Page MenuHomeFeedback Tracker

hideObject now disables collision detection
Acknowledged, NormalPublic

Description

Hi.

I have a mod in development for a long time now, with the core functionality relying on the fact that hideObject only visually hides the object, it does not disable collision.

However as of today's public 1.66 update, hideObject now disables collision detection too :(

So for example, if you make the player invisible, or something that the player is remote controlling invisible, they effectively enables noclip for them.

This was not a documented change and I hope it can be reverted, or perhaps if this was intentional, a new overload of hideObject could take an array as a paramater allowing the scripter to decide whether the object should have collision or not.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Scripting
Steps To Reproduce

hideObject player

Event Timeline

Heaney created this task.Dec 2 2016, 5:41 PM

Is there any update on this?

Is this an intentional change?

Alwin claimed this task.Jan 25 2017, 11:44 AM
Alwin changed the task status from New to Reviewed.
Alwin changed the task status from Reviewed to Acknowledged.
goobin added a subscriber: goobin.EditedMay 5 2022, 7:16 PM

I would love to see this overload implemented