PC version stable 1.08.153228
Windiws 7 x64 local server and client
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7 x64
- Operating System Version
- 6.1(7601)
- Category
- Server
Steps To Reproduce
- Create my mod https://www117.zippyshare.com/v/csIu8MrS/file.html
- Add a parameter -mod=@My_Server_Mod in server batch
- Set up a cfg parameters:
verifySignatures = 2;
- Start server
- Disable all mods in client game launcher
- Add a connect to server in start game (-connect= -port=)
- Start game
- I am a niormal connect to server without mods
- Disable server.
- Check a server logs, my server mod is worked (text "TEST MY SERVER MOD" existed in server script log)
- Create a own key and secure my pbo file mod
https://www3.zippyshare.com/v/yMbFM1Bx/file.html
- Retry 2-6 stage again
- I am connected the normal withoout kicking
If you add and remove a server parameter
equalModRequired = 1;
then the situation does not change, the server is still allowed in any case.
I also noticed the following, checked on a clean server without mods and scripts with signature checking enabled (parameter verifysignatures=2;):
- Unpack scripts.pbo in the server's dta folder
- Move the scripts folder to the root folder of the server
- Add the-FilePatching parameter to the server startup parameters
- Try logging in to the server
- I am will be kicked from server for changing scripts.pbo (i am don't change this file. In clear servers and official server i am can play normal)
Event Timeline
Comment Actions
Actualised, this bug worked in latest 1.08.153251
https://a.radikal.ru/a34/2007/5a/c717f09bffc4.png
https://d.radikal.ru/d17/2007/e5/ebbbb8231d5f.png
https://b.radikal.ru/b08/2007/d4/0935cb9c5d26.png