If Player1 leaves the server, and Player2 respawns while Player1 is not in the game, once Player1 reconnects, it sees Player2's rank as the default rank defined for him in mission.sqm (which is typically Private). This video demonstrates this: https://youtu.be/AfBEyMrWfOk
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Multiplayer
Steps To Reproduce
Load this mission:
- Join server and have both players select role through menu
- One player disconnects, other player dies/respawns whilst the other isn't on the server
- Player reconnects, rejoins the squad and see's the player as a private again (what the unit is in the SQM)
Event Timeline
Comment Actions
Mission is unavailable
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Is setUnitRank executed at some point? Where, when?
Comment Actions
Mission is unavailable
Sorry. Uploaded the mission on FT.
Is setUnitRank executed at some point? Where, when?