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Controller support
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Description

This isn't about a bug but feedback on controller support (+new ideas for the general game)...

I had contacted about this before a while ago... that ticket was sent to a team... is it okay if this is sent too?

Since controller is quite involved in the community now I decided to make it a reddit post - just so anyone with controller could put some input too if they have anything to add. (hoping it's helpful input).

https://www.reddit.com/r/dayz/comments/a8lbdy/new_controller_mapping_more_intuitive_for_the/

Come to think of it - I didn't include everything because it was a very long post.

The other things I'd mention is...

sensitivity settings for each aim type - Aim down sight sensitivty and hipfire sensitivity should be separate... I play at 100% sensitivity for hipfire but 64% ADS sensitivity on R6S as an example... everyone has their own sensitivity though... ADS'ing for me and many people needs to have very good control (lower sensitivity)... some people prefer it the other way. (lower on hipfire but higher on ADS)

options for left stick and right stick deadzone. (put deadzone at 1% or 100%)

And lastly - enable/disable/personalise aim smoothing options - https://www.youtube.com/watch?v=y8kxbvFv2Y4

Pretty much if that last feature was added to DayZ... that'd make most console players switch from a lot of FPS games... only overwatch has done it and it's not a "realism" based game.

Edit: This was my old post a very long time ago... (outdated)... https://feedback.bistudio.com/T127331

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Feature Request

Event Timeline

Anonymous_573462 renamed this task from Full controller support to Controller support.Dec 22 2018, 6:45 PM
Anonymous_573462 updated the task description. (Show Details)

Sorry that this is a long post, I hope it can be forwarded sometime.