In the recent patches, a lot of DayZ game events were internalized for the new login/queue system. These events were events that controlled client spawning(ClientSpawningEventTypeID, OnClientSpawningEvent, ClientSpawningFinished). You all were nice enough to give us back StoreLoginData; however, this is not enough to control the way the player spawns in. We have no control over how the player spawns in. There is absolutely no way to determine if a player is a new character, or not, and thus doesn't allow us to open menus for the newly created players.
I do believe that all of this should be possible, and I am sure that the queue/login system has code that must be internalized due to the need of being written in libc; however, this can be avoided by making those function proto natives and providing us those valid events that are needed to override the way the client spawns in.
We've spent months of our time with a mod that everyone wants that is always being limited by the use of internally written code, and it shouldn't be so out of the blue to ask for this kind of flexibility in the event system. We've been told to make the spawn selector in some really gank ways. One of which was spawning the player in the ocean and godmoding him then providing his gear, and spawn position, and toggling god mod off. Please provide us the events for the client spawning in a similar way as before.
And if I have totally missed something please inform me of it. Thank you for your time.