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Animals from configs AmbientA3→Radius440_500 cannot spawn on Tanoa and Livonia due config error
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Description

Take a look at values in this configs:

CfgWorlds → Stratis → AmbientA3 → Radius440_500 → areaSpawnRadius value is 70
CfgWorlds → Stratis → AmbientA3 → Radius440_500 → areaMaxRadius value is 200

CfgWorlds → Altis→ AmbientA3 → Radius440_500 → areaSpawnRadius value is 70
CfgWorlds → Altis→ AmbientA3 → Radius440_500 → areaMaxRadius value is 200

CfgWorlds → Malden→ AmbientA3 → Radius440_500 → areaSpawnRadius value is 70
CfgWorlds → Malden→ AmbientA3 → Radius440_500 → areaMaxRadius value is 200

Configurated animals in class Radius440_500 spawns in this maps successfully, but look at Tanoa's and Livonia's values:

CfgWorlds → Enoch→ AmbientA3 → Radius440_500 → areaSpawnRadius value is 440
CfgWorlds → Enoch→ AmbientA3 → Radius440_500 → areaMaxRadius value is 500

CfgWorlds → Tanoa→ AmbientA3 → Radius440_500 → areaSpawnRadius value is 440
CfgWorlds → Tanoa → AmbientA3 → Radius440_500 → areaMaxRadius value is 500

You will never be able to see the animals that should be←Actually, this is not entirely true - these animals appear in this radius but this does not make any sense the player will not see or hear them in the game
In any case, 440 and 500 are incorrect values…

Apparently when configuration writing, the developer mistakenly entered numbers from the class name (Radius440_500) thinking that they denoted parameters areaSpawnRadius and areaMaxRadius
These values of these parameters, if I'm right, should have the same values as on the Stratis, Altis and Malden maps
To prove that the values in the configuration are currently not correct I created a small mod that replaces the values 440 and 500 for Livonia and Tanoa with 70 and 200: the animals now work as designed
so needs changes
CfgWorlds → Enoch → AmbientA3 → Radius440_500 → areaSpawnRadius value from 440 to 70
CfgWorlds → Enoch → AmbientA3 → Radius440_500 → areaMaxRadius value from 500 to 200

CfgWorlds → Tanoa→ AmbientA3 → Radius440_500 → areaSpawnRadius value from 440 to 70
CfgWorlds → Tanoa → AmbientA3 → Radius440_500 → areaMaxRadius value from 500 to 200

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
22H2
Category
Config
Steps To Reproduce
  1. open in Eden Editor Tanoa or Livonia
  2. Await a few sec. any Kestrel in water? Or any Seagull and Crowe in the air (incl. rabbits on Livonia)? No
  3. No matter how hard you try look for them, you will not be able to find them in gameplay player 'll not be able to spot them so gets a bad environment experience

Now open Stratis, Altis, Malden, animals from AmbientA3 → Radius440_500 spawns ok

Event Timeline

TRAGER created this task.Oct 25 2023, 12:11 PM
TRAGER updated the task description. (Show Details)Oct 28 2023, 5:15 AM
TRAGER edited Steps To Reproduce. (Show Details)