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Bugs in logging system scripts mission server
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Description

PC version server game 1.02.151010

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 7 x64
Operating System Version
6.1(7601)
Category
Scripting
Steps To Reproduce
  1. Create a clear server game
  2. Add a my some code as
#include "$CurrentDir:mpmissions\my_mission_server.chernarusplus\mycode_functions.c"

with code:

class My_Functions_MissionServer
{		
	void My_Functions_MissionServer()
	{
		Write_Log("Build My_Functions_MissionServer");
	//	Print("Build My_Functions_MissionServer TECT");
	}
	void ~My_Functions_MissionServer()
	{
		Write_Log("DeBuild My_Functions_MissionServer");
	}
	
	
	void Write_Log(string message) 
	{
		Print(message);
	}

}

static ref My_Functions_MissionServer g_My_Functionss_MissionServer = new ref My_Functions_MissionServer();
//static ref My_Functions_MissionServer g_My_Functionss_MissionServer;
static ref My_Functions_MissionServer GetMy_Functions()
{
    if ( !g_My_Functionss_MissionServer )
    {
         g_My_Functionss_MissionServer = new ref My_Functions_MissionServer();
    }
    
    return g_My_Functionss_MissionServer;
}
  1. Add in default init.c in block
class CustomMission: MissionServer

a new block

void OnInit () 
    {
		super.OnInit();
		GetMy_Functions().CreateCustomDirsServer(); //Creating Directories for Server Functions
    }
  1. Start server game and have in script.log:
SCRIPT       : string message = 'Build ZoS_Functions_MissionServer'
  1. Change
Write_Log("Build My_Functions_MissionServer");

on this code

Print("Build My_Functions_MissionServer TECT");
  1. Start server game
  2. Is a have in scripts.log this:
SCRIPT       : Build ZoS_Functions_MissionServer

Why this is work a changed, with string message = ' ???

Event Timeline

AXEL7 created this task.Apr 26 2019, 5:16 PM
AXEL7 edited Steps To Reproduce. (Show Details)Apr 26 2019, 5:24 PM
Geez added a subscriber: rVn.