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Ambient Animal System: Inconsistent config values on Tanoa and Enoch compared to Altis, Stratis and Malden 2035.
Reviewed, NormalPublic

Description

Regarding the Ambient Animal System, the config values for Altis, Stratis and Malden 2035 are...

		class AmbientA3
		{
			maxCost=500;
			class Radius440_500
			{
				areaSpawnRadius=70;
				areaMaxRadius=200;
				spawnCircleRadius=30;
				spawnInterval=4.6999998;

but on Tanoa and Enoch they are...

		class AmbientA3
		{
			maxCost=500;
			class Radius440_500
			{
				areaSpawnRadius=440;
				areaMaxRadius=500;
				spawnCircleRadius=30;
				spawnInterval=4.6999998;

The areaSpawnRadius and areaMaxRadius on Tanoa and Enoch are too large, this means animals in those class groups (Tanoa: crows, seagulls, kestrels, Enoch: crows, seagulls, kestrels, rabbits) won't spawn around the player as they do on Altis, Stratis and Malden 2035. They do spawn but are almost always too far away to be noticed.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Random
Operating System
Windows 10 x64
Operating System Version
Professional
Category
Config
Steps To Reproduce
  1. Place a playable unit on Tanoa or Livonia.
  2. Preview scenario.
  3. On Tanoa, crows, seagulls and kestrels can sometimes spawn to far away from the player to be noticed.
  4. On Livonia, crows, seagulls, kestrels and rabbits can sometimes spawn to far away from the player to be noticed.
Additional Information

If the values in question were tweaked in line with Altis, Stratis and Malden 2035, the ambient animals in question will spawn much more consistently around the player.