as "track" disappears Titan missile looses it's lock.

May 1 2022, 3:55 PM · Arma 3
topden updated the task description for T164652: random distribution of hats and etc..
May 1 2022, 3:36 PM · Arma 3
topden created T164652: random distribution of hats and etc..
May 1 2022, 3:35 PM · Arma 3
BIS_fnc_KK changed the status of T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed. from New to Feedback.
May 1 2022, 1:57 PM · Arma 3
BIS_fnc_KK added a comment to T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed..

Rewritten to work with Arma 3, should be available in the next dev, please test properly in SP and MP https://community.bistudio.com/wiki/BIS_fnc_scriptedMove

May 1 2022, 1:57 PM · Arma 3
alex_p renamed T164644: Wrong value for "numberOfDoors" in the config file "Land_House_1W05_F" & "Land_House_1W10_F" from Wrong value for "numberOfDoors" in the config file "Land_House_1W05_F" to Wrong value for "numberOfDoors" in the config file "Land_House_1W05_F" & "Land_House_1W10_F".
May 1 2022, 11:43 AM · Arma 3
alex_p created T164644: Wrong value for "numberOfDoors" in the config file "Land_House_1W05_F" & "Land_House_1W10_F".
May 1 2022, 11:41 AM · Arma 3
xrobwx71 created T164636: Arma 3 Crashes (closes) shortly after launch.
May 1 2022, 1:09 AM · Arma 3

Apr 30 2022

Bartexx added a comment to T164628: Blad.
Apr 30 2022, 5:08 PM · Arma 3
Bartexx added a comment to T164628: Blad.

Ktos pomoze?

Apr 30 2022, 5:06 PM · Arma 3
Bartexx created T164628: Blad.
Apr 30 2022, 5:06 PM · Arma 3
Leopard20 renamed T164242: [Feature Request] New variant of vehicles command: allVehicles/buildings from [Feature Request] New variant of vehicles command: allVehicles to [Feature Request] New variant of vehicles command: allVehicles/buildings.
Apr 30 2022, 3:37 PM · Arma 3
BIS_fnc_KK claimed T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed..
Apr 30 2022, 8:35 AM · Arma 3
Troalinism updated the task description for T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed..
Apr 30 2022, 1:07 AM · Arma 3
Troalinism created T164620: BIS_fnc_scriptedMove doesn't work in Arma 3 and can be easily fixed..
Apr 30 2022, 12:15 AM · Arma 3

Apr 29 2022

GeniusPlayUnique created T164611: Pylons with DAR-rockets show up as empty/unused on the AH-99 Blackfoot's MFD showing the pylon armament (bottom left in the cockpit).
Apr 29 2022, 3:47 PM · Arma 3
dedmen renamed T163651: After update 2.08, the player can't switch Titan Compact/PCML fire modes! from FIXED to After update 2.08, the player can't switch Titan Compact/PCML fire modes!.
Apr 29 2022, 3:33 PM · Arma 3
mickeymen updated the task description for T159062: Too late appearance of the reloaded projectile on the RPG-7 tube..
Apr 29 2022, 12:41 PM · Arma 3
mickeymen added a comment to T159062: Too late appearance of the reloaded projectile on the RPG-7 tube..

Hey BIS!

Apr 29 2022, 12:41 PM · Arma 3
mickeymen renamed T159062: Too late appearance of the reloaded projectile on the RPG-7 tube. from Too late appearance of the shell on the RPG-7 tube after reloading. to Too late appearance of the reloaded projectile on the RPG-7 tube..
Apr 29 2022, 12:37 PM · Arma 3
mickeymen renamed T163651: After update 2.08, the player can't switch Titan Compact/PCML fire modes! from After update 2.08, the player can't switch Titan Compact/PCML fire modes! to FIXED.
Apr 29 2022, 12:32 PM · Arma 3
BIS_fnc_KK changed the visibility for T164594: stealth balance issues.
Apr 29 2022, 12:11 PM · Arma 3
PrestigeMarigold1 added a comment to T164594: stealth balance issues.
Apr 29 2022, 9:58 AM · Arma 3
apurva12 added a comment to T164350: M151 passenger is set as effective commander.
Apr 29 2022, 8:17 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire