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Bindable Input Actions don't show up in the Action HUD
New, UrgentPublic

Description

I've made an action and changed the default input for that action and it doesn't show up in the action HUD.

After a bit of tinkering of the code I have managed to get it to show but it isn't usable as the action does not properly fire. I am sure I could get it to work but it would be much better if this was handled in game by default.

That is what I am talking about though it is instead meant to show the key it is binded to, in this case the H key by default.

What needs to be done:

  • Allow actions to be shown that aren't input UAAction
  • Show the action with the input key if it is rebound to another key.

Reasoning:

  • To inform the player that they have to press that key to perform the action.
  • A player doesn't press or hold F/mouse button to play the action. Instead it would be bound to another key by default and use the action system.

Use case:

  • Players would be able to see that they can press the L key to toggle on the NVG while it is on their head
  • Players would be able to see that they can press the H key to "Toot Horn" for the vehicle in DayZ Expansion

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General

Event Timeline

Jacob_Mango changed Severity from None to Feature.May 22 2019, 10:58 AM