Still not fixed as of 15 February 2018.
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Feb 15 2018
Thank you for the detailed report. I pushed it further down the line, though it remains to be seen when this might get fixed.
Thanks for the info, I had wondered this as I'd read about driver issues before, and sometimes unplugging stuff from my pc seemed to get it working once or twice. I'll give this a try. Cheers
Could you please tell me when does the crash occur? If it is a BattlEye issue have you contacted the devs of BattlEye?
Aaah models added via scripts. We will have a look at it.
Yep, this seems to be fixed. Ta.
Is there a workaround to make the brakes work?
I have reverted to 1.76 to see if the recent update/s has caused it somehow. in 1.76 i can export the test mission without crashing. So something has changed (or at least, on my end) between 1.76 and 1.80 that is causing this, but the question is what?
H_Beret_blk_POLICE Beret (Police)
H_Beret_red Beret (Red)
H_Beret_grn Beret (Green)
H_Beret_grn_SF
H_Beret_brn_SF Beret (SAS)
H_Beret_ocamo
Feb 14 2018
Sadly that solution doesn't work
+100% Annoying this behavior
Also did this request,
my duplicate close
T123455
Thank you for letting us know.
I meant to reply to this a while ago, but after many hours of dedicated server hosting tested with several different missions on several different maps, I have not had a single server crash so the fix worked.
We need some diag command to dump the current content of the sound scene's _globalSounds and get the reason why they are not being terminated.
Thank you for the report. Running a Windows System File Check tool to repair corrupted system files is not a bad idea.
Hmm it doesn't crash to me. One user had a problem similar to you. Try their solution which is here.
Hello Henos.
Other players experiencing this issue also reported that they are on polish UPC. They have been able to resolve the issue by contacting the provider and asking them to change the internet protocol from IPv6 to IPv4.
Regards,
Geez
I'm using GTX 1050 ti 2GB, GPU driver is newer, version 390.77.
I have noticed that the game does not CTD when running 32-Bit. It only crashes when Arma is running 64-Bit.
In the .7z file is the two test missions I created with a single item placed into the world.
Feb 13 2018
Yes, the issue occurs with no mods loaded. I'm not at my home PC at the moment but this issue from memory occurs with any mission I have loaded into the editor. I will upload it when possible.
How should I send you the reports?
@Wulf Alright, I've contacted them and linked them here.
32 bit arma3.exe mode working fine... its weird.
Thank you for the report. We will have a look at it.
Hello Geez and think you very much for responding!
"the UI going black when play"
As I mentioned in the merged ticket. Try updating your graphics drivers first if that doesn't help try reinstalling DirectX.
Thank you for the report. I see that you use a lot of mods does the error occur without the mods? Also, could you please send the mission that is causing the issue?
Thank you for the report. We will have a look at it. YOu said that it only happens with Chernarus redux ... other mods on other servers work fine, right? The only thing that comes to mind is that there might be something with the Chernarus mod, perhaps contacting the creator might not be a bad idea.
Hmm It seems that that one of your controllers is causing the game to crash. Because from your rpts I shows that the game crashes during loading of the "Detected Joystick: USB Network Joystick". Try disconnecting one of the joysticks.
Yes, unlike popular belief BattlEye is not developed by BI. Yes use the contact function on their homepage.
Thank you for the report. Could you please tell me what you were doing exactly when the crash occured?
Hello Left4Craft2 and thank you for the report.
Are you still having problems with any of your characters?
Regards,
Geez
Are you using any mods?
Hello Henos and thank you for the report.
Are you by any chance located in Poland and use UPS as your provider?
Regards,
Geez
Feb 12 2018
@Wulf I didn't know BattlEye was developed by someone else, do you have a link on how I would report it to them, or do you mean I should just simply use the "Contact us" on their homepage?
I only have Shadowplay (nowadays named "Instant Replay") enabled, and no other "overlay", but I'll try disabling it when I get time and see if it makes any difference.
[Window Title]
bad_module_info[Main Instruction]
bad_module_info has stopped working[Content]
A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available.[Close program]
I tried you recommended, but it's still crash.
Also, I found graphic issue restart after crash; all the view distance setting set 500/500/50(Draw distance/Object distance/Shadow). I can change distance setting all time anyway. not pinned.
I upload the last crash's report file.
Thank you for the report. Could you please send us your Arma report? Here is how to do that. Also have you tried contacting the devs of BattlEye? Please let them know that this is also happening, as well.
It is very likely that this is caused by the OS. However your reports just have rpt files no mdmp or bidmp. Have you tried some of the community solutions? Like palying in Windowed mode, Disabling Windows Game Mode.
Thank you for the report. We will have a look at it.
In T127007#1665690, @Wulf wrote:Ok, the fix to this issue should be in the next proper update of the game.
Please try the sollution that PiepMGI suggested and let us know if it helped or the issue still persists.
Thank you for the report. Have you tried these possible solutions?
Ok, please let us know if you were able to fix it.
Ok, please send me your reports. We will have a look if we can find anything that might shed some light on the issue.
Scalpel ATGM are either locked in an angle before the heli or they are manually guided.(Gunner is aiming with the cannon) In this particular case you have the target marked which means the gunner is aiming at it and the rockets are guided manually by the gunner.
I missed one thing, reason why I'm thinking about the bad module info is cause by Windows 10 RS3 service pack, Arma3 running absolutely fine before upgrade OS. I upgraded Windows 7 to Windows 10 RS3 one month ago.
Here is a guide on how to diasble Game mode after the Fall Creator update.
In my case, I disabled the in-game overlay of NVIDIA GEFORCE experience. No more crash since then. 100% crash before, just striking a CTRL or ALT key just after the pop-up overlay. (For Arma or Squad as well).
I seem to have resolved the problem by simply removing the affected scenario folder from the Arma 3 Missions folder and replacing it with a backup I created recently. Luckily I didn't lose a heap of work as the backup is fairly up to date. .. It does seem a little strange that 1 bad scenario out of 14 could make the whole thing crash but I'm happy that the solution was fairly painless. I will leave this ticket open for a day or so just to make sure the problem really is solved. .. Cheers.
Feb 11 2018
I spent 44 quid on arma plus expansions yeasterday including apex and a download bundle. After several bad module crashes i got it refunded. Im so disappointed as i love the series. I used to play operation flashpoint and couldnt wait to get stick into arma 3. Gutted.
Still crashes with "bad_module_info" windows crash message.
Didn't notice that before. Anyway thanks for the info.