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Devs please eleminate from game the levitating corpses/objects in a destroyed building
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Description

BIS, have a nice day.
Any corpses, and sometimes the other objects (static weapons, fortifications, furniture) which were placed on the second floor with the help of an Eden Editor (above the ground floor), after the destruction of this building, will remain hanging in the void. Or any soldier who was killed on the second floor of the building will remain there forever as a levitating corpse

Examples:

http://images.vfl.ru/ii/1517905134/79b87a07/20468789.jpg

http://images.vfl.ru/ii/1517906647/d79e2022/20469080.jpg

http://images.vfl.ru/ii/1517903937/49f01048/20468580.jpg

BIS Please correct this in the most convenient way for you.
As seems to me, does not need to create for this purpose super physics of falling for all objects which inside! After building collapse, just make them disappear. It will look, like it was buried under the ruins.

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Game Physics
Steps To Reproduce
  1. To put on the second floor of destructable building an object the corpse.
  2. destroy this building by means explosive or explosion of near vehicle.

Event Timeline

mickeymen created this task.Feb 6 2018, 9:30 AM
mickeymen updated the task description. (Show Details)
mickeymen updated the task description. (Show Details)Feb 6 2018, 9:32 AM
mickeymen updated the task description. (Show Details)
mickeymen updated the task description. (Show Details)Feb 6 2018, 9:35 AM
mickeymen updated the task description. (Show Details)Feb 6 2018, 9:44 AM
mickeymen renamed this task from Levitating corpses (and other objects) in a destroyed building! to Levitating corpses/objects in a destroyed building. BIS Please Fix this!.Mar 13 2018, 4:44 PM
mickeymen updated the task description. (Show Details)
mickeymen renamed this task from Levitating corpses/objects in a destroyed building. BIS Please Fix this! to Devs please eleminate from game the levitating corpses/objects in a destroyed building.Mar 29 2018, 9:38 AM
mickeymen updated the task description. (Show Details)
mickeymen added a comment.EditedApr 6 2018, 10:55 PM

https://feedback.bistudio.com/T128020#1673049 - @Wulf this is not dublicate, Devs, please read carefully each ticket

mickeymen added a subscriber: Wulf.Apr 9 2018, 9:42 AM