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Jone_Kone
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User Since
Jan 16 2015, 12:13 PM (482 w, 6 d)

Recent Activity

May 25 2019

Jone_Kone created T139726: Lightly armed IFV:s / APC:s needed.
May 25 2019, 10:38 AM · Arma 3

Aug 22 2018

Jone_Kone added a comment to T84873: Status_Elevation_Required.

My Arma 3 has now started to crash on startup and it crashes the whole computer. Tried reinstalling Arma and chaning installation paths etc. but still happens every time. It started after downloading the Encore update while switching from dev branch at the same time. Anything I could try?

Aug 22 2018, 12:16 PM · Arma 3

May 6 2018

Jone_Kone created T128606: SACLOS Titan HEAT missile magazine needed..
May 6 2018, 10:25 PM · Arma 3

Feb 12 2018

Jone_Kone added a comment to T127007: RPG-7 problems with Offroad.

Ok, the fix to this issue should be in the next proper update of the game.

Feb 12 2018, 12:43 PM · Arma 3

Feb 3 2018

Jone_Kone added a comment to T127007: RPG-7 problems with Offroad.

Interestingly i can reproduce the RPG-7 destroying the offroad 100% of the times. However other launchers work just fine.

Feb 3 2018, 9:28 AM · Arma 3

May 26 2017

Jone_Kone created T125070: ADD: Handheld flashlights.
May 26 2017, 12:57 PM · Arma 3
Jone_Kone created T125067: DAR or/and Shrieker rocket as Dynamic loadout options for A-149 Gryphon.
May 26 2017, 12:47 PM · Arma 3
Jone_Kone created T125066: Dynamic loadout: Mk82 bombs for any slot that takes LGB:s..
May 26 2017, 12:35 PM · Arma 3

Jun 16 2016

Jone_Kone added a comment to T117888: Vehicle in Vehicle missing for some aircraft.

+1 for attachable/detachable/airdrop taru pods

Jun 16 2016, 12:56 PM · Arma 3

Jun 14 2016

Jone_Kone added a comment to T61125: Steering/ helicopter roll using a controller/joystick is weaker than with keyboard.

Yep, issue is still valid. Stick input is far less than with keyboard even on highest "sensitivity".

Jun 14 2016, 12:22 PM · Arma 3

May 31 2016

Jone_Kone created T116894: 1.60 Under barrel grenade launcher flares too dim..
May 31 2016, 6:27 PM · Arma 3
Jone_Kone added a comment to T61872: New technique for rendering grass at far distance.

*bump* - lack of concealment at distance is bothering. Sinking into the ground isn´t really a neat solution as it looks kinda a funny when you have heads sticking out of the ground.

May 31 2016, 11:53 AM · Arma 3

May 10 2016

Jone_Kone edited Additional Information on T85713: Non-lethal APERS mines needed for MP missions.
May 10 2016, 12:45 PM · Arma 3
Jone_Kone added a comment to T85681: Add More Fixed-Wing Aircraft and VTOL aircraft..

...and if you do add new aircrafts. Please please please, do a few loadout variants! (CAS, CAP, Guns/rockets only?) :)

May 10 2016, 12:45 PM · Arma 3
Jone_Kone edited Steps To Reproduce on T85405: Light Infantry for CSAT.
May 10 2016, 12:37 PM · Arma 3
Jone_Kone added a comment to T85268: Deployed weapons should sway only a fraction of what's currently modeled.

Launchers and Binoculars also suffer from the extensive sway too much.

May 10 2016, 12:33 PM · Arma 3
Jone_Kone edited Steps To Reproduce on T85116: Fixed wing aircraft HUD aiming point (pipper) misalligned.
May 10 2016, 12:26 PM · Arma 3
Jone_Kone added a comment to T85113: No to Stamina.

Yep, you probably never tried to run with a real MG. Milsim... not BF.

May 10 2016, 12:26 PM · Arma 3
Jone_Kone added a comment to T82999: HMG only or No Weapons versions of Speedboat needed..

Shields, I retested and what I didnt remember that waves was set to low for that mission. With low waves and firing in a 10 degree arc in the direction of travel the GMG is fairly accurate as long as you lase and adjust drop. Anyway, a HMG or Minigun version only would be nice to have to add variation in missions. Also A No Weapon version where occupants could use their own weapons effectively would also be great.

May 10 2016, 11:22 AM · Arma 3
Jone_Kone edited Steps To Reproduce on T82999: HMG only or No Weapons versions of Speedboat needed..
May 10 2016, 11:22 AM · Arma 3
Jone_Kone edited Steps To Reproduce on T82924: Zeus Game Master / High Command is not able to order AI to area fire.
May 10 2016, 11:20 AM · Arma 3
Jone_Kone added a comment to T80208: Jet aircrafts extremly powerful and easy to fly.

To balance the game, please atleast make AI AA units engange targets further out. Airplane damage hitpoints could also be similar as in helos to better simulate damage to the airplane. Eg. wing damage would make the airplane hard to control and leak fuel.

May 10 2016, 9:46 AM · Arma 3
Jone_Kone added a comment to T73822: A-143 CCIP Bomb Recticle incomplete and wrong.

Still no CCIP for anything air related. :/ Is it really that hard? (seems so)

May 10 2016, 6:52 AM · Arma 3
Jone_Kone added a comment to T73822: A-143 CCIP Bomb Recticle incomplete and wrong.

UpVote! Was about to add a ticket about this myself. Can´t belive that they still havent got a CCIP for bombs when there is a script mod that does a half decent job. http://www.armaholic.com/page.php?id=27403

May 10 2016, 6:52 AM · Arma 3
Jone_Kone added a comment to T73573: Loadouts - Vehicles - CAS Options.

But again. If they would do it as in the mods where you can pick your loadout. That would be awesome!!

May 10 2016, 6:45 AM · Arma 3
Jone_Kone added a comment to T73573: Loadouts - Vehicles - CAS Options.

I´d gladly take just a few more setups of the current aircrafts: A-143 FFAR/Gun only, WY-55 Hellcat Guns only, and To-199 Neophron FFAR/Gun only. Why? Because guided missiles make TVT multiplayer games much more boring as you just lock-on and fire-and-forget. With unguided weapons it´s only about player skill and tactics.

May 10 2016, 6:45 AM · Arma 3

May 9 2016

Jone_Kone added a comment to T61466: Suppressive fire command does not work.

Also Zeus needs a suppressive fire / area fire / watch direction command. I´ve made an ticket about it: http://feedback.arma3.com/view.php?id=24557

May 9 2016, 11:07 PM · Arma 3