PC version 1.0.150192, connect to server with mods and without mods
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7 x64
- Operating System Version
- 6.1(7601)
- Category
- General
Steps To Reproduce
- Download game from steam and server
- Download and install in server and client 2 anyone mod from steam workshop
- Start server with parameters -mod=@mod1;@mod2 and -Filepatching
In Server gonfig installed: verifySignatures = 2;
- Start game with parameters -mod=@mod1;@mod2 and -connect={ip server game} -port={port server game}
- Wait and can play with mods.
- Exit from game, delete parameter -mod=@mod1;@mod2 and start game again
- Normal play
- Exit from game, add parameter -mod=@mod1;@mod2
- Exit server game, copy keys from keys directory mod to key directory server
- Start server and client,
- I am will be kicked for errors for signatures.
- Exit from game, copy keys directory from server game to client game
- Start Client game with parameters -mod=@mod1;@mod2 and play normal
- Exit game, delete all parameters game, start dayz launcher
- Add @mod1 and @mod2 from steam workshop to game, start game and connect to server
- I am will be kicked for errors for signatures.
- Exit from game, copy key directory from server to client game
- Start game from dayz launcher and play normal
- Exit game, start game from 'dayz game' with parameters -mod=@mod1;@mod2 and -connect={ip server game} -port={port server game}
- I am play normal
- Exit game and server
- I am search info in google, add in config server parameter:
equalmodrequired = 0;
- Delete key directory from client game
- Start game (from steam as 'dayz game' or 'dayz launcher') and server
- I am play is normal
- I am exit game, delete from parameters start game @mod1 and start game with -mod=@mod2 and -connect={ip server game} -port={port server game}
- I am play is normal
Guys you need fix this, DayZ Launcher don't can correct add mod game to client with key signatures mod, it is need do manually. Players don't know about 'how modname is nedded to connect in selected server game'. It is very hard for players and community servers with mods from workshop