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DayZ Game Events
Assigned, UrgentPublic


In the recent patches, a lot of DayZ game events were internalized for the new login/queue system. These events were events that controlled client spawning(ClientSpawningEventTypeID, OnClientSpawningEvent, ClientSpawningFinished). You all were nice enough to give us back StoreLoginData; however, this is not enough to control the way the player spawns in. We have no control over how the player spawns in. There is absolutely no way to determine if a player is a new character, or not, and thus doesn't allow us to open menus for the newly created players.

I do believe that all of this should be possible, and I am sure that the queue/login system has code that must be internalized due to the need of being written in libc; however, this can be avoided by making those function proto natives and providing us those valid events that are needed to override the way the client spawns in.

We've spent months of our time with a mod that everyone wants that is always being limited by the use of internally written code, and it shouldn't be so out of the blue to ask for this kind of flexibility in the event system. We've been told to make the spawn selector in some really gank ways. One of which was spawning the player in the ocean and godmoding him then providing his gear, and spawn position, and toggling god mod off. Please provide us the events for the client spawning in a similar way as before.

And if I have totally missed something please inform me of it. Thank you for your time.


Operating System
Windows 7

Event Timeline

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please we need spawn selection on our servers

Jacob_Mango added a comment.EditedSep 8 2019, 7:30 AM

"One of which was spawning the player in the ocean and godmoding him then providing his gear, and spawn position, and toggling god mod off. "

Won't work 50% of the time, in DayZ Expansion the spawn selector caused client crashes every now and then, heck even with VPP Admin Tools and COT teleporting causes crashes to some users if the distance is more than 1000 metres.

Anything on this topic?

Geez changed the task status from New to Assigned.Sep 16 2019, 1:33 PM
This comment was removed by jspears2675.
This comment was removed by florentin980.

I think it's a pity that you don't fix such mistakes faster. By such mods we love DayZ but unfortunately you take us by such errors the love to the game.
Please take care of the bug and fix it quickly so that our love for the game can unfold again. ;-)

Jest added a subscriber: Jest.Oct 16 2019, 2:05 AM
mrmaffen added a comment.EditedOct 30 2019, 9:47 PM

@Geez Mod dev here. I dedicated my own free time to making some of the existing mods out there better. I had to struggle with non-existing docs and somehow managed to wrap my head around the comically badly written source code and still was successful in my endeavours ... and yet you guys don't even spend 2 minutes of your time to respond to tickets like this one. Give us an ETA ... give us something. The mod dev community is happy to help you out for free and yet you don't seem to care one bit. I guess I finally lost my faith in BI having any interest in DayZ anymore.

ukulelekid713 added a comment.EditedDec 12 2019, 6:51 PM

So, assigned and forget about? @Geez

Geez added a comment.Dec 16 2019, 3:14 PM

Hello everyone.
The team is going to go over this problem, however, due to the current priorities this may take some time. We apologise for any inconveniences.