Can't target specific item/body in a pile of dead bodies for looting. I have marked this as "Major" because trying to get something specific from a pile of bodies while you're being shot at is a major problem!
Description
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- Version 1709, build 16299.125
- Category
- Ingame UI
- Create a pile (7 or so) of dead soldiers in the same spot.
- Try to quickly grab a specific gun, or loot a specific corpse from the pile.
- Curse!
The icon seems to switch from hand to gun seemingly at random as you look around. In 1st person you can almost/kind of/sometimes guess what's being targeted, but in 3rd person - good luck.
When the gun icon shows, you have no confirmation on which body it's going show the inventory for - you have to try it and pray you got the right one. If you didn't and you're in a battle, you're dead.
When the hand icon shows, the only way to know what's being targeted is to bring up the action menu and see what item it shows for "Take (weapon)". If it's not showing the one you want, you must randomly wave it around in that area until it changes from/to a hand again, then open the action menu, pray, and check again. Simply unacceptable.
The looting system is an extremely important aspect of gameplay, especially in the missions I host - the modified Escape missions, where you start with no weapon and must loot everything.
Here's a solution that should be relatively simple to code and would keep with the minimalist, immersive ArmA 3 interface style: draw an outline around the selected weapon/corpse.
This has been an issue since the start of ArmA 3 - PLEASE FOR THE LOVE OF GOD FIX IT! Thanks :)
Event Timeline
Hello.
I think we tried to resolve this by giving an option to open the iventory via the weapon. But I think it is still not in the stable build you can try it out in DEV version.
Sometimes I don't even get a gun/hand indicator, it's text saying "Pick up xxx weapon". Sometimes it shows a hand but when I do that it opens the inventory. I'm guessing the code behind all this is a real mish-mash and needs significant reworking. This is why I suggested the "outline" solution, it's super-easy to code and would allow you to keep the same underlying code logic.