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occlusion culling?
Reviewed, NormalPublic

Description

testing with a total asset count of 3,895,209. i would have tried more but terrain builder stopped pasting, i'll guess it has a cap at 4 million objects. https://imgur.com/a/bX3w5OU . now i got the game to load maybe a 5th. https://youtu.be/O1wQ1pszfaU , but with the frame drops and all. i'm sure it would have just gotten worse the further i went.

Details

Severity
Feature
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Modding
Additional Information

is the game tried to load too much because these "towers" don't have walls, or some other oddity? or is the current occlusion culling not at the point of handle this much data? or to enable occlusion culling i need a specific, or something in the map config file?

Event Timeline

Geez changed the task status from New to Reviewed.EditedJan 14 2019, 3:10 PM
Geez added a subscriber: Geez.

Hello ghost001987.
The bridges you are using to build the towers do not have any occluders at all. Therefore the objects on the map are not occluded. Also, the furniture by itself does not have drawimportance parameter, as it is usually a part of an object. This means that even if you have built the towers from objects with occluders, the performance would still not improve. You would have to create your own objects that have occluders, interior should be a part of them and furniture should be just in the first LOD.

You can also find some useful information in here https://community.bistudio.com/wiki/Geometric_Occluders.

Regards,
Geez

thanks Geez!

ill keep youll upto date.