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getInAction only played where target vehicle is local
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Description

The vehicle entry and exit animations configured via manActions in a vehicle config (getInAction, getOutAction) are only played where the vehicle is local before the unit entered it.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
Home, 10.0, Build 16299
Category
Multiplayer
Steps To Reproduce
  • Place a Quadbike
  • Place two Playable units
  • Preview the mission as local hosted MP server with one additional instance of Arma3 as client
  • With the localhost instance enter the Quadbike as driver
  • Observe the getin animation is played correctly on both instances
  • Exit the Quadbike
  • With the client instance enter the Quadbike
  • Observe you are instantly inside the vehicle
  • Observe that the remote client as seen from the localhost is playing the get in animations correctly.

Video of the Bug reproduced:
https://youtu.be/st6SzAsjO5k

Additional Information

I presume the error lies within changed behaviour in switchAction/switchMove:

It used to be that performing a ManAction via the switchAction scriptcommand broadcasted the effect to the entire network: Everyone would see the unit performing this manaction's animation state. Currently switchAction does not broadcast the effect across MP anymore.

Event Timeline

Mondkalb created this task.Feb 3 2018, 12:49 PM
Wulf added a subscriber: Wulf.Feb 5 2018, 3:16 PM

Hello.

Thank you for the report. I tested your steps to reproduce and I was able to see both host and client use the animation.

GalComT added a subscriber: GalComT.Feb 5 2018, 5:03 PM

Hello,

i just reproed this on a local host as well.

I have recorded the repro-steps:
https://youtu.be/st6SzAsjO5k

Done in Arma 3 1.80.143869

Mondkalb edited Steps To Reproduce. (Show Details)Feb 5 2018, 5:10 PM