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May 23 2019
In T139480#1870917, @Geez wrote:Hello everyone.
We have released an experimental update, which could possibly fix the issue. Can you please check and let us know?
Regards,
Geez
@Wulf It appears to be doing it in fullscreen as well now. If it helps with reproducability, it appears to happen when I alt-tab out and then accidentally alt-tab back in before the game can recognize it's been alt-tabbed out of; Due to lack of available physical memory the game has a hard time minimizing when I alt-tab.
I can confirm as well. Stored a car in one of the large red warehouse building built into a base, locked gate, plus I removed and exited the game with radiator, battery and spark plug. When I logged back in the car was gone, the base including the lock was still intact.
Can confirm this.
Latest Exp. build.
May 22 2019
@Geez I can confirm this issue. Had it happen with two different cars, that are not impossible, as in the OC's post, but very unlikely to have been stolen. Very frustrating as we had otherwise so much fun with the cars. Please look into it as this is very sad for a stable version.
I can confirm that.
@Naeb Did you do something from these recommendations?
- 0xC0000005 - STATUS_ACCESS_VIOLATION
https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit#0xC0000005_-_ACCESS_VIOLATION
Finally got time to test out experimental and after deleting Battleye folder inside DayZ installation folder and letting steam reacquire those files via verify files I managed to connect to experimental server.
Please fix this game take it all down and restart from scratch with the same concept. I play pubg religiously, but dayz is the equivalent of a more detailed and in depth pubg because it adds more of a personal connection with your character and the loss of that character actually inspires feeling in you when you play. Dayz is so immersive and it has so much potential. This comment will just be brushed aside but if someone with influence is reading this then I ask that you take this game concept and bring it in to the future with reliable and visually appealing gameplay thankyou for your time.
Doing so WOULD disable the current duping process, which involves joining another server via invite to circumvent the 15 second logout timer (and saving of player inventory) to trick the server into duplicating items.
When are you going to do something about this.
I haven't been able to play this game for more than 3 month!!!!!!!!!!!
Oh, i used steam to check file and it found 5 missing files, though i just installed the game
Hi,
could you please attach your logs here? Guide how to do it is here: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Thx
Can confirm. Built 2 gates after 1.03 came out, added 4-digit-locks and two days later I come back to it and the code wont work.
In T139532#1870907, @4NDRO1D wrote:I don't see this bug on experimental version
Hello Ghostbuster.
Do you experience this issue on the latest experimental version as well?
Regards,
Geez
Hello everyone.
We have released an experimental update, which could possibly fix the issue. Can you please check and let us know?
Regards,
Geez
True, for owners of private servers, there should be different options that provide the ability to specify both strictly required modifications to connect to their server (breaking this list is an exception from the server, an integrity violation or a mismatch is an exception, as is done in equalmodrequired now). Also, there must be an option that indicates modifications that are not required to connect the player on the side of his game client, but can be connected on the server side of the game (this is extremely convenient for people who make minor changes to the server side of the game in their own mind).
Yes, in the current form sigtarurechek performs its function, but not as we would like, and it does not provide decent protection. And connection equalmodrequired forces even purely server modifications to distribute for the client of a game that automatically leads both to distribution of individual developments on the server, and to superfluous problems in the form of the excess mods which are not necessary for players.
In addition to the above, there is also another problem. People entering from the game browser inside the game on the server with modifications simply kick with them, and rarely one of them can understand at least why. There is no way to indicate even the server page to such people, let alone to indicate to the player why he is excluded and what is wrong with his side. As a rule, such people simply go to look for other servers, thus online on servers that can be made interesting and unique, simply lost, and the server is forced to close.
I don't see this bug on experimental version
Here is the deal. If I make ANY mission and host it, people can connect and play that mission. If I create a mission and upload to server they cannot. What I am having to do now is host it locally, then when the PBO downloads to another players machine, I have to upload that pbo directly to the server and it works.
anyone there can anyone help me
@Geez Hi.
The hair of one of the characters has a problem.
This is not playable for all characters.
I do not have a photo, but it can also occur with beard hair.
Hello profquatermass and thank you for the report.
This is an issue we are aware of and it is scheduled for a fix.
Regards,
Geez
Hello MollyMagoo.
This issue has been fixed internally and will be fixed on Steam in one of the future updates.
Regards,
Geez
Hello again.
Can you please check if BattlEye is not blocked in your firewall and if your connection is without issues?
Regards,
Geez
Hello rhinoBro.
The issue has been fixed internally and will be fixed on Steam soon.
Regards,
Geez
Hello everyone.
The issue has been fixed internally and will be fixed on Steam in the future.
Regards,
Geez
Hello Liven.
The issue has been fixed internally and will be fixed on Steam in the future.
Regards,
Geez
This problem is back and the vehicle is broken. Once a greyhawk has landed it stops and cannot move again. Tested in vanilla on Altis.
EDIT: I just confirmed this problem is related to the land waypoint, if I manually engage the landing autopilot this issue will not happend
Report it in this ticket T138280. The problem is common and reproduced in different places.
I agree, I snuck right up on someone once and forgot about combat rolling. Tried to equip a gun but got killed before I pulled it out
@QuingJing I know and I understand how damn annoying it is. I want them to add it too. My guys are lucky and no one has found our base yet. We don’t dupe either, we hate it
Report it in this ticket T139622 . The problem is reproduced in different places.
We just managed to get our base closed in 1.03, and i can confirm that NO. Far away from fixed.
We have about 4-5 lock already bugged. And now it seems we can't even use them...
?
This is really hindering the enjoyment and the play of the game!
might have been it, but would the entire car get ruined? not only the radiator? also, the car got ruined in about five seconds after starting the engine
May 21 2019
Thank you Astaroth. I appreciate all of your help! If I find out what is causing it, I will post it in here.
@Geez Hi, I just want to ask for a quick update if possible. Has this been attempted to monitor or recreate internally? The problem is present 100% as of version 1.03.151507.
Currently waste of time going in. So little loot in them. Be lucky if I find one item.
Confirm. This happens to me often when in a military tent.
As you said some have a low spawn count. Like the Supermarket and Construction site. (The others I don't know, never found anything there). For a construction site 2 or 3 items is way to low.
It doesn't matter how many items. Can use a fresh spawn character and it does this. It's an obvious frametime spike. I'll post back later with a video of this.
I have the same issue !
Me and my friends have the same issue.
Can confirm this on 1.03.151544.
Please fix the fall of FPS in the big cities and in the shooting (XBOX) .. Please!!
Hi,
I checked both new logs but they are without new crashdumps.
Here you can find some solutions for various errors https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit
And now I am having this error: Stack Buffer Overflow. :(
And there is a rare case, but it happens sometimes. The object that I throw on the floor may disappear in the texture of the floor. It is difficult to create instructions for reproducing this, but it happens sometimes. Several times I lost my equipment in different places, in barracks, in hangars, in military tents.
https://youtu.be/ZLXciULHE3w