Can confirm, reverse camera needs fixing. Currently shows "mirrored" image.
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Apr 29 2022
Apr 28 2022
nearestMines rev.149282
Mission is unavailable
Sorry. Uploaded the mission on FT.
Issue should be resolved in next update. It can be tested with 2.09.149201 + build of the game already (Devbranch)
Issue should be resolved in next update. It can be tested with 2.09.149201 + build of the game already (Devbranch)
Issue should be resolved in next update. It can be tested with 2.09.149201 + build of the game already (Devbranch)
Issue should be resolved in next update. It can be tested with 2.09.149201 + build of the game already (Devbranch)
Issue should be resolved in next update. It can be tested with 2.09.149201 + build of the game already (Devbranch)
Issue should be resolved in next update. It can be tested with 2.09.149201 + build of the game already (Devbranch)
Issue should be resolved in next update. It can be tested with 2.09.149201 + build of the game already (Devbranch)
Issue should be resolved in next update. It can be tested with 2.09.149201 + build of the game already (Devbranch)
Apr 27 2022
should be fixed in 149279
Thank you for the report, we'll look into it.
Mission is unavailable
Apr 26 2022
Apr 25 2022
Apr 24 2022
Apr 23 2022
Should be fixed in future update
Apr 22 2022
Thanks again. Here are my results.
Added in 149272 https://community.bistudio.com/wiki/activeTitleEffectParams
Apr 21 2022
In T164321#2300081, @AMark wrote:I didn't see anything on that page that can help.
So did you make sure you have installed DirectX 11 and VC++ 2013 Redist packages, and verified the game data via Steam?
Where could I find a list of all the required drivers?
You just need the normal drivers needed for running a game. The GPU and Audio drivers are probably all you need.
Thanks.
But I didn't see anything on that page that can help.
The launcher does not even start.
Where could I find a list of all the required drivers?
Your new Windows is probably missing some software needed to launch the game.
Make sure you have installed all drivers (GPU, etc.), DirectX and VC++ 2013 Redist package.
expression runs on the server only (just like all other Eden expression) and after other Entity Attributes.
Arma seems to foricbly add quotes around the expression if it has no quotes:
Could you please make a more coherent request?
Should be fixed in next updates
Dev branch next week, please ping on discord if there are problems
And expression is run on clients? Not just the server like all other expression from Eden?
Apr 20 2022
If the fix with resolving them on mission start also fixes the copy/paste and composition related limitations, then yes that should be all.
class Cfg3DEN { class Connections { class CustomTest { displayName="Custom Connection"; data="TestConnection"; color[]={0,0,1,1}; cursor="3DENConnectSync"; expression = "systemChat str [_type, _entity0, _entity1]; diag_log [_type, _entity0, _entity1];" condition0 = "Object"; }; }; }
Ah there is a bug, custom connections are restored when you load a mission in editor. but it was forgotten to do the restoring on mission start.
So at mission start the expression doesn't run, but except that one line of code, everything was already set up for custom connections.
You said you needed "expression" and "condition"
but both these things already exist.
expression specifies SQF script that runs at mission start.
condition0/condition1 (I don't understand why there are two) are simpleExpression with variables Object,ObjectBrain,ObjectVehicle,ObjectAgent,Group,Trigger,Waypoint,Logic,Marker which are all boolean 0 or 1.
so you don't have the hoverObject condition in your example, do you actually need that?
Apr 19 2022
Nothing helps, I removed the restarted file and 10' crash .... I'm devastated.
Yes, I bought a headset with jack plug!
Did you fully unplug your USB headset?