Noted. I will close this one then.
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Feb 6 2018
@Wulf In the chat, all commands for AI in English.
@commy2 it would be useful if you could please share with us why you think this is intentional.
Feb 5 2018
Yeah I can +1 This doesnt work I even tried to see if there was a "lnbSetTooltip" Command but sadly no again.
Only gives a tooltip for the first row.
Thanks, I hope you manage to isolate it. For us it seems to be pretty consistent - at least on the dedicated server. Haven't tried while self-hosting. Will try testing it from a spectator slot during our sessions and see what happens in that case.
I mean... I don't see how that would give you any more information, but sure:
Thank you for the report. So there is a way how to force the gunners barrel to aim at building you go
In T127667#1665336, @Wulf wrote:Hello.
Thank you for the report. Do the issues still occur in the current version of the DEV branch?
I have recorded the repro-steps:
https://youtu.be/st6SzAsjO5k
i just reproed this on a local host as well.
Hmm, there are just .rpt files... no mdmp or bidmp have you tried turning off Game Mode in Windows?
Thank you for the report. I tested your steps to reproduce and I was able to see both host and client use the animation.
This should be fixed with the next proper update.
Thank you for the report. We will have a look at it.
Thank you for the report. Do the issues still occur in the current version of the DEV branch?
Ok, so after a lot of experimenting I finally found a repro for this Zeus issue. Pushing it further to the devs and we will see what can be done about it.
Thank you for the report! We will have a look at it.
Hello,
Here is .
Thanks !
Thank you for the report. Could you please upload your Arma report here? We will have a look at it, if there is anything useful.
We are looking into it, but there is currently no new info regarding the issue, it appears that for some reason sometimes the rocket spawns incorrectly and it only happens under certain angle and not always.
Thank you for the report we will have a look at it if there can be anything done about it.
Seems like
Feb 4 2018
I can confirm this issue.
The Eden callsigns do not work in multiplayer. They are only set on the server.
I have attached a mission to test this:
In this mission there are several groups and a script that uses sideChat on them every few seconds.
- One of the groups has this setGroupId ["NATO DC -"] in the groups init field. => This works in multiplayer.
- One of the groups uses the Set Callsign Module. => This does not work in multiplayer.
- The other groups use the Eden callsign settings. => This does not work in multiplayer.
Yea, dev branch is broken right now.
Confirmed. Very annoying.
Feb 3 2018
I have the same problem and I dont know how to fix it, I reinstall game too but no succes, please help me I want to play it ..
Interestingly i can reproduce the RPG-7 destroying the offroad 100% of the times. However other launchers work just fine.
This is still happening, should I assume that not going to be fixed at this stage?
update:
1.80.144071 PERFORMANCE binaries, v03, fixed the issue , finally :)
:(
Feb 2 2018
I hope this was done right.
Here is another video of the issue. This shows the stuttering while over the city, then clean flight when over water.
Thank you for the report, we will have a look at it.
Hello Yeti1989.
We are glad to hear that the issue no longer occurs. In that case I am going to close this ticket, but feel free to contact us here in case the issue re-appears or create a new ticket in case you run into any issues in the future.
Regards,
Geez
I think we tried to resolve this by giving an option to open the iventory via the weapon. But I think it is still not in the stable build you can try it out in DEV version.
Thank you for the report. Have you tried if this does happen even without the mods?
I was unable to downgrade it. But now there is a new release of the driver and all looks to be fine.
I restarted the mission rather than revert to save. It completed fine.
Feb 1 2018
For those interested, I have been looking into the issue and will be posting a fix within a week.
Interesting. It seems that it doesn't always occur and for me it seems that it more doesn't happen than it does. This would be great if there is a 100% way to reproduce this, because right now it is pretty much random I saw some instances of this, but I also have seen games where it didn't happen at all.
Hello Woolridge.
We have moved the character for you and it should not be stuck any more. In case there are any issues with the character still, please let us know under this ticket.
Regards,
Geez
"Could you describe the process of using the default memory allocator or link me to the proper steps? What do I do with -malloc=tbb4malloc_bi"
Could you describe the process of using the default memory allocator or link me to the proper steps? What do I do with -malloc=tbb4malloc_bi
This is still an issue. I originally submitted this demonstration video on the ACE3 github, thinking it was an issue on their end, but it is reproducible in vanilla too. It is worth noting that this will occur in any vehicle with FFV seats, some of them just happen to not take enough damage to explode. I originally discovered it when we had 6 people dying as a result, so it can have quite serious consequences...
crashed again with new data inside server logs