My Arma 3 has now started to crash on startup and it crashes the whole computer. Tried reinstalling Arma and chaning installation paths etc. but still happens every time. It started after downloading the Encore update while switching from dev branch at the same time. Anything I could try?
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May 25 2019
Aug 22 2018
May 6 2018
Feb 12 2018
In T127007#1665690, @Wulf wrote:Ok, the fix to this issue should be in the next proper update of the game.
Feb 3 2018
Interestingly i can reproduce the RPG-7 destroying the offroad 100% of the times. However other launchers work just fine.
May 26 2017
Jun 16 2016
+1 for attachable/detachable/airdrop taru pods
Jun 14 2016
Yep, issue is still valid. Stick input is far less than with keyboard even on highest "sensitivity".
May 31 2016
*bump* - lack of concealment at distance is bothering. Sinking into the ground isn´t really a neat solution as it looks kinda a funny when you have heads sticking out of the ground.
May 10 2016
...and if you do add new aircrafts. Please please please, do a few loadout variants! (CAS, CAP, Guns/rockets only?) :)
Launchers and Binoculars also suffer from the extensive sway too much.
Yep, you probably never tried to run with a real MG. Milsim... not BF.
Shields, I retested and what I didnt remember that waves was set to low for that mission. With low waves and firing in a 10 degree arc in the direction of travel the GMG is fairly accurate as long as you lase and adjust drop. Anyway, a HMG or Minigun version only would be nice to have to add variation in missions. Also A No Weapon version where occupants could use their own weapons effectively would also be great.
To balance the game, please atleast make AI AA units engange targets further out. Airplane damage hitpoints could also be similar as in helos to better simulate damage to the airplane. Eg. wing damage would make the airplane hard to control and leak fuel.
Still no CCIP for anything air related. :/ Is it really that hard? (seems so)
UpVote! Was about to add a ticket about this myself. Can´t belive that they still havent got a CCIP for bombs when there is a script mod that does a half decent job. http://www.armaholic.com/page.php?id=27403
But again. If they would do it as in the mods where you can pick your loadout. That would be awesome!!
I´d gladly take just a few more setups of the current aircrafts: A-143 FFAR/Gun only, WY-55 Hellcat Guns only, and To-199 Neophron FFAR/Gun only. Why? Because guided missiles make TVT multiplayer games much more boring as you just lock-on and fire-and-forget. With unguided weapons it´s only about player skill and tactics.
May 9 2016
Also Zeus needs a suppressive fire / area fire / watch direction command. I´ve made an ticket about it: http://feedback.arma3.com/view.php?id=24557