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Jun 21 2021
The official servers are a hacker fest, as there are no admins. Why can't we volunteer to be admins? I have like 700 hours and the game is broken because people are cheating.
For almost a year! I have been bellyaching about wolves, bears and zombies running through base walls. But hey, you can hit them with a broom now!
In T150157#2048628, @Geez wrote:Thank you for the report sheriffm00nbear.
This is a known issue and it is scheduled for a fix.
Regards,
Geez
Ruined knives aren't dropped from the players hands and can be picked up and used to melee after being ruined. However, they can't be used for any crafting, or can opening.
Still an issue in multiplayer :)
2.04.147757
In T159206#2204323, @TheRunningManZ wrote:ADS bug. To add for me this occurs when I try to raise my weapon. I don’t tap r to go straight to ads. I always hold r to bring my weapon up, then middle mouse to ads as needed. There are times when I hold r to raise weapon and nothing happens. It happens much more when crouching or prone compared with standing. But I will be holding r and nothing happens, sometimes I have to hold r 2/3 times to get my weapon to raise. Often I am dead before I can do this.
URI needs to be defined in CfgCommands.
Jun 20 2021
Yeah, I noticed this too. You can’t figure out where shots are coming from at all anymore. Hopefully this gets fixed..
Thanks, fixed
Oh yeah i remember that update.
- At the moment it feels like everyone gets shot unconscious wakes up in 4-5 seconds, does not matter the calibre, shot by .308 or .357 or 7.62x39 they all take the same time until waking up.
next data update
Unfortunatelly there is no provision for tooltip in structured text at all, which would require completely new implementation. Not feasible at this time
I'm creating this task in order to fix the audio issue.
Seems connected to the content of the image touching image borders. Not really fixable, the bug must be in the core engine. Just make sure you leave at least 1 pixel padding
Two things I found so far. When you unload a pistol, and it was in the chestholster on the vest, the pistol will not go back on it automaticly.
Second thing.
When having pouches in your inventory and you have items in them.
They fall out if you relog.
Many thanks, will try it out :) I suppose that makes it direct fire capable and explains the HEAT rounds as well :)
Turns out it is actually a separate keybind under Weapons called "Gun Elevation Up"/"Down", which I happened to have bound to the same as the zeroing keys for reasons which remain unclear.
I wasn't able to elevate/depress the gun using zeroing keys, for some reason - can you verify it on your end?
Thank you to the development team for addressing this issue in the DayZ 1.13 update.
Just wanted to say thank you to the development team for addressing this issue in the DayZ 1.13 update patch.
Its quite impossible to build a base outside a building with more 7 gates, this way making really hard to have a base in this game, because there are a lot of dupers, and grenades are really easy to find on Livonia (1 loot around Nadbor gets around 4-6 grenades). The only option is to nerf the raiding by nades, make it easier to build a base and encourage players to build metal walls and gates.
In T159157#2203419, @andro_dawton wrote:As mentioned before, even metal fences got destroyed the same way. Frame destroying also destroys the metal outside.
Testing in VR (nice straight lines for reference) reveals that all US light vehicles seem to be affected by the direction changing issue to varying degrees. My impression is that there are two problems at play:
- Vehicles undergo a single direction shift when changing up gears
- Vehicles undergo a continuous drag to one side when decelerating from top speed (i.e. you go from holding shift+W to only holding W)
The following link doesn't work https://github.com/R3voA3/3den-Enhanced/wiki/Custom-GUIs#vehicle-inventory-manager-vim. Tested with example above.
On your last point, just like vanilla artillery, the gun can be manually elevated and depressed by using the zeroing up/down keys (pageup/pagedown by default, I think). I'm pretty sure this is just how vehicles with artillery config work and there isn't a way to change it.
I've experienced difficulty picking up items from car seats (read: I wasn't able to pick them up, no matter how I positioned myself)
The blur. I won’t be able to play because of my TBI, PCS and migraine history any more. Possibly an option to turn that off? I can not imagine people who suffer Epilepsy not having issue as well. Especially the knock out flickering. I’ve almost vomited on stream because of that.
Good luck though! They have just released an update which is repairing all the problems from the last patch dayz is a great game but bohemia have stopped development and just change parameters every update
The game is probably the best it has been but no-one is playing it now
Range finders in ARGO are not working, like in Arma 3 when you use a range finder you press a button and it shows you the distance of your target but in ARGO you can't press anything in order to make the range finder work so like, please add a button that makes the range finder tell you the range of your target.
I agree
Yeah, netcode needs some refactors, passes and optimisations
The ADS bug appears to be a desync where the server recognizes the command, but your client does not. This is why if you get the bug you will also be forced to move slowly - the server is correcting your movement speed to be what it would be if you were *actually* ADS-ing.
Will that ever come?
Y and X axis sensitivity is off in BPzV Svatava commander periscope as well
Might have been fixed in the hotfix?
Got it, please close the ticket :)
Revision: 147780