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AXEL7 (Alex)
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User Since
Apr 26 2018, 7:50 PM (77 w, 17 h)

Recent Activity

Sep 16 2019

AXEL7 added a comment to T144553: DayZ Game Events.

+1

Sep 16 2019, 10:17 PM · DayZ Modding, DayZ
AXEL7 added a comment to T144468: DayZ 1.5 Classic - The server cannot correctly kick the player from the server in some cases.

ok, thanks

Sep 16 2019, 12:12 AM · DayZ
AXEL7 renamed T144468: DayZ 1.5 Classic - The server cannot correctly kick the player from the server in some cases from DayZ 1.5 Classic - Player can't connect to DayZ 1.5 Classic - The server cannot correctly kick the player from the server in some cases.
Sep 16 2019, 12:12 AM · DayZ

Sep 14 2019

AXEL7 added a comment to T144468: DayZ 1.5 Classic - The server cannot correctly kick the player from the server in some cases.

In DayZ there are 2 settings for server ping, in Battleye (including DarT) and in the configuration of the game server. And here is kicks I mean precisely the second such players. Strange that don't know, I thought the game developers know their game code.
In any case, in any game the problem with the ping and kik lead to the complete exclusion of the player from the server without any further problems with reconnecting to the server and the players around him, why this problem exists in a game like DayZ, and even in the release, not the test version, I was not clear. It seemed to me that this is the basic functionality of any game and its basis.

Sep 14 2019, 10:57 PM · DayZ
AXEL7 added a comment to T144468: DayZ 1.5 Classic - The server cannot correctly kick the player from the server in some cases.

To another server, the client can connect without restarting the game, to the same no, until its non-existent clone manually kick from the server. The problem is observed both when re-entering and when restarting the game, it does not matter. Some at the time of connection to the same problem writes an error Duplicate ticket, the symptoms are the same. In logs of the server there is nothing at people who do not receive an error about Duplicate ticket, and at those who receive Duplicate ticket there is a half-connection and a kick at once. No other symptoms problems I not found, the problem least with patch 1.04 there is have 10 from 60 players at times, extremely rarely but pile have people on patches 1.02 and 1.03. Basically, as it was correctly noted earlier, people with a large ping or unstable Internet connection, which in itself imposes possible problems on their part, but the symptoms of the problem are observed in all such players. The problem is solved either by a manual kick or by rebooting the server game.

Sep 14 2019, 1:21 PM · DayZ

Sep 13 2019

AXEL7 added a comment to T144468: DayZ 1.5 Classic - The server cannot correctly kick the player from the server in some cases.

I hear you. But explain to me then why at departure of the player from the server his identifier remains to be registered in the list of players on the server as in the status of Lobby of the server whereas actually the player at this moment took off from the server. And as long as manually by means of Rcon-admin server using Battleye that player does not kick out, he can't log in to the server normally?

Sep 13 2019, 7:05 PM · DayZ

Sep 12 2019

AXEL7 added a comment to T144468: DayZ 1.5 Classic - The server cannot correctly kick the player from the server in some cases.

Hello AXEL7.
Can you please translate what does this error state?

https://cdn.discordapp.com/attachments/297642079218040834/619213975925817355/unknown.png

also, is it possible that this is a network issue on the side of this player? As we had no reports of such behaviour previously.

Regards,
Geez

In the screenshot, the game reports that it was unable to connect to the server due to an unknown error (I'm telling you about the message at the top of the screen). In this case, the game server itself does not fix connections.
2 servers worked in 1 real server mashine in 1 ip address and diferent server ports, in bug time this player can't connect to first server and can connect to second server game, but in database server character is don't locked,
The problem from provider is possible, we assume, but according to messages from provider, problems are not observed, connection stable, and this problem is observed only at people with the unstable Internet (the ping can sharply change)

Sep 12 2019, 9:15 PM · DayZ
AXEL7 created T144710: Json Creation don't work is correct.
Sep 12 2019, 6:31 PM · DayZ

Sep 6 2019

AXEL7 added a comment to T144292: Kills and shoots in engine gase and PVE scripting mods.

Actual in this currect 1.5 version stable! Any info? No?

Sep 6 2019, 10:58 PM · DayZ
AXEL7 added a comment to T144468: DayZ 1.5 Classic - The server cannot correctly kick the player from the server in some cases.

Actual in this currect 1.5 version stable! Any info? No?

Sep 6 2019, 10:58 PM · DayZ

Sep 5 2019

AXEL7 created T144468: DayZ 1.5 Classic - The server cannot correctly kick the player from the server in some cases.
Sep 5 2019, 7:44 PM · DayZ

Sep 1 2019

AXEL7 created T144292: Kills and shoots in engine gase and PVE scripting mods.
Sep 1 2019, 11:04 PM · DayZ

Jul 18 2019

AXEL7 created T142454: Server don't ask in connections player.
Jul 18 2019, 7:07 PM · DayZ

Jun 18 2019

AXEL7 created T141015: Errors in crashlogs and dumps with crashs (1.03).
Jun 18 2019, 8:32 PM · DayZ

Jun 11 2019

AXEL7 added a comment to T140571: Mod Support in server browser.

I am think, what this is nedde for Actualled information for player

Jun 11 2019, 3:50 PM · DayZ Modding, DayZ

May 28 2019

AXEL7 created T139837: Duplicate log console server.
May 28 2019, 9:37 PM · DayZ

May 22 2019

AXEL7 added a comment to T138862: Multiplayer mod management.

True, for owners of private servers, there should be different options that provide the ability to specify both strictly required modifications to connect to their server (breaking this list is an exception from the server, an integrity violation or a mismatch is an exception, as is done in equalmodrequired now). Also, there must be an option that indicates modifications that are not required to connect the player on the side of his game client, but can be connected on the server side of the game (this is extremely convenient for people who make minor changes to the server side of the game in their own mind).
Yes, in the current form sigtarurechek performs its function, but not as we would like, and it does not provide decent protection. And connection equalmodrequired forces even purely server modifications to distribute for the client of a game that automatically leads both to distribution of individual developments on the server, and to superfluous problems in the form of the excess mods which are not necessary for players.
In addition to the above, there is also another problem. People entering from the game browser inside the game on the server with modifications simply kick with them, and rarely one of them can understand at least why. There is no way to indicate even the server page to such people, let alone to indicate to the player why he is excluded and what is wrong with his side. As a rule, such people simply go to look for other servers, thus online on servers that can be made interesting and unique, simply lost, and the server is forced to close.

May 22 2019, 4:38 PM · DayZ Modding, DayZ

May 21 2019

AXEL7 created T139627: servermod parameter, please, add in feature versions.
May 21 2019, 5:22 PM · DayZ Modding, DayZ
AXEL7 added a comment to T138872: Filesize limits & directory creation.

I believe that such restrictions should not be on the server side and on the client side for the single player mode (offline). In any case, I do not even see the reason for such restrictions, it creates additional difficulties in working on the game and its code for everyone who tries to create their modifications in any way. But if you have a need for this kind of thing, I would advise you to simply add an optional parameter to the configuration of the server and the game client that allows you to either remove such a lock or specify its size. This would solve a lot of questions and problems for both the authors of the game, as well as for the authors of modifications.

May 21 2019, 5:11 PM · DayZ Modding, DayZ
AXEL7 added a comment to T139528: Crash game in start when launched program FRAPS.

Hello AXEL7.
There is nothing we can do about the issue as the problem due to which the game crashes is not on our side, but it is an issue with the FRAPS program itself.
Regards,
Geez

May 21 2019, 5:00 PM · DayZ

May 20 2019

AXEL7 renamed T139576: MakeDirectory don't worked from Meka directory don't worked to MakeDirectory don't worked.
May 20 2019, 7:26 PM · DayZ Modding, DayZ
AXEL7 created T139576: MakeDirectory don't worked.
May 20 2019, 5:16 PM · DayZ Modding, DayZ
AXEL7 added a comment to T139528: Crash game in start when launched program FRAPS.

Hello AXEL7.
Fraps is not supported any more and should be used only at own risk. Unfortunately there is nothing we can do about the crashes related to use of FRAPS with the game.
Regards,
Geez

May 20 2019, 5:13 PM · DayZ

May 19 2019

AXEL7 created T139548: Maximum files per directory exceeded.
May 19 2019, 1:17 PM · DayZ Modding, DayZ

May 18 2019

AXEL7 added a comment to T136999: stringtable.csv added to mod, DayZ stringtable data is lost..

it is posted Feb 14 2019, 8:34 PM
Devs, why this don't fixed?

May 18 2019, 11:11 PM · DayZ Modding, DayZ
AXEL7 created T139528: Crash game in start when launched program FRAPS.
May 18 2019, 4:17 PM · DayZ

Apr 28 2019

AXEL7 created T139026: [CE][Hive] :: WARNING :: Save to db couldn't proceed..
Apr 28 2019, 2:25 PM · DayZ

Apr 26 2019

AXEL7 edited Steps To Reproduce on T138982: Bugs in logging system scripts mission server.
Apr 26 2019, 5:24 PM · DayZ Modding, DayZ
AXEL7 created T138982: Bugs in logging system scripts mission server.
Apr 26 2019, 5:17 PM · DayZ Modding, DayZ
AXEL7 created T138979: Incorrect original game scripts (errors in script log).
Apr 26 2019, 4:56 PM · DayZ

Feb 4 2019

AXEL7 created T136637: Bug with peramaters starting game and loadscreen[Errors don't viewed].
Feb 4 2019, 7:09 PM · DayZ

Feb 2 2019

AXEL7 created T136606: pc version game - bug in transleate.
Feb 2 2019, 12:08 PM · DayZ

Jan 28 2019

AXEL7 added a comment to T136519: DayZ Server 1.0 - Create Object.

Oh, i am fix this, Bandage changed to BandageDressing

Jan 28 2019, 8:55 PM · DayZ
AXEL7 created T136519: DayZ Server 1.0 - Create Object.
Jan 28 2019, 7:48 PM · DayZ

Jan 26 2019

AXEL7 created T136479: DayZ Server with mod [1.0].
Jan 26 2019, 4:12 PM · DayZ
AXEL7 created T136476: DayZ 1.0 start game with parameters.
Jan 26 2019, 3:52 PM · DayZ

Jan 13 2019

AXEL7 added a comment to T136201: Game Bug [1.0.150000].

This bug exist only in containers, added to server from scripts code

Jan 13 2019, 2:05 PM · DayZ
AXEL7 created T136201: Game Bug [1.0.150000].
Jan 13 2019, 1:12 PM · DayZ

Dec 17 2018

AXEL7 added a comment to T135345: Don't search server in my IP address [1.0].

Him good work on old version game browser. Server work online 24/7, you can view him in this monitoring page; https://www.gs4u.net/ru/dayz/dayz-public.strikearena.ru:2312.html

Dec 17 2018, 4:57 PM · DayZ
AXEL7 added a comment to T135345: Don't search server in my IP address [1.0].

Yes, in good work in all versions game 0.63, and don't work after update to version 1.0

Dec 17 2018, 4:57 PM · DayZ

Dec 16 2018

AXEL7 created T135345: Don't search server in my IP address [1.0].
Dec 16 2018, 9:35 PM · DayZ
AXEL7 created T135341: DayZ Server write files [1.0].
Dec 16 2018, 9:19 PM · DayZ
AXEL7 created T135291: Max writing files in directories server and filesize[1.0].
Dec 16 2018, 11:43 AM · DayZ
AXEL7 created T135292: MaxiMum SIze files and Directories[1.0].
Dec 16 2018, 11:22 AM · DayZ

Dec 14 2018

AXEL7 created T135223: Don't worked creating directories.
Dec 14 2018, 9:30 PM · DayZ
AXEL7 created T135196: DayZ Server [Wipe server when crash server/incorrect restart].
Dec 14 2018, 3:53 PM · DayZ

Dec 13 2018

AXEL7 created T135133: DayZ Release dont worked search in IP address server and name.
Dec 13 2018, 10:38 PM · DayZ

Nov 12 2018

AXEL7 created T133628: DayZ 0.63 bug with names players.
Nov 12 2018, 12:48 PM · DayZ
AXEL7 created T133627: DayZ 0.63 bug Russian chars in chat game and overlay.
Nov 12 2018, 12:47 PM · DayZ
AXEL7 changed Severity from severity:none to severity:major on T133627: DayZ 0.63 bug Russian chars in chat game and overlay.
Nov 12 2018, 12:47 PM · DayZ

Nov 9 2018

AXEL7 added a comment to T133379: DayZ Server 0.63 Experimental [Time save restart not work].

Все что вы можете - это отключить функцию записи в файл? Ребята, это как-то не серьезно, пересмотрите подход к моддингу игры, если вы перекроете весь кислород мододелам, на игру всем будет далеко и с одного места.

Nov 9 2018, 10:00 PM · DayZ

Nov 5 2018

AXEL7 created T133379: DayZ Server 0.63 Experimental [Time save restart not work].
Nov 5 2018, 6:51 PM · DayZ

Oct 3 2018

AXEL7 created T133007: DayZ 0.63 Experinental - Spawnew items in 'train'.
Oct 3 2018, 10:27 PM · DayZ

Sep 24 2018

AXEL7 added a comment to T132857: DayZ 0.63 Experinental - Kick-ban commands don't worked.

sorry, it is fixed RconRestrict 0 in battleye config

Sep 24 2018, 10:22 PM · DayZ
AXEL7 created T132857: DayZ 0.63 Experinental - Kick-ban commands don't worked.
Sep 24 2018, 10:09 PM · DayZ
AXEL7 created T132854: DayZ 0.63 Experinental Zombies not damaging with guns.
Sep 24 2018, 9:58 PM · DayZ

Sep 22 2018

AXEL7 created T132802: DayZ 0.63 Experinental Bug Inventory.
Sep 22 2018, 10:56 PM · DayZ
AXEL7 created T132800: DayZ 0.63 Experinental Bug.
Sep 22 2018, 10:47 PM · DayZ