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Zeus Game Master / High Command is not able to order AI to area fire
Acknowledged, WishlistPublic


I humbly request the following modules to be added to the Zeus modules interface.

*Area fire for tanks and infantry -module: At the moment its almost impossible to get AI to suppress human players from a distance or give cover fire for advancing units. Also tanks should be able to engage area targets with their cannons from a distance without a direct visual on the target (e.g buildings, hilltops, forrests etc.) .

*View/scan direction -module: Tank turrets (and infantry) have a tendency to turn and watch north as soon as they have no targets or stop moving. Zeus should be able to give them a direction to watch that atleast the turret-gunner will scan during movement. Turrets should also keep scanning last known direction of enemy for a while after contact.


Legacy ID
Zeus - Feature Request
Steps To Reproduce

As Zeus:

  1. Spawn squad and try to have them fire at building or hilltop that enemy is hiding behind.
  1. Spawn any tank/vehicle and give it waypoints. Watch the turret point north continuously.
  1. Spawn tank and have it engange enemies. As enemy is destroyed observe tank turret turning north again.

Event Timeline

Jone_Kone set Category to Zeus - Feature Request.
Jone_Kone set Reproducibility to Always.
Jone_Kone set Severity to None.
Jone_Kone set Resolution to Open.
Jone_Kone set Legacy ID to 2932287998.May 8 2016, 12:16 PM