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Feb 11 2018
Feb 11 2018
Yes, it still occurs.
Feb 10 2018
Feb 10 2018
As noted on the leaderboards page, only score from Clash, Link and Raid game modes are included in total score in leaderboards (points you've gained in Combat Patrol together with your points from Witch Hunt mode it accounts for the difference).
Feb 10 2018, 5:20 PM · Restricted Project
Still not fixed, hu? (haven't been around in a while)
This one is really bad. I understand you can't just "fix" the existing commands, since that would likely fuck up way too many things that rely on these faulty bounding boxes. But a new command as suggested; how hard could it be to just implement this already?
Feb 10 2018, 3:39 PM · Restricted Project
My key bindings are as follows:
Feb 9 2018
Feb 9 2018
Chairborne added a comment to T127168: Object Builder viewports acting erratically with Windows 10 Fall Creators Update.
this needs to be fixed ASAP, object builder is unusable like this, whether its BI or MS fault
MulleDK19 edited Additional Information on T127692: Skalpel ATGM finds its target without locking on and from any angle.
Nexeon2121 renamed T127691: Beacons / Lights can not be activated as Zeus from Beacons can not be activated as Zeus to Beacons / Lights can not be activated as Zeus.
That's exactly what I'm talking about =) Is it possible to do it with a mod multiplayer compatible ?
That could be done with an extra button, save as... opening a list of units like in 3den, so you could choose blufor "engineer". and recover this loadout in your saved configs.
Thanks, btw you are also creating game logics each time you open Arsenal (didn't test recently). This could be fine to clean up that on arsenal closing (if not yet done).
In T127605#1665388, @Wulf wrote:Hmm, there are just .rpt files... no mdmp or bidmp have you tried turning off Game Mode in Windows?
Wulf changed the status of T127628: Overview.paa not found in pbo on dedicated Linux server from New to Reviewed.
Thank you for the report I tested this and it seems that it also happens on Win servers as well. We will have a look at it and see what can be done.
Hello TitusGroan and thank you for the report.
If it is not an issue, can you send us a full list of which keys you have bound to which actions? Also, have you tried to delete the contents of your C:\Users\*username*\Documents\DayZ folder and then binding the keys again?
Regards,
Geez
Hello GusBravo.
We have moved the character for you and it should not be stuck any more. In case there are any issues with the character still, please let us know under this ticket.
Regards,
Geez
Wulf changed Resolution from resolution:open to resolution:nobug on T127674: Switching to dead team leader causes game to become stuck and unresponsive.
hey wulf sorry for the late response, that error was fixed later on and did not cause any problems later on. Still having this issue, going to see if i can pull some windows logs.
Feb 8 2018
Feb 8 2018
waiting for this
Zectbumo added a comment to T127674: Switching to dead team leader causes game to become stuck and unresponsive.
I agree. Thank you. I have updated my profile settings.
Hello,
No problem, but this ticket is about the gas not decreasing, that's all ;)
In T86313#1665666, @tiapfy wrote:Thank you for the fix, but I’d prefer it fixed without the use of a mod, do you think you may create a script version of it? Thanks anyway
We fixed the problem and it should be in the next proper update of the game.
Ok, the fix to this issue should be in the next proper update of the game.
Wulf added a comment to T127674: Switching to dead team leader causes game to become stuck and unresponsive.
If the Command Mode was removed, it is not supposed to be working, then this issue is kinda pointless. The real issue here is more the fact that your account retained this function even though it shouldn't. With this I believe the issue is closed as it requires you to use a function of the game that should no longer be available.
Thank you for the report. We will have a look at it, but please next time create separate tickets for separate issues. :) Thank you.
Thank you for teh report. I tried downloading CUP Terrains - Core and it downloaded without any problem. You might want to have a look at the path where your mods are downloaded if indeed there is not a problem with the path.
Wulf closed T127656: The "Report target" command does not reproduce the AI arrow action. as Resolved.
In T86313#1665643, @pieterdestickere wrote:
Thank you for the fix, but I’d prefer it fixed without the use of a mod, do you think you may create a script version of it? Thanks anyway
Zectbumo edited Steps To Reproduce on T127674: Switching to dead team leader causes game to become stuck and unresponsive.
Zectbumo added a comment to T127674: Switching to dead team leader causes game to become stuck and unresponsive.
You might use a different word for that key.
Backtick is the key to the left of the 1 key on the top row. It should be the default key bound to "Select all units" found under Options > Controls > Command > Select all units. Please use the standard Preset "Arma 3 Apex" (Options > Controls > Presets > Arma 3 Apex)
Please do not change it. Every one I have talked to about the spar-17 and I also think, that it is supposed to be that way. Some guns are quicker and some are slower, in aiming.
Feb 8 2018, 5:38 AM · Restricted Project
SirFlavalot added a comment to T127658: Can't target specific item/body in a pile of dead bodies for looting..
Sometimes I don't even get a gun/hand indicator, it's text saying "Pick up xxx weapon". Sometimes it shows a hand but when I do that it opens the inventory. I'm guessing the code behind all this is a real mish-mash and needs significant reworking. This is why I suggested the "outline" solution, it's super-easy to code and would allow you to keep the same underlying code logic.
Feb 7 2018
Feb 7 2018
Lex added a comment to T127656: The "Report target" command does not reproduce the AI arrow action..
I apologize, you are right. Thanks, close the ticket.
Related to https://feedback.bistudio.com/T127225
I created a monster \(O_O)/
Wulf changed the status of T127656: The "Report target" command does not reproduce the AI arrow action. from Reviewed to Need More Info.
Ok, I know what the problem is you haven't switched to the cannon. Of course the cannon will not react to your targeting if you have your machinegun selected. Use Ctrl + F to switch to the canon as the tank commander and then use targeting, it should work.
Wulf changed the status of T127656: The "Report target" command does not reproduce the AI arrow action. from Need More Info to Reviewed.
Thank you for letting us know. I can't promise you anything, but I will push the plea further down the line.
I thought I had been doing this in a dedicated server, but I guess not. I just tried it again on a dedicated and it works just fine - the Marid routes around the mines.
Wulf changed the status of T127682: Wheeled vehicles drive over known AT mines on roads from New to Need More Info.
Thank you for the report. Were you testing this on a dedicated server or were you just testing it straight from the editor? Because I am not able to reproduce this. Could you please create a video of the issue and upload it here?
Wulf changed the status of T127680: [DEV BRANCH] Clean dirt from Marshall's APC visor from New to Reviewed.
Thank you for the report. All of the APCs have dirt on their visors. Though you are right that Marshall has it a bit too dirty. We will have a look at it.
Wulf changed Resolution from resolution:open to resolution:fixed on T127667: [VEHICLES] [DEV BRANCH] Bomb errors.
Wulf added a comment to T127674: Switching to dead team leader causes game to become stuck and unresponsive.
Umm, no. The other rifleman is playable.
Ok, I assume that this is your creation dedmen. :)
jESUSfISTUS added a comment to T127683: Burlap Sack Stripe unlimited Glitch? BuG using to make WTF? xD.
and please vorgive me my words? i am very angry about the situation...for me..? 100% i think...dayz beta will come into christmas time xD and now it was march? mach to monday? fix bugs send this game to my xbox one... xD and i can close my dayz PC for a while...and play without cheaters...and make cheats for cosoles...to make cheater great ab bannable faster and againer as we can...with this tactics we are the masters of the cheaters and of the world...and please erase this after reading to tond make this seeing to all are noot have to ssen this...ist only for you and me..and for your admins...my family,,,,,,my addams family xD
Zectbumo added a comment to T127674: Switching to dead team leader causes game to become stuck and unresponsive.
It sounds that you might be missing the step 3 "and make playable" part. If you have a second unit marked as playable then in single player mode you have the option to Team Switch on the single player death screen. For step 3 you should: create a unit and edit attributes and check box "Playable". This is important in order to get the "Team Switch" on the single player death screen.
Feb 6 2018
Feb 6 2018
JB47394 updated the task description for T127682: Wheeled vehicles drive over known AT mines on roads.
In T127667#1665515, @Wulf wrote:Testing this on Dev build 1.81.144229:
- No errors occur when placed an A-164 and a A-143
- I am able to drop GPU-12s
- Equiping BL788 CBUs does not trigger anything as well.
Hello jtdylan99.
We have moved the character for you and it should not be stuck any more. In case you are having any issues with the character still, please let us know under this ticket.
Regards,
Geez
Wulf added a comment to T127674: Switching to dead team leader causes game to become stuck and unresponsive.
Trying the repro steps and I am not able to Use Team switch once I execute setDamage 1 the game ends at that point and it won't let me use team switch, so could you please tell me what you are doing exactly?
@Wulf Is this function possible?
Lex added a comment to T127656: The "Report target" command does not reproduce the AI arrow action..
@Wulf Sorry, I thought that video will fully give an idea of a problem.
Steps for reproduction:
- Editor
- The tank with crew, you the commander of the tank
- Start of a mission
- Give the command for AI about any inactive purpose
- Wait for turn of a tower of the shooter.
Wulf reopened T127656: The "Report target" command does not reproduce the AI arrow action. as "Need More Info".
In T127656#1665486, @Lex wrote:@Wulf In the chat, all commands for AI in English.
Lex added a comment to T127656: The "Report target" command does not reproduce the AI arrow action..
The "Report target" command does not reproduce the AI arrow action.
I am not sure what the issue is here. Could you please create a video of the issue and upload it here? Thank you.
Can be closed. Not a Arma bug.
Arma Debug Engine doesn't work with the latest Arma version.
Testing this on Dev build 1.81.144229:
Geez changed the status of T127673: The "Black Beanie Hat" sorting behind the "Pink Balaclava" from New to Acknowledged.
Hello MacGyver and thank you for the report.
This is a known issue and it is scheduled for a fix.
Regards,
Geez
Lex added a comment to T127656: The "Report target" command does not reproduce the AI arrow action..
@Wulf In the chat, all commands for AI in English. The commands that you write do not call the action AI - turn the tower.
AI do not turn the tower toward an inactive target, which I'm reporting to them.
After other, superfluous commands and superfluous actions of the commander, AI start to turn a tower to the purpose about which I inform them, from commands about which you write.
Wulf added a comment to T127626: [Tanks DLC] AI the driver doesn't keep the Tank position. For AI there is no dumping of the appointed traveling point..
Fixed. Should be in the next dev version.
Wulf changed Resolution from resolution:open to resolution:nobug on T127656: The "Report target" command does not reproduce the AI arrow action..
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