Yeah I agree that there needs to be something done to fix ghosting. Someone ghosted into my base and took things out of barrels.
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Jan 15 2019
+1 In the game "Escape From Tarkov" they had the exact same issue of guns just being raised to the sky when something is in front. Of course firearms are distance weapons, but there is such a thing called the "high compressed ready" positiong which you can see in the following image:
so issue #1 is still happening.. can we expect something to change here? i still think this weird behavior of leaf density is not intended :)
Thank you Tony_DUG.
We will make sure they are not left out when fixing the issue.
Regards,
Geez
Discovered that this issue also affects the wire mesh barriers as well.
Hello aaronlands and thank you for the report.
This is a known issue it has been scheduled for a fix.
Regards,
Geez
Hello IndieSin.
Since you have mentioned you have spoke with the server admin, we assume that the servers are up and running? And have you experienced such behaviour on non modded or different servers?
Regards,
Geez
Hello jonesmatthew510 and thank you for the report.
We are currently investigating this issue internally. In case you come across any infomation regarding to what could trigger this issue, please let us know under this ticket.
Regards,
Geez
Thank you for the report. Have you tried the possible solutions listed here?
Also happen to me. It seems the foundation of the wall is too close to an object. If you dismantle the wall foundations and place the fence a little farther from any objects (even other fences) solves the issue
Jan 14 2019
i think i found a related issue on the latest experimental
DE 1-2 (Experimental/Unstable) / 185.62.205.71:2402
Sorry that this is a long post, I hope it can be forwarded sometime.
I am using the editor in Vanilla ArmA. The screenshot I added to Additional Information shows my entire test - no hidden attribute changes.
Then close as duplicate.
Uhm I have it already in the description. The village server, from barely infected, host: spaggie
More info about the server? Are you the owner of the server and know its settings?
(in order not to create a new ticket, I will add here)
A known issue. Please specify, in what was your situation different from the other issue tickets that have been already reported? Thanks.
Hello NiiRoZz thank you for the feedback.
We will look into this internally and will update the ticket once there is a progress on the issue.
Regards,
Geez
it doesn't happen on official servers, maybe its from them adding content that is not available on official servers
Thank you. I wanted to add that sawing off the BK-18 rifle also causes the same issue. If you had a ghillie wrap and a round chambered, both will get deleted.
Hello fundogthrillionaire and thank you for the report.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
I have notice though that every other time my server restarts the performance is half. I can even tell what the server performance is going to be at time of start up by looking at how long it take to read the mission. I have it set up that once the console window pops up it waits 70 seconds to start BattlEye and if BEC starts while the mission is still loading the server has bad performance but then I restart again and if it loads the mission and is all done and BEC has not started yet the performance is great.
Hello ghost001987.
The bridges you are using to build the towers do not have any occluders at all. Therefore the objects on the map are not occluded. Also, the furniture by itself does not have drawimportance parameter, as it is usually a part of an object. This means that even if you have built the towers from objects with occluders, the performance would still not improve. You would have to create your own objects that have occluders, interior should be a part of them and furniture should be just in the first LOD.
Hello blackwiddow20.
Have you experienced this behaviour on the 1.0 version as well?
Regards,
Geez
Hello scesniper.
The issue with the key bindings should be resolved in the latest Experimental version. Can you please check if you are still experiencing it on there?
Regards,
Geez
Helllo sgcfreeman.
The issue has been fixed internally and will be fixed on Steam in the future.
Regards,
Geez
Hello Devon2x.
If you remove the contents of your C:\Users\*username*\Documents\DayZ folder, does the issue still occur?
Regards,
Geez
Hello Leetbus.
Can you try if you experience this issue on the official servers as well?
Regards,
Geez
Crashes game. Not good.
Hello PieMan2k.
Has this affected built towers / walls, or just tents barrels?
Regards,
Geez
Drift_91 just a confirmation are you using windowed or fullscreen? Trying it and can't seem to trigger it, without a repro it's really hard to pinpoint what the issue might be. The eternal curse of random issues.
Thank you for the report. Have you tried the rest of the possible solutions?
Thank you for the report. Please upload your Arma report here. Here is how to do that.
Thank you for the report. Your files show a 0xC0000135 - STATUS_DLL_NOT_FOUND which means the OS is unable to load a file that is required to run the game. A missing DLL may belong to the game, the OS or one of the required components (DirectX e.g.).
Thank you for the report. Could please be a bit more specific or create a video of the issue and upload it here or send a link to it? Because I have no problem with disembarking the squad from one vehicle and moving it to another one. Are you by any chance using Zeus?
Arma 3 does not like overclocking as you have noticed. We actually advise players to not overclock in case of A3 because it actually does not give you any performance benefits and it actually hurts the performance more than it helps.
Thank you for the report. We are aware of the issue and fixed it already. It should be in the next update. You can try the fix on our Dev branch of the game.
Jan 13 2019
Well it seems i can back this up with a multiplayer issue also related to the Xi'an.
wouldn't let me go to quick menu to switch weapons drink water wouldn't let me go to menu had to leave server
This is fixed now. The item disappears from your hand but instead of completely, it ends up on the ground.
This bug exist only in containers, added to server from scripts code
@Wulf It's still occurring, it seems. I've updated my graphics driver and I don't use the steam overlay.
correction, only the F5 emote deletes it, but you don't need to be in any sort of prone.
Tested it some more and it turns out that emoting just deletes your held item, me and my group have lost 2 guns so far from this.