testing with a total asset count of 3,895,209. i would have tried more but terrain builder stopped pasting, i'll guess it has a cap at 4 million objects. https://imgur.com/a/bX3w5OU . now i got the game to load maybe a 5th. https://youtu.be/O1wQ1pszfaU , but with the frame drops and all. i'm sure it would have just gotten worse the further i went.
Description
Details
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Modding
is the game tried to load too much because these "towers" don't have walls, or some other oddity? or is the current occlusion culling not at the point of handle this much data? or to enable occlusion culling i need a specific, or something in the map config file?
Event Timeline
Hello ghost001987.
The bridges you are using to build the towers do not have any occluders at all. Therefore the objects on the map are not occluded. Also, the furniture by itself does not have drawimportance parameter, as it is usually a part of an object. This means that even if you have built the towers from objects with occluders, the performance would still not improve. You would have to create your own objects that have occluders, interior should be a part of them and furniture should be just in the first LOD.
You can also find some useful information in here https://community.bistudio.com/wiki/Geometric_Occluders.
Regards,
Geez